Skyrim Special Edition

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SKYKLF

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SKYKLF

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About this mod

This will give you a quest to discover what happened to the alchemist, so that you can reclaim his shack for yourself.

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The alchemist is a vanilla NPC and although there are no official quests related to him, there are multiple locations that he visited in Skyrim. This will add an incredibly small quest to let you figure out what happened to the alchemist on his journey and why his shack was left abandoned.

Once the quest is complete, the shack will be yours to "claim." 

The shack is a pretty basic home. The storage is all owned by you, it has beds (sleeps 4) and should have all the crafting things you need.

The shack remains outdoors but does have a storm shelter that is inside, in case the weather gets too bad, or you want to try and move somebody in.

This is my first ever attempt at a quest. I could not figure out how to add quest markers, if I do, I will update to add them. The quest cannot be done out of order and will not trigger until the "note of condemnation" is read and picked up. I have attempted to guide you to the things you will need through display messages and trigger box messages, hopefully it's not too much of a hassle to figure out.

If a journal or note is being used to set the stage, please make sure to read and pick up as some of the stages might not fire properly until you do.

The shack is mostly furnished but this is a WIP, I just wanted to upload it because I'm bored and any feedback is always appreciated. I will add an update with more clutter and clickies at some point.

Locations used: Alchemist Shack, Honeystrand Cave, Half Moon Mill, the Alchemist camp (unmarked location) and Evergreen Grove.

To start the quest, go to the shack, read and pick up the note.

I originally had the idea of making this a Winnie the Pooh themed mod but got tired along the way, as such there are still a couple references to the old bear and his world but most of them have been removed.

This mod also uses some free resources on the nexus and a couple I had to get permission to use. It will also introduce some of the new textures from the resource pack, they are provided in the mod, and it is not a requirement.