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felroki

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sattyre

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17 comments

  1. HellPaul
    HellPaul
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    Compatible with Capital Windhelm Expansion?
  2. preyka
    preyka
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    There is some clipping here and there with JK's New Gnisis Corneclub. Some lanterns are in the air and few banters are in the air, too. Other than that it's very compatible. I'm impressed. 
    Would you be so kind to patch this? I can provide screenshots, etc.
    1. sattyre
      sattyre
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      I will probably do so in time.  For now I don't currently have the time to go through it, but thanks for the report.  It will probably be a month before I can take a look.
    2. preyka
      preyka
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      Thank you very much. I'll try to report other places, as far as I can see, top balconies have some incompatibilities too, although, I use JK's Skyrim patch. But it such a beautiful work! Thank you for the port and for willingness to do a patching work. I'd gladly do it myself, but I have zero knowledge on cells, etc. 
    3. sattyre
      sattyre
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      I do most of it in Xedit.  Write down the formid and delete the item, then clean with xedit.  That cleans up the udr's that you create and really eases the burden of changing all the record parts that need it.  I do use the CK if I have to move something.  There are aspects of Xedit that have great advantages over the CK, and obviously, vica versa.
    4. sattyre
      sattyre
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      new patch is up.  I didn't spend a lot of time on it, so I may not have gotten everything.  Let me know if you find something.
    5. preyka
      preyka
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      Thank you very much. I haven't found much only two small things:

      Spoiler:  
      Show




      There is a lamp on the first floor and there are two tables at the same spot (JK's+fine's) on the second floor.


      JK's Sadri's Wares seems compatible. As of JK's Skyrim, I have few questions but I'm not sure:
      Spoiler:  
      Show





      There is a chair in the cooking pot and there are some thing which are floating. Other than that, everything seems cool.
      Thank you very much and sorry for bothering ^^
    6. sattyre
      sattyre
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      Ill take a look at it again.  I've been gone for a month with no internet access.
    7. Eflat63
      Eflat63
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      Looks really good, I use JK's NGC and JK's Skyrim... so have both your patches, I don't know off hand if I need to look for issues with "no snow under roof"... have the JK's patch for that.

      I also had a conflict with better bards due the change in clothes in this mod... so I just put Better Bards after this and used skypatcher to change Luaffyn's clothes... which made me think, just maybe I'll use skypatcher or SPID to blanket a few dark elves in game by %. 
  3. Hluill
    Hluill
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    Really adds to the "slums" feel to the Grey Quarter.  I especially enjoy all the Dunmeri clutter.
    1. sattyre
      sattyre
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      yeah I use it with a mod that adds more racist comments to windhelm since the dunmer and argonians are both supposed to be essentially 3rd class citizens.  They don't even allow the Khajiit in the gates.  So yes it really makes the Grey Quarter the slum its supposed to be.
  4. Danlanda
    Danlanda
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    Would love to try this "Alchemy" :) mod but my base city overhaul is JK's Skyrim, not JK's Windhelm. Could you make a patch for JK's Skyrim master too pretty please?
    1. sattyre
      sattyre
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      I can change the patch master to work with JK's skyrim, but I don't have the time to test it.  If there are formid changes there may be errors.
    2. sattyre
      sattyre
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      I changed the masters and looked in Xedit and it should be fine, but the new patch is completely untested so please report any issues.
    3. Danlanda
      Danlanda
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      Thanks, will do!
  5. Alheithinn
    Alheithinn
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    I never played much Oldrim, and mostly out of curiosity, and so never was aware of this mod. It looks great, and I will certainly install it in my next play-through. Thanks for porting it.
    1. sattyre
      sattyre
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      There are a lot of older LE mods that deserve to have their lives extended.  I've been using this one for years.  It's a great addition and works really well with JK's Windhelm and the patch, though, that mod is also only available in LE.  I haven't tested it with JK's Skyrim, but it should work fine as well.  The Patch to make them work well together would have to have the masters changed to reflect the esp name, but I suspect it would work ok.