SKYRIM SPECIAL EDITION
Hardcore Uncapper ini for Ordinator_Wildcat_and other Enai mods by TmaxInSkyrim
Skyrim Special Edition » Gameplay Effects and Changes
Added: 13/09/2017 - 11:11PM
Updated: 14/09/2017 - 09:06AM

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Uploaded by TmaxInSkyrim

Description

Last updated at 9:06, 14 Sep 2017 Uploaded at 23:11, 13 Sep 2017

An Uncapper ini setting designed to work with most Enai's gameplay overhauls and some other typical hardcore mods like Revenge of the Enemies SE.
Simple but effective. Hard but balanced. If not, please refer to my mod list below

Feel free to give your opinions and ideas. I use it as well. I play it everyday. If you got something on your mind, share it.


Requirement
Skyrim Skill Uncapperby Kassent

NMM install
Just activate in your NMM after you have:
1. activated the original uncapper
2. Run the game at least once

Manual install
Simply cover:
Data\Plugins\Sumwunn\SkyrimUncapper.ini

Mod list 14 Sep 2017

Spoiler







Why simple?? Why not like them, complicated and pretty like an excel sheet?
I only tweak the things that give REAL AND SUBSTANTIAL EFFECTS on this game. Not here to show off. Just sharing something that might help your gameplay.



Attribute gain per level
6

This gives you only 6 points of attribute per level. It significantly lowers your stats at high level.

level                 total stats nerf       per attribute nerf         Significance                                                                                   

11                     40                         13                                 You might want 2 more investments in your favorite attribute
21                     80                         26                                 One piece of enchanted equipment required
31                     120                       40                                 Dragons are fearsome
41                     160                       53                                 This is getting serious
51                     200                       67                                 You're getting one shot OR you don't have enough magicka/stamina
61                     240                       80                                 You're not OP yet, enemies are still fearsome
71                     280                       93                                 You're not invincible anymore
81                     320                       107                                Well, still playable

Why linear(6), not a diminishing(11,9,7, etc.)?
1. (Diminishing) Sounds like you're getting less at high level. But you're getting way too much at the beginning. You can be super strong around lvl 20, 30, etc.
2. Easy to remember. It's always the same. Don't want to give you headache.
3. Attribute investment already has diminishing effect at high level. So, again, why?
4. Early game, you to crazily boost attributes to win. You get a damn follower!




Indirectly lowered DPS
As you have to invest in health(attribute, enchantment, etc.), not to be one-shot by enemies, you're sacrificing magicka/stamina for that. With overhauls like Ordinator, Wildcat and Summermyst, you need significantly amount of magicka and stamina to keep DPS up. Thus, a lower attribute gain, as described above, would reduce your DPS effectively.

You have less health to endure enemy attacks. You have less stamina to run away. You have less magicka to 'kite' enemies. Everything's less. Use it wisely. Tactics matter.

This becomes even more Dark Souls like ( you only do a few swings with your weapon, not 20 or 30). You have to decide, when, who, and how to attack, since you don't have enough stamina/magicka, or health to sustain a constant DPS.



Why reducing DPS
Wildcat and lots of overhauls boost damage, causing too much DPS by the player. That can make the player easy-skill everyone, with enough stamina/magicka.  Reducing DPS is to eliminate that END GAME INVINCIBLE feeling of players. Thus enhancing your endgame experience.



Carry weight gain
Vanilla carry weight gain only with stamina, forcing player to invest in stamina to gain carry weight.
Carry weight is also related to sneaking. Too much can make you totally 'invisible'
This mod gives health/magicka minor carry weight gain, while reduce stamina carry weight gain.
Stamina is not for carry weight, more for dodge, evasion, tactics and combats.

Encourages builds like:
Tank(health)
Sorcerer(magicka)
Paladin(health/magicka/stamina)
Necromancer(health/magicka), etc.

              Health            Stamina          Magicka
Modded   2                    3                    1
Vanilla     0                    5                    0



Different level caps
Overall, caps are 120 or 150
This is meant for an end game around lvl 60 to lvl 80. Higher than that, you wanna play god! Don't download this file!
Most contents, including Revenge of the enemies, Elemental Dragons, are designed for lvl 60.
A cap above 120 is already overpowered. However, you want perk grind skill lines.

Direct DPS skill line(Destruction, One-handed, etc.)

120
Higher than that and you're breaking your game. If you want that, don't download, don't talk to me.
120 is enough to give you XP for perks
Crafting and other skills
150
Ordinator has lots of perks with alternative DPS methods, usually requiring skill levels.  That's to match those direct DPS skills while give you some skill to grind for perks.
Sneak
120
An extremely high level makes sneaking unplayable



No Legendary Reset
You reset legendary, you're ruining your own game.  If you want XP for perks, go to trainers.
Resetting legendary skills leads to over-leveled characters.



Higher XP gain for certain skills
Speech
1.6 times of origin
If you're not using Thunderchild (giving extra speech XP for shouts), this is reasonable, even with Ordinator on.  Otherwise, your speech level would be too low to boost shout power via Ordinator's perk.
For example, at lvl 60, you can have 100 one-handed, with 65 speech. Very unbalanced for shout combat.
Enchanting(1.2), Smithing(1.3)
Assuming you're not using exploits, instead, you use
Ars Metallica (recycle)
Summermyst (Disenchant)
Alchemy
It levels fast enough, no change



Formula cap 199 (while lvl cap 150)
Mods, powers, like Imperious race, give you +20 lvl to skills.  You need that extra 20 in your formula cap to enjoy the benefit, while keeping your skill cap at 150.







Permission
Please ask the author of Uncapper, kassent, for permission, not me. I don't have, or even want any right here.
Credits
kassent for Skyrim Skill Uncapper
Elys for community uncapper
All their credits lists.

The rights belong to them. This is a modified ini file to complement their work.