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black

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black364

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20 comments

  1. black364
    black364
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    Sticky
    It can be converted into a BFCO and users are invited to use it as they wish

    The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify

    If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the

    SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
  2. gwmc
    gwmc
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    pls do 1hm no shield and dw weapon too! npcs get such an upgrade with this
  3. CL4ci5ed
    CL4ci5ed
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    Wow incredible work! The animations are so clean! Can't wait to see what you do next!
  4. detachedVFX
    detachedVFX
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    dummy question... but does the new scar version work on AE? preferably 1.6.4?
    1. kissshot7
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      Currently no. Only for 1.5.97 right now.
    2. detachedVFX
      detachedVFX
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      aww man that's unfortunate :( 
      thanks for the reply!
    3. black364
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      2.0 does not support AE for now
    4. l1098291866
      l1098291866
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      Even with SCAR AE Support ? It's still not work on AE?

      NVM, AE Support didn't even conflict with V2.1 XD
    5. urbon
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      It's now! https://github.com/SkyHorizon3/SCAR/releases work for 1.5.97 and AE (640, 1130/1170)
      Thanks to SkyHorizon3 who has been adding support for other maxsu mods. 
    6. detachedVFX
      detachedVFX
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      awesome! thanks for sharing :3
  5. Giovanni1285
    Giovanni1285
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    deleted.
  6. eldritchsyntax
    eldritchsyntax
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    I'm guessing making this work for the plater is not as easy as applying to player in oar menu when holding greatsword...
  7. hasi12
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    i dont know what iam  doing wrong - i play vigilant se and realize - the enemies with twohanded sword start regular with hits and they change the behavior and then they turn in circles without hitting - first I thought that is vigilant - no ..all two-handed sword enemies get this status - all other weapon types are fine .. only twohanded sword - thx for you mod 

    edit - maybe its  bashing - have elden parry installed
  8. S3X019
    S3X019
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    This work with out SCARL? for only player?
    1. black364
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      No, you misunderstood, this does not apply to players, only NPCs
  9. Blackgabster
    Blackgabster
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    Very cool this is finally out, thank you! I was wondering tho how i can make my npcs walk with their weapon on the shoulder like in the video?
  10. Bombolz
    Bombolz
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    Hi Black, I love your mods. I was just wondering if it would be possible to limit these animations to certain enemies. Such as only on characters in Vigilant mod (https://www.nexusmods.com/skyrimspecialedition/mods/11849).
    1. black364
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      Yes, you just need to modify my OAR condition to use the "IsActorBase" condition.
    2. Bombolz
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      Thank you <3
  11. hoangdai94
    hoangdai94
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