So i ended up getting the summons to work. I did this by installing v.0.3 of Payload Interpreter and then v1.5 of Attack - MCO|DXP. When installing Attack - MCO|DXP, i selected the Distar Experience. After this, i ran Nemesis. Hope this works for everyone else.
Edit: Also make sure to clear out your Nemesis Output folder before running Nemesis again.
I got the animations working well. However, now I'm getting the issue where my screen goes black when I'm hitting enemies with the weapon. Someone suggested maybe it was because of the enchant on the weapon? Anyway to fix that?
The BFCO conversion has been in progress for an extended period. However, its compatibility and successful implementation within other players' mod environments remain uncertain. Additionally, the BFCO mode has recently undergone updates, introducing new attack spawn points, animations, and movement mechanics. Notably, the movement animation has transitioned from a hover effect to a standard walking animation. I am also contemplating the addition of a creature summoning feature.
I asked Reddit because I NEEDED this armor for the city outfit for Serana: https://www.patreon.com/posts/bloodborne-pack-73622641 It's free to download, just create an account. Have fun and take care! ^^
Animations are working perfectly and all, but that spinning scythe attack just isn't doing any damage. And yes i did try to keep my distance in combat, but still it doesn't even scratch enemy. Anyone found solution for this?
Summons in version 0.9 seems to be incompatible with Payload Interpreter 1.1.0. But I got it to work by replacing the HitFrame annotations from the power attack animations with PIE ones (using hkanno64).
Thank you very much very great mod animation everything work fine but i have small problem during spin sctythe attack my character continued rush forward with that scythe attack but in your PV it just stand still and sent scythe to spin attack.
What am I doing wrong? I installed all the mods that are needed, but the mod just didn't appear.. What is the problem? Changed: the mod earned it after some shamanic rituals (I did not understand how), but where is the scythe?....
You can get the scythe by using Simple Mod Item Spawner activate the spell in game and pick the vampire scythe esp from the list, then select the non npc weapon.
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Edit:
Also make sure to clear out your Nemesis Output folder before running Nemesis again.
https://www.patreon.com/posts/bloodborne-pack-73622641
It's free to download, just create an account.
Have fun and take care! ^^
Changed: the mod earned it after some shamanic rituals (I did not understand how), but where is the scythe?....
activate the spell in game and pick the vampire scythe esp from the list, then select the non npc weapon.