0 of 0

File information

Last updated

Original upload

Created by

shazdeh2

Uploaded by

shazdeh2

Virus scan

Safe to use

Tags for this mod

57 comments

  1. ALTARF94
    ALTARF94
    • supporter
    • 2 kudos
    Doesn't work for me. No conflicts in SSEEdit. My guess it has something to do with better third person selection. Other than that - I'm clueless

    NMV, I failed to realise I have to use it in MY inventory, rather than in the follower's
  2. Nightcactus
    Nightcactus
    • premium
    • 0 kudos
    Functionally it works great. However, I've noticed that the UI button prompt is a tad bit off alignment. It's like 2 pixels below the other prompts. Also, sometimes the font switches from custom back to default temporarily.
  3. SojournerOne
    SojournerOne
    • supporter
    • 3 kudos
    If you want to use AutoHotkey to automate individual inventories, I have discovered that only a very specific method will work with Skyrim.

    The following example shows how I map the first follower's inventory to Alt+1, where Z opens my inventory, N is the hotkey for this mod, and 1 is the key for the first follower's inventory:!1:: ; Alt+1 is pressed
        FIQA := True
        Send, {z Down}
        Sleep, 100
        Send, {z Up} ; Open the player inventory
        Sleep, 100
        Send, {n Down}
        Sleep, 100
        Send, {n Up} ; Open the Follower Inventory Quick Access
        Sleep, 100 ; You may need to adjust these delay, depending on your frame rate
        Send, {1 Down}
        Sleep, 100
        Send, {1 Up} ; Open the first follower's inventory
    Return
    As you can see, in this case, Skyrim sometimes requires the script to send both the down and up sequences to register certain keystrokes, which took me quite a long time to figure out. This is required for certain player functions like Sneak and Sprint, as Bethesda coded those abilities to be "toggle on" and "toggle off".

    For some reason, the above function also causes Skyrim to detect a Left Control keystroke as well. In my case, I
    have Left Control mapped to sneak mode, so this causes my player to
    crouch after exiting the inventory using the Escape key.

    If you have something mapped to Left Control, then you will need to do what I did, and add a variable
    to the script to anticipate this. I called it "FIQA", and the full script is below:
    #NoEnv
    #SingleInstance, Force
    SetWorkingDir, %A_ScriptDir%
    #Persistent
    FIQA := False ; A variable for when Follower Inventory Quick Access (FIQA) is engaged, set to false on script launch

    #IfWinActive ahk_exe SkyrimSE.exe ; Only activate the script if Skyrim SE's window is in focus

    Escape::
        KeyWait, Escape, T0.5 ; Wait up to 500ms to see if the key is held
        If ErrorLevel ; Escape key was held for longer than 500ms
        {
            Send, {Escape}
            Send, {Numpad5} ; Switches to the "Settings" menu
            MouseMove, 0, 0 ; Move the mouse cursor to the interface's zero reference point
            Sleep, 50
            MouseMove, 15, 9,, R ; Moves the mouse cursor to the Load option, calculated relative to the reference point
            Sleep, 50
            KeyWait, Escape ; Do not allow this function to repeat if the Escape key is held
        }
        Else If (FIQA)  ; Key was just tapped, but we are in a Follower Inventory Quick Access menu
        {
            Send, {Escape}
            Sleep, 300 ; This  needs to be a fairly long delay depending on player framerate
            Send, {LControl Down}
            Sleep, 100
            Send, {LControl Up} ; This will automatically negate the erroneous keystroke that triggers sneak mode
            FIQA := False
        }
        Else ; Key was just tapped, and we are not in a FIQA menu
        {
            Send, {Escape}
        }
    Return

    !1:: ; Alt+1 is pressed
        FIQA := True
        Send, {z Down}
        Sleep, 100
        Send, {z Up} ; Open the player inventory
        Sleep, 100
        Send, {n Down}
        Sleep, 100
        Send, {n Up} ; Open the Follower Inventory Quick Access
        Sleep, 100 ; You may need to adjust these delay, depending on your frame rate
        Send, {1 Down}
        Sleep, 100
        Send, {1 Up} ; Open the first follower's inventory
    Return

    !2:: ; Alt+2 is pressed
        FIQA := True
        Send, {z Down}
        Sleep, 100
        Send, {z Up} ; Open the player inventory
        Sleep, 100
        Send, {n Down}
        Sleep, 100
        Send, {n Up} ; Open the Follower Inventory Quick Access
        Sleep, 100 ; You may need to adjust this delay, depending on your frame rate
        Send, {2 Down}
        Sleep, 100
        Send, {2 Up} ; Open the second follower's inventory
    Return

    !3:: ; Alt+3 is pressed
        FIQA := True
        Send, {z Down}
        Sleep, 100
        Send, {z Up} ; Open the player inventory
        Sleep, 100
        Send, {n Down}
        Sleep, 100
        Send, {n Up} ; Open the Follower Inventory Quick Access
        Sleep, 100 ; You may need to adjust this delay, depending on your frame rate
        Send, {3 Down}
        Sleep, 100
        Send, {3 Up} ; Open the third follower's inventory
    Return

    #IfWinActive

    ; If Skyrim SE is exited, terminate this script
    CheckProcess:
        if !ProcessExist("SkyrimSE.exe")
        {
            ExitApp
        }
    Return

    ProcessExist(ProcessName) {
        Process, Exist, %ProcessName%
        return ErrorLevel
    }

    Again, you can see above that we do not always need to send separate down and up functions to register keystrokes, such as when we want to send the Escape key, we only use one Send command!
  4. Kahenraz
    Kahenraz
    • supporter
    • 1 kudos
    Is this mod compatible with multiple followers? With one follower and a horse, I can switch between both of their inventories. If I have two followers then I only switch between my two followers (not my horse). With three followers I can only switch between one follower (not the other two or my horse).

    It would also be really nice if this mod wouldn't reset the currently selected inventory filter. For example, I want to swap armor between myself and my followers. But when I switch followers with 'G', the window resets to all inventory items. This requires a lot of extra clicking to retain the active filter.
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      I use Papyrus Extender's GetPlayerFollowers(), so I'm not sure how well it detects followers from other mods. Who are the three you have with you?
      For the horse, can you please check: does it appear if you fast travel to an stable?

      I really like the idea of keeping the active tab whenever you switch. I'll look into that :)
    2. Kahenraz
      Kahenraz
      • supporter
      • 1 kudos
      I started out with a horse, then picked up Gorr from Riverwood. I could access both my horse and Gorr just fine but, once I picked up Faendal, I could only access his inventory with the "G" key.

      This is the mod I'm using for multiple followers:

      https://www.nexusmods.com/skyrimspecialedition/mods/67735
  5. m811
    m811
    • member
    • 0 kudos
    Hey again! I'm testing various survival mods for Skyrim and giving Last Seed a try. It has a provisions container for shared meals. I know it might be a bit of a stretch to call it a follower, but this mod is a rather convenient way of jumping from one container to another. What would you say to optionally supporting Last Seed in "Follower Inventory Quick Access", too? Thanks in advance!
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      Added. Make sure you have the FormList Manipulator mod.
      As with any mod update, make sure to clean your save before updating.
    2. m811
      m811
      • member
      • 0 kudos
      Worked marvelously. Thanks, shazdeh!
  6. AsgardBr
    AsgardBr
    • premium
    • 1 kudos
    great mod! helps a lot with micro management!
  7. m811
    m811
    • member
    • 0 kudos
    Hey! Thanks for making the mod! Have you considered it also offering to switch to active animal companions' inventories? E.g. the goat Hilda? Cheers!
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      Added in new update.
      Thank you for your suggestion :)
    2. m811
      m811
      • member
      • 0 kudos
      Superb. Thanks!
  8. Sergg
    Sergg
    • premium
    • 54 kudos
    Thank you friend for the mod, it's brilliant! Is it possible to access all things even hidden ones? For example, the housecarls armor is hidden.
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      I don't believe so, this is no different than talking to them and selecting "I need to trade some things with you." option.
  9. PranDe
    PranDe
    • premium
    • 1 kudos
    Hi,

    First of all, thank you very much for this mod.

    Maybe a stupid question:
    With "Convenient Horses" your own horses are also treated as followers with an inventory.

    Does this mod also work with the horse inventorys?
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      Hi!
      I looked into CH, it has its own thing, separate from followers and the vanilla's horse system. I pushed an update now so you can access your horse's inventory directly, however note that this is separate from the Sack option that CH mod gives.
      I may make a patch for it if I find the time.
      Thank you for your suggestion!

      Edit: so patch is up. Please let me know how it works.
    2. KamSolastor
      KamSolastor
      • premium
      • 34 kudos
      This might be a reeaally stupid ask, and I apologize for it ahead of time - but would it be possible to have it where you can access the horses actual inventory 'normally' (i.e. just like any other follower), but have a separate button or option to access the CH inventory? I ask because there's a few mods that use horse inventory that the only reason they're incompatible with CH is that CH uses it's own inventory, and most other mods that add a way to access the horses' inventory directly also add other features that would conflict. 

      Please feel free to call me an idiot for asking this! :D
    3. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      If you don't install the CH patch, that's what the mod does, you get the horse's actual inventory.
      Tbh I'm not sure why CH has a separate inventory, I think one could entirely ignore it as with this mod, you have easy access to the actual inventory.
  10. nebulous235
    nebulous235
    • supporter
    • 6 kudos
    Anyone have any idea if this could work in VR? It's an SKSE plugin right?
    1. shazdeh2
      shazdeh2
      • premium
      • 265 kudos
      It's not an SKSE plugin. The two requirements are both available in VR so it should be fine.

      Someday soon I'll get off my lazy ass and setup my headset, then test this.
    2. nebulous235
      nebulous235
      • supporter
      • 6 kudos
      Sweet thank you!