It can be converted into a BFCO and users are invited to use it as they wish
The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify
If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the
SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
Hey, I just wanted to ask (if you know,) , is it okay to install the new Scar and any mods relying on the old scar should work / have backwards compatibility just fine correct?
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The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify
If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the
SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
amazing work with these animations black, makes me wanna actually learn how to animate for this game and make some cool movesets...