Door's always open, come on in! No ESP*, no scripts, no mod conflicts, no save file issues. Just a modified mesh and an open door!
Permissions and credits
Author's instructions
Feel free to use in your own stuff. Just toss me a little credit.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.2
The missing Button is back. Sorry about that.
Version 1.1
Moves the door by 10 game units, making it a lot easier going INTO the hole. I've also adjusted the sarcophagus so you shouldn't even notice the move.
Adds a patch for SR Exterior Cities that removes an occlusion layer stopping the tunnel entrance from rendering until you were already in the hole.
Added a FOMOD installer.
Version 1.0
Initial release.
I got tired of opening this damn thing every 10 mins and looked around at other mods to solve the issue. They all either added extra entrances, which need patches for Open City mods that the author never made, or they tried modifying the Papyrus script to force it open. Which doesn't work when leaving the Cistern due to the Havok event attached to the animation.
So here's a modified mesh that locks the animation at 4 seconds (aka. Open) and removes the Havok stuff completely.
Works with all mods. And yes, the opening sound is gone too.
Enjoy!
* = SR Exterior Cities users need a small ESP to remove an occlusion object.