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  1. fandf1
    fandf1
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    Hey i was trying to run these mods and get the missing masters error for "JK's RedBag's Solitude.esp" The patch with the required file got taken down and the "RedBag's Solitude Patch Collection" seems not to help because the mod is searching for this specific esp file. Is it possible to get an update that is using the new patch collection? :)
    1. v1per300
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      Now that my Markarth mod is done and seems to be fine I’m going to be cleaning and fixing my list which yes does include this mod. So yes on my to do list is cleaning up this mod and probably making it easier to install too
  2. JaxonHellsing
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    Will this ever get updated? The patch collection made by Czasior is out dated, and I'm having a ton of issues
    1. v1per300
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      Ive been working on another mod that has kind of gotten much bigger than i thought of at the start and also life but i thought this was stable and working enough without problems?
      Can you list specifically what the issues are, also please check and see that the plugins are all there since i didnt do the file structure the best and things are much bigger than i should have done them
  3. Bodiah
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    Two mods "Redbag's Great City of JK's Grand Solitude Outskirts Patch.esp" and "RB_GCoJK_CO_P-Lux Orbis Patch.esp" says "Missing Masters: JK's Redbag's Solitude.esp".

    I thought I installed correctly, but am I missing a step? The only other patch I could find was the one that says outdated on its page.

    Thanks :)
    1. v1per300
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      I’ll look into what I did, not touched it for a while now but thanks for pointing it out
    2. RalinDrakus
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      Pretty sure that's this Patch. Czasior made is very clear this is an outdated patch, but the one in the link he forwards us to uses a patch with a different esp name. I'm close to getting these mods playing nice with one another, but I've got ships clipping with one another (specifically one of the longboats on the long pier that leads to the East Empire shop and their warehouse), the big mofo of a ship in the middle is clipping with the dock, and some weirdness on the south end where the one longship is drydocked (floating meat over the fire, the spit is missing, and some misalignment with the boat loading logs).

      EDIT: I figured out my issue with the ships - There's an incompatibility with DK's Realistic Nord Ships SSE. I was hoping it was the patch I was running from RedBag's Solitude Patch Collection, as sometimes I've seen outdated or conflicting patches will revert intended changes, but even with the patch turned off it simply doesn't work with your mod. All the boat clipping issues and overlap came from having DK's turned on and is completely fixed when I turn it off.

      Did a complete walkthrough of the Solitude outskirts and I think I've finally got things working. Only two issues remain, and they're both pretty minor all things considered. Worst is a big rock between the EEC Warehouse West and Tilda's Home. It clips through both buildings, especially noticeable with the warehouse as it cuts through some windows. Tried disabling it with console but it opens a hole through the terrain. Second issue are some Solitude Guards going to war with one another at the north gate under the rock arch. The guards on the ground are in Solitude armor and the game says they're solitude guards, AND I get a bounty if I attack any of them, but the guards on the ground are yelling Stormcloak canned phrases. I kinda like this, honestly. I role play it as a group of Stormcloak assassins or sympathizers who got some guard armor but were caught as they tried to infiltrate the city lol

      EDIT 2: Another note for anyone having trouble with invisible/vanishing buildings, I discovered that Lux Patches (specifically Lux Orbis patches from the Lux Orbis Patch Hub) cause all sorts of hell to break out when you're using this patch. When using the Orbis patch hub FOMOD, it installed patches for Great City of Solitude, RedBag Solitude, and JK's Redbag Solitude. Turning these three patches off fixed a lot of problems I was having.
  4. guitarfan01
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    Man it would be nice if we could have an auto-install of requirements in MO2 and Vortex!
  5. AxelofAtheara
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    Are you going to update the load order in the description to use RedBag's Solitude Patch Collection now that JK's RedBag's Solitude is outdated?
    1. v1per300
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      Ngl i forgot about that, i havent had the "OUTDATED - JK's Redbag's Solitude" patch installed for months at this point so no it is not required,

      Actually if you mean robs bug fixes id need to double check that nothing breaks without it
  6. Baileywizerd
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    Any chance of a port of this patch for Xbox?
    1. v1per300
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      From me, probably not because i dont have an Xbox to test that a conversion would work. If anyone else wants to give it a go feel free and best of luck.
  7. Hardie1247
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    This is an incredible undertaking, how does it perform when added alongside Northern Roads? I've tried a few different solitude mods in the past and they all end up with large seams on the roads down to the docks.
    1. v1per300
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      Not a clue, might look at it as ive been kinda considering northern roads for my own list but also that would require A LOT of patching for me so not sure and currently on a different project but if anyone wants to try make a patch best of luck and may skyrim not break while they do so.
    2. Hardie1247
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      I have just seen the Markarth screenshots, it's coming along nicely!
  8. shvetsov0711
    shvetsov0711
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    Hello! Could you make a patch for The Great City of Solitude - JK's Solitude Outskirts - Solitude Skyway combination? Without RedBag's?
    1. v1per300
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      Without red bags, almost definitely no, the mod is very much integrated into the rest of the area. Adding in the skyway or something similar, maybe just currently I’m on an Au/Ag themed mod that’s taking a bit longer than I thought
    2. shvetsov0711
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      It's a pity. I'm just using the option The Great City of Solitude + Enhanced Solitude, and RedBag's is unlikely to fit there.
  9. vexlr2
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    clicking on JK's Solitude Outskirts patch in the FOMOD makes my game crash immediately after launching it for some reason :/
    btw great works, everything is so fine without the Outskirts :D
    https://pastebin.com/i11i6JVx
    1. v1per300
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      When you say immediately do you mean get to main menu and crash as loading in, before the main menu loads or before the game actually appears on the screen?

      should say with everything active solitude is basically my most stable city now so didn’t think there was a crashing issue
    2. vexlr2
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      it crash as soon as the main menu show up
    3. v1per300
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      So looking through the crash log the only thing that stands out is “controller disconnected”, I don’t have a controller but I’d be very surprised if this caused the game to crash. Could you post your load order of plugins too please.

      if you use MO2 it is in the profile specific folder
  10. Bleach74820
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    Some mods that may need patches are Khajiit Has Tents/ Wares. I'd love to see the Khajiit moved down by the docks in some way as I think the rich f the city would complain about them being so close to them and have them moved down to the poor section.
    1. v1per300
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      Maybe, didn’t have a spot I liked so just left it out but not against it in future. Currently on a different mod that’s taking a bit longer than I thought