0 of 0

File information

Last updated

Original upload

Created by

SkyLover264 and Kelsenellenelvian

Uploaded by

SkyLover264

Virus scan

Safe to use

75 comments

  1. SkyLover264
    SkyLover264
    • member
    • 615 posts
    • 59 kudos
    Locked
    Sticky
    Please note that some of the changes made in this version may not affect games already exposed to this mod. I would strongly suggest completely uninstalling the previous version before installing this one, as the BSA name has changed, and to clean the scripts "Sky_DGA_KnapsackAliasScript" and "QF_Sky_DawnguardArtifactsQST_0600AA0A".
  2. luciusaries
    luciusaries
    • member
    • 147 posts
    • 1 kudos
    Hi, just wanted to thank you for this mod and ask a question. It's pretty damn neat that it gives you the option to pick up some cool vampire stuff, so thanks! The issue I have is that even though I've retrieved all of the rings and such from the chest, the quest entry won't clear out. Is there a console command I can use to get rid of the entry? Or is there something else I'm missing?
    1. vikitty
      vikitty
      • supporter
      • 35 posts
      • 0 kudos
      I had the same problem; I used the command "showquesttargets" to show all the active quests and I believe this one is called ModQuest. So using "completequest ModQuest" cleared it from my log.
  3. fazzord
    fazzord
    • member
    • 2 posts
    • 0 kudos
    What can you do with the bloodstone chalice as dawnguard? can i use it if i become a vampire lord
  4. Hiranus
    Hiranus
    • premium
    • 10 posts
    • 0 kudos
    What about Bloodstone chalice? Maybe you could turn it into infinite uses potion that weights something like 10 or 15?
    1. Kelsenellenelvian
      Kelsenellenelvian
      • premium
      • 3,768 posts
      • 274 kudos
      Why should it be useful to you if you sided with the Dawnguard? You have destroyed all the vampire lords and there is no longer a way to become a vampire lord... Why would a dawnguard warrior want to use anything more out of it than to gleefully toss it into the ocean or just display it as a trophy? Yes the mesh is bugged and you would need something like jaxons postilioner to display it but think about it for a second here. To keep the idea lore friendly it totally makes sense that an escaping vampire lord would take it to hopefully pass it along the line. There is no sense it making it be useful to the dawnguard. He has the skill to add a power or a ability to the chalice but it would actually break the s*** out of the lore for a dawnguard member to use it that way.

      This mod like said is simply a way for one side to get a hold of the artifacts and spells that the other side would have collected along the way.
    2. Velgath
      Velgath
      • premium
      • 909 posts
      • 48 kudos
      You have destroyed all the vampire lords and there is no longer a way to become a vampire lord...

      Except... you know... Serana?

      The Dawnguard-side of the Dawnguard DLC is already kind of jank-y with the "lore"/"consistency" anyways - given Isran expresses such hatred towards vampires, followed immediately by allowing Serana to work with them based on the words of the 'guy who basically just joined' saying she's alright. If it weren't for plot armor/plot protection, the Dawnguard should have killed her the moment she walked into the fort.

      That said, I don't like the idea of it being an infinite-use potion. SkyLover264 mentioned it was in the plan to add the Bloodstone Chalice a few posts below, but also mentioned he didn't know how he would go about doing it.

      By the way, you should add to the description that the faction-specific spells are also included for each side. I just edited out a comment regarding that after having inspected the plugin myself.
  5. Walks In Dreams
    Walks In Dreams
    • premium
    • 191 posts
    • 2 kudos
    Thanks. Would be nice, however, if a certain divine would wait at least a couple of days before passing on the message.
  6. FalloutAddict111
    FalloutAddict111
    • premium
    • 66 posts
    • 0 kudos
    Great mod, I just don't understand why any mod author would require Unofficial Skyrim Special Edition Patch. Personally, I'm doing everything I can to de-USSEP my game. The patch mostly makes changes that make the game play the way they want it too. Not what the developers had in mind. Very few actual bug fixes.
  7. Oooiii
    Oooiii
    • member
    • 693 posts
    • 12 kudos
    What about the Staff of Ruunvald?

    nvm I see it opens Ruunvald so you can kill the person who has it
  8. navyvetmatt
    navyvetmatt
    • member
    • 3 posts
    • 1 kudos
    I am having an issue with Florentius. After I have killed Harkon, I ask him what I can do to help and he tells me that Arkay has bad news for me and that my friend has been kidnapped. After he says that, it leaves the dialog and I can move around. If I ask gunmar if he has anything, he tells me to go to Florentius. I also cannot find Isran in the fort anywhere. Has anyone else ran into this issue? Any fixes or suggestions would be appreciated.

    Edit: It was quest DLC1RH06 that was failing to start. I'm not sure that the issue was caused by this mod but I can't eliminate the possibility. To fix it, I opened the console and typed "player.setstage DLC1RH06 10" I will leave this here in case it was this mod that caused the issue and someone else comes looking for a solution.
  9. TheJediDoctor
    TheJediDoctor
    • member
    • 45 posts
    • 0 kudos
    I still need to understand if i can use the goddamn Bloodstone Chalice and Vampire parts or not.
    If it's only for mischellanea, or display, i have to say that the Bloodstone Chalice is bugged as hell, as it floats wherever you drop it; for the Aincient Vampire parts, i'm not into carrying around dead things or display them in my home (It would be niceif you could build a Hearthfire Vampire Statue out of it, but it's not the case).
    Then there's the matter of the Duplicate Bloodstone Chalice (That is supposed to be a "well kept secret among the Volkihar Clan") of what sould be a unique item.
    The rings and amulets are nice, but i can cheat them with the consolle, if i really want to and for the Dawnguard Items you can do the same or use a little bit of Illusion and get most of the things that way.
    So, tell me the point of the mod, please.
    1. Kelsenellenelvian
      Kelsenellenelvian
      • premium
      • 3,768 posts
      • 274 kudos
      The point of this mod is to simply piss you the f**k off honestly. That is the sole reason it is here.

      DUH! In the regular game if you side with one or the other you miss out on a lot because of your choice. This mod at the end of the quest-line gives you a way to lore friendly-(ish) gain the items, spells and some of he stuff you would miss out on.
    2. TheJediDoctor
      TheJediDoctor
      • member
      • 45 posts
      • 0 kudos
      Ok, i undesrstand that the mod aims to give you what you missed out following one of the two paths, that is the easy part.
      Lore-wiese, there are several mistakes, but i can understand that's the autho'sr take on the matter to justify the findings; TES lore on some matters is somewhat cloudy, i can accept that.
      The main issue i have with this is the Bloodstone chalice and the fact that it cannot be used in any way. One of the best (if not the best) ability for a Vampire is precluded, even with the mod installed.
      Let me fill it, let me use the passive or keep it active as long as i have it in the inventoy: there are many many ways you can think of to make it useful.
      It's a bugged item, i cannot show it off in my house, and to keep it in the inventory is coumbersome (it wieghts 10). The issue has been addressed several times both for SSE and Oldrim (yep, i read all the posts) and the author never gave an answer, never tried to "fix" it or fiound a workaround (aside form keeping it in the invetory or tuck it away, forgotten in a chest or container).
      The thing that pisses me off is the little to none support he gave to a mod that could be easily (in conjunction with Volkihar Rebuilt) one of the best Dawguard mods out there.
      I know, i know ... It takes time and scripting and some competence to do such a thing (let alone make it compatible with the several popular dawguard/vampire mods out there), why even take a chance!

      PS: i'm ranting not because i hate the mod (i have it in my load order), but because i expceted more ... In general.
    3. Kelsenellenelvian
      Kelsenellenelvian
      • premium
      • 3,768 posts
      • 274 kudos
      Why should it be useful to you if you sided with the Dawnguard? You have destroyed all the vampire lords and there is no longer a way to become a vampire lord... Why would a dawnguard warrior want to use anything more out of it than to gleefully toss it into the ocean or just display it as a trophy? Yes the mesh is bugged and you would need something like jaxons postilioner to display it but think about it for a second here. To keep the idea lore friendly it totally makes sense that an escaping vampire lord would take it to hopefully pass it along the line. There is no sense it making it be useful to the dawnguard. He has the skill to add a power or a ability to the chalice but it would actually break the s*** out of the lore for a dawnguard member to use it that way.

      This mod like said is simply a way for one side to get a hold of the artifacts and spells that the other side would have collected along the way.
    4. DoeBean
      DoeBean
      • member
      • 8 posts
      • 0 kudos
      This is a late reply but Serana can actually turn you into a vampire lord at the end of the Dawnguard questline.
    5. SkyLover264
      SkyLover264
      • member
      • 615 posts
      • 59 kudos
      Allowing dawnguard sided characters, provided they've become vampires, to use the chalice was always in the plan for the mod. The problem is that I have no idea how to implement this, and haven't had enough time to look into it (and the fact that I'm an extreme procrastinator certainly isn't helping).
  10. ff7legend
    ff7legend
    • premium
    • 13,788 posts
    • 160 kudos
    The vampires/vampire lord keep respawning near the Shadow Stone when I believe they should be set not to. This can interfere with the Karliah/Brynjolf scene just outside Nightingale Hall during Trinity Restored. Please investigate/fix if indeed a bug/oversight.
  11. godagarah
    godagarah
    • member
    • 16 posts
    • 0 kudos
    this gona be ported over to console? im an xbox user btw
Top