There is some clipping here and there with JK's New Gnisis Corneclub. Some lanterns are in the air and few banters are in the air, too. Other than that it's very compatible. I'm impressed. Would you be so kind to patch this? I can provide screenshots, etc.
I will probably do so in time. For now I don't currently have the time to go through it, but thanks for the report. It will probably be a month before I can take a look.
Thank you very much. I'll try to report other places, as far as I can see, top balconies have some incompatibilities too, although, I use JK's Skyrim patch. But it such a beautiful work! Thank you for the port and for willingness to do a patching work. I'd gladly do it myself, but I have zero knowledge on cells, etc.
I do most of it in Xedit. Write down the formid and delete the item, then clean with xedit. That cleans up the udr's that you create and really eases the burden of changing all the record parts that need it. I do use the CK if I have to move something. There are aspects of Xedit that have great advantages over the CK, and obviously, vica versa.
Thank you very much. I haven't found much only two small things:
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There is a lamp on the first floor and there are two tables at the same spot (JK's+fine's) on the second floor.
JK's Sadri's Wares seems compatible. As of JK's Skyrim, I have few questions but I'm not sure:
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There is a chair in the cooking pot and there are some thing which are floating. Other than that, everything seems cool. Thank you very much and sorry for bothering ^^
Looks really good, I use JK's NGC and JK's Skyrim... so have both your patches, I don't know off hand if I need to look for issues with "no snow under roof"... have the JK's patch for that.
I also had a conflict with better bards due the change in clothes in this mod... so I just put Better Bards after this and used skypatcher to change Luaffyn's clothes... which made me think, just maybe I'll use skypatcher or SPID to blanket a few dark elves in game by %.
yeah I use it with a mod that adds more racist comments to windhelm since the dunmer and argonians are both supposed to be essentially 3rd class citizens. They don't even allow the Khajiit in the gates. So yes it really makes the Grey Quarter the slum its supposed to be.
Would love to try this "Alchemy" :) mod but my base city overhaul is JK's Skyrim, not JK's Windhelm. Could you make a patch for JK's Skyrim master too pretty please?
I never played much Oldrim, and mostly out of curiosity, and so never was aware of this mod. It looks great, and I will certainly install it in my next play-through. Thanks for porting it.
There are a lot of older LE mods that deserve to have their lives extended. I've been using this one for years. It's a great addition and works really well with JK's Windhelm and the patch, though, that mod is also only available in LE. I haven't tested it with JK's Skyrim, but it should work fine as well. The Patch to make them work well together would have to have the masters changed to reflect the esp name, but I suspect it would work ok.
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Would you be so kind to patch this? I can provide screenshots, etc.
There is a lamp on the first floor and there are two tables at the same spot (JK's+fine's) on the second floor.
JK's Sadri's Wares seems compatible. As of JK's Skyrim, I have few questions but I'm not sure:
There is a chair in the cooking pot and there are some thing which are floating. Other than that, everything seems cool.
Thank you very much and sorry for bothering ^^
I also had a conflict with better bards due the change in clothes in this mod... so I just put Better Bards after this and used skypatcher to change Luaffyn's clothes... which made me think, just maybe I'll use skypatcher or SPID to blanket a few dark elves in game by %.