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Mechanicalpanda

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mechanicalpanda

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  1. mechanicalpanda
    mechanicalpanda
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    Hey guys!

    Thanks for downloading and endorsing my work!


    Dawnfire Azurite 3 is now up using the newest and latest ENB features and the amazing Silent Horizons Shader core, still using the original luts from the old Dawnfire!

    In order for me to help you, p
    lease give me the exact location, time of day and weather ID;

    • You can check the weather ID by opening the ENB with shift/enter. 
    • In the right window at the top right you'll see a weather ID ingoing and outgoing. 
    • Please specify both so I can check

    Furthermore, keep the comment section friendly and respectful. I will respond as soon as I can

    Feel free to
    
  2. mechanicalpanda
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    AZURITE MISTS IS NOT NECESSARY
    DrJacopo said that Azurite Mists is not necessary for AW3 but you can still use it for stylistic reasons, however ... this ENB no longer takes it in account. It can make exteriors look rather white.

    DO NOT USE ENB HELPER PLUS

    Many reports have come about ENB helper plus, do not use it. Visuals will probably look wrong when using it with the ENB extender / SH2 shader setup. It can cause unnecessary bugs. Plus it litteraly does nothing else if a preset is not tuned with it 

    ROOT BUILDER SETUPS UNSUPPORTED
    Root Builder is not recommended. It will work if you set it up right, but there are too many installation problems with it that I can't help you with it and probably is a bug or error from either your installation or from ROOT builder.
    Many Wabbajack modlists usually have it set up with Root Builder. These ENB's are pre-installed properly and should be switched within that profile. If you want to install a new ENB or update a pre-installed one, please ask the creator/community from the wabbajack list for help.


    DO NOT USE PRIVATE PROFILE REDIRECTOR
    The mod private profile redirector, do not use itIt can cause serious issues with your cache. Do not use this with ENB as it will cause black screen problems or shaders being loaded in wrong. Do not use it.
  3. Quicksilverzyf
    Quicksilverzyf
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    Hi mechanicalpanda, if I want to use your ENB for Azurite II, is SH2 shader core still needed? I used the optional file with SH2 and it looks a bit wierd? So I want to double check.
    1. mechanicalpanda
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      For the optional file you don't need the shader core
  4. carmenlou
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    Hello, may I ask if this ENB will continue to receive updates?
    1. mechanicalpanda
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      Not any time soon. I'm reworking a version for Obsidian Weathers instead. AW3 is quite incomplete and has odd color choices here and there so I decided to switch weathers.
    2. carmenlou
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      I love your work, and I will eagerly await your new creation。
    3. mechanicalpanda
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      Thank you very much! I hope the Obsidian preset will be enjoyed too
  5. unmasquer
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    new to these kinds of mods, but since embers xd is listed as a requirement, that means its fine to hide/modgroup record/asset conflicts between its requirements? (embers conflicts with lux, im assuming lux wins in both cases; azurite weathers III conflicts with lux, and I assume lux wins) 
    1. unmasquer
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      well, based on the requirements order, it might be embers > lux in both cases. edit: nevermind about embers xd i think. lux has an official patch for it.  
    2. mechanicalpanda
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      It is;

      Embers XD
      Lux
  6. Tperjha
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    When using Better Vampires Night Vision it seems to make the area darker instead of lighter. I am using Azurite 3 and the Dawnfire for it. Now BV does have a slider to help with ENB but it doesn't seem to work with Azurite 3. Now it did work just fine when using Azurite 2 and the Dawnfire for it. I'm also using Skyrim is Luminous on nightmare not ominous settings, not sure if that is the problem, but I do like having my dungeons dark.
    1. mechanicalpanda
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      I have no idea which mod you mean, can you link it so I can test? I asumed you meant the one from the mod better vampires, but that one is very bad for night eye even without ENB.
    2. Tperjha
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      Yes I mean the better vampires mod. Is there another mod that would be compatible with Better Vampires Mod and ENB?
    3. mechanicalpanda
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      Any default night eye adjustments should work if its adjusted on vanilla. Vanilla itself and mods like predator vision work. Better vampires clearly doesn't unfortunately with SH2 shaders
  7. Citachi0
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    Hi,thx for your work and I've used this for weeks.I noticed when not rainy or at night,it's gonna somehow a little white?Sry I don't know how to explain my expression of "white",but it makes the outdoors wildland just good especially in snowy areas but in cities a little lack of colours.I'm new to ENBseries,I found this issue when I just used CS and AWII so I guess there's no a perfect way to render every weather at its best?
    1. mechanicalpanda
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      Hey there :) Are you using Azurite 3 or 2? Because the newest ENB is for 3. Also, are you using azurite mists? If so ... it can make the image look somewhat white. This setup is not build for it in it's current state :) Hope this helps!
    2. Citachi0
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      Azurite 2 as I mentioned.I use mists of Tamriel instead of other mist mods.And BTW before I equipped with ENB,I used CS+Azurite II and still got similar white or grey rendering in city when not rainy or at night.Do these help?
    3. mechanicalpanda
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      You should use azurite 3 on my latest ENB version, this could explain why it looks white
    4. Citachi0
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      Well.I will try it in these days.I noticed the latest one is an unfinished version.How much is it "unfinished"?
    5. mechanicalpanda
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      Solstheim, fog weathers and some rain and snow weathers need to be done
  8. carmenlou
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    Hello, thank you for your hard work. I really enjoy your work. I followed your steps to install the latest AW3 ENB, but I’m not sure why some evenings are extremely dark. For example, at 6:39 PM, the Current Weather ID is: 0x0000015E, and the Outgoing Weather ID is: 0x0000015E.
    I’m sorry, my English is not very good, and I’m a beginner when it comes to modding. I’m not sure if the information I’ve provided is correct.
    1. mechanicalpanda
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      Yes makes sense. This ENB is not finished. But ... this weather is fixed in the next update. But you will probably find more mistakes as I need to finish this ENB
    2. carmenlou
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      Thank you for your reply, and once again, thank you for your efforts.
    3. mechanicalpanda
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      Great screenshots! :D
  9. dagodslaya
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    i have black bars on the top and bottom of my screen anyone know why?
    1. mechanicalpanda
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      I know why, because it is enabled in ENB. Open the menu with shift+enter and you'll see an option to disable the black bars. I have left them enabled so I can check black-levels ingame, as this version is pretty much a work in progress. End-release will leave them disabled.
  10. glittermutt
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    new version is literally so gorgeous, INCREDIBLE work!!!
    1. mechanicalpanda
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      Thank you so much! It will, hopefully, only get better cus it's not done yet, haha
  11. Skotnikov
    Skotnikov
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    Interiors from WIP AW III addon tuned for the Skyrim is Luminous or for the Lux?
    1. mechanicalpanda
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      They are tuned for lux at the moment. But you can use SIL's ominous version and it'll look pretty cool. I am planning to release a "universal interior" edit so any other lighting interior mod simply works with it
    2. Skotnikov
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      Thanks for the answer! Yep, with Ominous they look ok. I really appeciate the support for SiL in your presets.
  12. hoskope
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    I really like this enb. Days can be super bright, but that just reminds me of cold winter days in Finland where i live. It can look rough, but also cold. Clouds and sky look amazing day time, because of that brightness, but then when the night comes (darker nights enabled from AW) they're just magical! I got some issues with lights being too bright at night, but i always tweak my enbs to my taste.

    I'd love to get few pointers best way to tweak interior darkness, i always want them be atmospheric instead of well lit.
    1. mechanicalpanda
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      Hey there! Glad you like it. For interiors there are two things you keep in mind; the left window is for interiors that have not been uniquely set. So if you see a weather name in the most right window, tune the leff window. Otherwise tuns the most right window. 

      In the middle window there are interior paramaters and dungeon paramaters. Pretty self-explanitory. In there you can play with exposure and whitepoint under enbeffect. Also adjusting the VDR settings can help

      Otherwise you have the most left and the most right window. Best thing is to tune is PointLight curve, point light brightness and ambient all under [environment]. Lower them, higher them, play around with 'em.

      I'm really glad it gives you the cold scandinavian vibe, as I tried to go sortof for that atmosphere. Never been at those countries, but I am dutch ... so it's close enough? :p