Mods are technically not supported or recommended for Skyrim Together. Do not go bothering anyone but me about incompatibilities or bugs that arise with this mod installed.
Also, do not ask me about including support for parties of three or more. You are free to modify this as long as you credit me, but this request is beyond my elementary abilities.
Thank you! I do wish it was included from the get-go, but it's not altogether surprising to me that it wasn't. It's a QOL feature. Skyrim Together Reborn focuses mostly on implementing the essentials for as smooth an experience as is feasible.
There are no plans to add support for more than two players, unfortunately. I'm just some guy who made this to play with one of his friends, and don't really have the experience or programming skills to implement a system for parties of 3+. Balancing issues begin to occur at that point, anyway.
Wonder which part of the mod breaks with more players, because in our party of four it works well so far. At least the revive system, we haven't teleported yet. Thanks for this great mod!
Usually what happens is everyone gets teleported if 2 people are downed. It also leaves out some players when there's more than 4 people from the teleport.
Awesome mod, would it be impossible/hard to alter it for different options? Like having a version of the mod where you just respawn when you go down, or bleed out instantly if no other player is nearby? Been experimenting with a lot of mods in STR and this is definitely one of the best, thank you for sharing.
Healing allies doesn't work in my game. My friend's character automatically heals after just 2 minutes. I may have found the reason, but I can’t check because I don’t have modding skills and can’t compile .psc to .pex. elseif game.GetPlayer().GetActorValuePercentage("health") == 0.66This line suggests that we should have exactly 66% of our maximum health, right? (At 110 health it would be 72.6). Slightly larger or smaller values do not activate the script? Perhaps I didn’t understand something, so I’ll be grateful for your comment.
In order to get rid of the timer, you would need to get rid of the 'if' that checks for 'count'. I had it set to the timer like in the original SM essential player so you would get up after a while if not healed, but I will upload a modified script shortly.
Do you know if it's possible to track player/client health as a quest? Because I think quests are synced in Skyrim Together, so you could register each person in the party in the quest and have them update the quests when the get knocked down or get up. A clumsy guess for implementation past 2 players.
I'm not sure it would work with a quest without another hacky implementation, as I think the refIDs for remote players aren't persistent. At that point, it would be better to just hook directly into Skyrim Together Reborn and use their non-papyrus functions. It already tracks party member's health there, as you can see it on the UI.
9 comments
Mods are technically not supported or recommended for Skyrim Together. Do not go bothering anyone but me about incompatibilities or bugs that arise with this mod installed.
Also, do not ask me about including support for parties of three or more. You are free to modify this as long as you credit me, but this request is beyond my elementary abilities.
one question, are there any plans to add support for more than two players?
There are no plans to add support for more than two players, unfortunately. I'm just some guy who made this to play with one of his friends, and don't really have the experience or programming skills to implement a system for parties of 3+. Balancing issues begin to occur at that point, anyway.
Been experimenting with a lot of mods in STR and this is definitely one of the best, thank you for sharing.
elseif game.GetPlayer().GetActorValuePercentage("health") == 0.66This line suggests that we should have exactly 66% of our maximum health, right? (At 110 health it would be 72.6). Slightly larger or smaller values do not activate the script?Perhaps I didn’t understand something, so I’ll be grateful for your comment.
In order to get rid of the timer, you would need to get rid of the 'if' that checks for 'count'. I had it set to the timer like in the original SM essential player so you would get up after a while if not healed, but I will upload a modified script shortly.
Will adjust the == as well, good catch.
EDIT: Done. New version is uploaded.
Cool idea though