SKYRIM SPECIAL EDITION
They Took our Jobs by Sheepswirl
Skyrim Special Edition » Immersion
Added: 13/09/2017 - 08:55PM
Updated: 21/09/2017 - 09:40PM

13 Endorsements

1.15 Latest version

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332 Total D/Ls

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Uploaded by sheepswirl

Description

Last updated at 16:40, 21 Sep 2017 Uploaded at 15:55, 13 Sep 2017

Ever play through a quest and you end up killing half of a city? Ever wonder why no one moved into their house even though you have 5 different immersion mods that add npcs to cities? Well, now your cities will be slightly less empty.

1. What this mod does.
Allows new npcs to move into cities if their counterpart was killed. These npcs will take up their house and their job*, hence the mod title.

2. Which npcs/places does this mod work on?
-Windhelm
-Calixto(creepy guy)

-Markarth
-Ogmund(bard)
-Banning(dog merchant)
-Nepos(some old guy)
-Hognire(bloodiest beef in the Reach)
--Brother Verulus
-Miner's in Cidna Mine (On Madanch's desk in Cidna Mine)
-Abandoned home with shrine (The guy Molag Bal wants has the key)

-Morthal
-Lurkbuk(makes people wish they were deaf)
-Abandoned Shack that one Dark brotherhood mission takes place in(deeds are on Astrid and the three targets)
-Drela's Cottage
-Hroggar and Alva (need two deeds)

-Dawnstar
-Beitild(2nd worse boss)

-whiterun
-Anoriath(fresh from the wilds)

Falkreath
- Half-Moon mill. (will need two deeds)

Winterhold
-Frostflow lighthouse (on the ledge before jumping down into the Chaurus Boss pit)

Riften
-Riftweld Manor(The place mercer frey never uses)

Japhet's Folly
-Imperials or Stormcloaks


3. How does this work?
The above mentioned npcs will drop a deed when they are killed. Take the deed to the magical steward's post in the city, not the nailed on note, and select one of the options in the menu that pops up. The new npcs will spawn in, their new house, and new door. This will also disable a bed  if they lived in a house with other people, so there isn't flickering. The post will then take your note.

Pole Locations:
Windhelm- Left side of bridge near the Stables
Markarth- left side of stairs near city entrance and stables
Morthal- To the right of the Jarl's Longhouse
Dawnstar- To the left of the Jarl's Longhouse
Whiterun- to the left of the Jarl's Longhouse near the pool
Japet's Folly- on the end of the dock's next to the ship that shows up for the vanilla Japhet Folly Quest
Riften- on the left side of the stairs as you go up to the keep
Winterhold- to the right of the jarl's longhouse
Falkreath- on the outside of the wall near the general store
Ivarsted- the urn over the Narfi's Fireplace


Because of the menu system I can only have eight or nine options per city, or i need to add another post and two posts seems un-immersive.

4. List of deeds if you install mid play through
Console command and search for these items.
A) Alva's Deed
B) Anoriath's Deed (need two)
C) Banning's Deed
D) Beitild's Deed
E) Calixto's Deed
F) Drela's Cottage Deed
G) Frost Flow Lighthouse Deed
H) Torn Half-Moon Mill Deed (need two)
I) Hognires Deed
J) Abandoned House Deed
k) Lurkbuk's Deed
L) Mercer Frey's Deed
M) List of Potential Forsworn Agents (Cidna Mine)
N) Narfi's Last Will
0) Nepos's Deed
p) Ogmund's Deed
Q) Reyda's water logged note
R) Silus's Deed
S) Japhet's Folly Deed
T) Verulus's Deed
U) Abandoned Shack Deed



5. Versions
1.0 Initial release
1.0 No children. replaces children with maids to avoid black face bugs. Use if you have a mod that modifies children like RS children.
1.1 Added lots more people and places
1.15 Put meshes and textures in loose files.  I can't into bsa files without making black faces bugs and invisible textures/meshes.

6. FAQ
Q) I already killed the npc in my game. How do i get this to work?
A) Console command and search for "deed" the deeds have the name of the dead npc in them so you can easily find them.
Q) How do i get Ogmund's deed?
A) check the Hall of the Dead
S) I accidentally gave the post two of the same notes
A) you broke the universe, but the mod just enables xmarkers so nothing bad will happen. (i hope)
S) The new dog handler doesn't sell dogs.
A) Yeah, i couldn't get it to work
A) These new npcs are protected.
S) I didn't ask that.
Q) Can you add a replacement for X npc?
A) ask in the comment section and not the mod description.
Q) Will there be an endless supply of these replacement npcs if we take the deed off their corpse?
A)Replaced Npcs will not respawn if killed and do not drop another deed.

7. Permissions and other stuff for uploading another mod file using these resources
A) I don't have a mic or the talent to use one,  so all these people just say vanilla voice stuff. If you want to add in voice lines or have them offer quests you can do so in another mod or by messaging me the audio files and dialogue to put in.  I also have no experience with editing npc dialogue, so it will take me a bit to add it in.
B) You can change the npcs that get replaced with your own ideas.
C) Make patches because i added children and you don't want a bunch of kids in black face running around.
-I will make an Rs children patch soon since i actually use that mod
D) Use my scripts to expand on this
E) Again, Because there is so much i can't do *coughVoiceActingcough* you can use this mod to expand on it or use in your own mods.
F) You do have to post my name on your mod though if you use this.
G) Don't use these resources if you are selling your mod
H) Follow the permission of the mods i used, or just remove the items from those mods in this mod.
I) Can upload files using all of the assets as long as above things are followed and the mod was added onto

8. Conflicts and problems
A)Anything that adds death items to above mentioned npcs
B)Possibly mods that have the npc going to those houses. i did leave original doors to those houses in game once the new npcs are enabled. Worst case you have an npc standing in front of the door. Best case the npc carries on their business, but you can't follow them inside. They have gone to a parallel dimmenion only they can go.  
C)Thieves guilds quests that have items inside those house (coc into the oiginal cell and leave through the door)
D)Anything that covers up the magical poles
E) Ysolda and my new npc might both work the meat stand.
F) an unknown unknown

9. Asset use
Used Lolicept and Jokrine's modder's resource pack in this mod.