Skyrim Special Edition

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Last updated

Original upload

Created by

HHaleyy

Uploaded by

Tooneyman

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Safe to use

About this mod

This file allows the player to change track head movement and change voice types allowing the player character to speak with just the push of a button.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
HHaleyy has given me permission to publish his mod on Skyrim Special Edition Nexus. HHaleyy doesn't want to convert over, but would like to share the mod with the community of Skyrim Special Edition Nexus. Please make sure you can endorse and let HHaleyy know how much we appreciate their work , time and generosity to the community.  

Requirements: SKSE64 and SkyUI

Troubleshooting


Spoiler:  
Show

  • Head Tracking

Q: Head tracking does not work.                                                         
The following may fix it.
Toggle the function off and on with the MCM, drawing and sheathing weapons, or switching PoV.
Use voices by using dragon shouts, the greeting function or sprinting etc.
Also, it is recommended to check compatibility issues (whether other head tracking related mods are installed or not).
For example, the latest Immersive First Person View has its own head tracking function and it conflicts with the other head tracking mods.
If needed, you can disable Immersive First Person View's head tracking function by the following settings.
Data/SKSE/Plugins/FirstPersonPlugin.txt
{Main}
+set bHeadtrack false
Q: Head tracking ends up working for unintended/unexpected actors.
This is caused by the vanilla AI which rarely overrides the modded head tracking.
This mod keeps it enabled for stability and smoother behavior.
Q: My character still keeps head tracking after the uninstallation.
Use the following console command to disable head tracking for the player character.
Player.SGV IsNPC 0
This can also be avoided by following the uninstall instructions.
  • Voice

Q: Some voice types seem to not be working.

The Greeting function may not work for the voice types below "Young Eager" in the Voice Type Menu.
For details, see the "Supported Voice Types in the Voice Type Menu" section.
Q: It does not change the combat voices.
By default, the voice type selection works only for the Greeting function.
Enabling the Unrestricted Mode will allow the selected voice type to be applied for the combat voices.
Q: It does not play the custom voice events (which should be played when reading a book, sitting on a chair, or entering a house etc).
It requires audio files (or a voice pack) to be installed, and to enable the "B.Y.O. Voice Type" option.
Also, some of the events will not be triggered when sneaking or in combat.
Q: I have installed a voice pack but it does not work.
"B.Y.O. Voice Type" option is required to be enabled.
Q: My character no longer says anything.
It is a vanilla bug which occurs after the player entered bleed out state. Being defeated in a brawl or Apocrypha, or a mod that makes the player essential can be the cause.
This can be fixed by enabling 'Bleedout Bug Fix' option.
Also, unsupported voice types may play no voice due to the lack of generic voice files. This can be fixed by setting the voice type to a supported voice type.
Q: I can't hear 'Power Attck' voices when the B.Y.O. voice type option is enabled.
This may occur if the weapon's attack speed is high.
Try reducing the fInitialPowerAttackDelay value in the Skyrim.ini.
Skyrim.ini
[Controls]
fInitialPowerAttackDelay=0.15 ;Default 0.3
  • Miscellaneous

Q: It does not appear in MCM.
It may take some time to be registered.
Leave it until it is registered, or use console command or batch file "SetStage SKI_ConfigManagerInstance 1".
For Old Versions (2.1 -- 3.3)
FISS compatible mods may conflict with each other and cause a problem to the MCM registration process.
This may be fixed by installing FISS and loading it before all the MCM mods including SkyUI.

Q: Brawls end up becoming real fights.

The 'Speaker Detection' option can be one of the cause.
This option requires a brawl bug fix mod (e.g. Modern Brawl Bug Fix) to avoid this problem.
It can also be avoided by disabling this option during the brawl.




This mod allows the player to use head/eye tracking animations, voice type selection and custom voice function, in consideration of performance and stability.

MCM Version


All the options can be individually enabled or disabled.

Head Tracking Options

If enabled, the player character moves their head to look at something or someone.
You can choose either one or both of the following methods for detecting head tracking targets.
Crosshair Detection: Detects  the current crosshair target unless it is a furniture object (chairs, beds etc) or behind the player.
Speaker Detection: Detects a nearby actor that is speaking within the specified radius unless the actors is in Ghost state (immune to any attacks or spell effects).
This function will automatically be disabled while weapons are drawn, first person perspective, and riding mounts.
The behavior is smooth and does not cause periodic twitching/bobbling of the head.
It is also customizable with options to your preferences, such as 'Exception Filter (excludes inanimate objects or inanimate actors)', 'Tracking Distance', 'Tracking Interval' and 'Fix Spine (moves only the head and keeps the spine unaffected)' etc.
Bug Fix:
Fixes a vanilla bug that disallows High Elf vampires to use head tracking animations.

Facial Expression Options

Allows the player to make a facial expression when the head tracking is active.
The expressions can be set for each relationship ranks, so you can set it depending on your character's personality.
This option also enables eye tracking animations.

Greeting Options

Allows the player to greet someone when the greeting hotkey is pressed.
Automatic Greeting: If this option is enabled, the player will automatically greet nearby actors that have the specified or higher relationship rank with the player when the 'Speaker Detection' is active.
This option does not work for summoned actors, hostile actors, current followers and the same actor per day. Also, actors in a quest scene will be ignored.

Voice Type Options

You can set the supported voice types for each female and male character with the Voice Type Menu.
Also you can obtain voice types from crosshair targets with the Voice Type Selector.
By default, it is set to not work for unsupported voice types.
With the Unrestricted Mode enabled, it can obtain any voice type from any actor with no restriction.
This is useful for voice types that are not listed in the menu.
For example, if you wish to use Draugr Voice, enable the Unrestricted Mode and use the voice type selector to a Draugr.
It works also for characters in DLCs.
Presets for some unsupported voice types can be downloaded from the Optional Files section.
Bug Fixes:
The "Lun... Lun Aus!" bug fix for the Marked for Death shout is included for the supported voice types.
'Bleedout Bug Fix' option fixes a vanilla bug that disables some of the player's combat voices after bleeding out (no voice when swinging weapons).
This can occur after the player's health is exhausted in a brawl or Apocrypha, or when using a mod that makes the player essential. This option works also on savegames that already have this bug.
  • Supported Voice Types in the Voice Type Menu
Spoiler:  
Show
(Flags: C = Has Combat Voices, G = Greeting Works, S = Has Shouts Voiced)
(C, G, S) Female Argonian
( , G,  ) Female Child
(C, G, S) Female Commander
(C, G, S) Female Commoner
(C, G, S) Female Condescending
(C, G, S) Female Coward
(C, G, S) Female Dark Elf
(C, G, S) Female Elf Haughty
(C, G, S) Female Even Toned
(C, G, S) Female Khajiit
(C, G, S) Female Nord
(C, G, S) Female Old Grumpy
(C, G, S) Female Old Kindly
(C, G, S) Female Orc
(C, G, S) Female Shrill
(C, G, S) Female Sultry
(C, G, S) Female Young Eager
(C,  , S) Female Assassin
(C,  , S) Female Veteran
(C,  , S) Female High Elf
(C,  , S) Female Ghost
(C,  , S) Female Mysterious
(C,  , S) Female Haughty
(C,  , S) Female Mage
(C,  , S) Female Thief
(C,  , S) Female Vampire Warrior (Requires Dawnguard)
(C,  , S) Female Vampire Elder ( " )
(C,  , S) Female Vampire ( " )
(C,  , S) Female Vampire Young ( " )
(C, G, S) Female Dark Elf Commoner (Requires Dragonborn)
(C,  , S) Female Nord Young ( " )
(C, G, S) Male Argonian
(C, G, S) Male Bandit
(C, G, S) Male Brute
( , G,  ) Male Child
(C, G, S) Male Commander
(C, G, S) Male Commoner
(C, G, S) Male Commoner Accented
(C, G, S) Male Condescending
(C, G, S) Male Coward
(C, G, S) Male Dark Elf
(C, G, S) Male Drunk
(C, G, S) Male Elf Haughty
(C, G, S) Male Even Toned
(C, G, S) Male Even Toned Accented
(C, G, S) Male Forsworn
(C, G, S) Male Guard
(C, G, S) Male Khajiit
(C, G, S) Male Nord
(C, G, S) Male Nord Commander
(C, G, S) Male Old Grumpy
(C, G, S) Male Old Kindly
(C, G, S) Male Orc
(C, G, S) Male Sly Cynical
(C, G, S) Male Soldier
(C, G, S) Male Young Eager
(C,  , S) Male Mage
(C,  , S) Male Thief
(C,  , S) Male Jester
(C,  , S) Male Appraiser
(C,  , S) Male Scholar
(C,  , S) Male Nord Warrior
(C,  , S) Male Ghost
(C,  , S) Male Imperial Soldier
(C,  , S) Male Veteran
(C,  , S) Male Rogue
(C,  , S) Male Assassin
(C,  , S) Male General
(C,  , S) Male Jarl
(C,  , S) Male Old Priest (Requires Dawnguard)
(C,  , S) Male Priest ( " )
(C,  , S) Male Vampire Mage ( " )
(C,  , S) Male Blacksmith ( " )
(C,  , S) Male Vampire Elder ( " )
(C,  , S) Male Vampire Hunter ( " )
(C,  , S) Male Vampire ( " )
(C, G, S) Male Dark Elf Commoner (Requires Dragonborn)
(C, G, S) Male Dark Elf Cynical ( " )
(C,  , S) Male Dark Elf Servant ( " )
(C,  , S) Male Dark Elf Ruler ( " )
(C,  , S) Male Dark Elf Guard ( " )
(C,  , S) Male Dark Elf Wizard ( " )
(C,  , S) Male Shaman ( " )

B.Y.O. Voice Type Option
With this option enabled, you can build your own voice type by installing your audio files.
This option also provides additional voice events such as Jump, Horse Riding, or Friendly Hit etc. The complete list is in the Installation Guide below and the Folder Structure Reference.
Working examples can be downloaded from the Optional Files section.
This option is required to be enabled for custom voice packs to work.
  • Audio File Installation Guide
Spoiler:  
Show

Quick Tutorial: Adding Custom Jump Voices

1. Prepare 5 audio files (can be duplicates) you wish to hear when your character jumps. The format must be .wav or .xwm.
2. Rename your audio files to 01--05 and put them into the 'Jump' folder. It should be like below;
Data\Sound\FX\PC Head Tracking\Action\Jump
01.wav (/.xwm)
02.wav
03.wav
04.wav
05.wav

3. Launch the game and make sure the "B.Y.O. Voice Type option" is enabled in the MCM. It will randomly play one of the 5 files when your character jumps.
The other custom voice folders work in the same way. However, 10 files can be installed for the Greeting category like below;
Data\Sound\FX\PC Head Tracking\Greeting\Goodbye(/Hello/Random)
01.wav (/.xwm)
02.wav
03.wav
04.wav
05.wav
06.wav
07.wav
08.wav
09.wav
10.wav


Detailed Tutorial

1. Preparing Audio Files
The acceptable formats are WAV, XWM or FUZ.
If your file format is not one of them, it requires to be converted.
Audio converters can be downloaded at Nexus, such as Xwm Ninja, Yakitori Audio Converter, Skyrim Audio Converter, and MultiXwm.

Q: Which format should I use?
  • WAV format is most universal and supported by almost all audio editors. It is uncompressed and basically lossless at the cost of file size compared to the others. For .wav files, '41100 Hz 16 bit Mono' or lower quality, duration below 5 seconds are recommended to restrict the resource usage of the audio files.
  • XWM format is recommended for better performance.
  • FUZ is a format which contains audio data and mouth animation data. However, this option ignores mouth animation data, so there is no need to intentionally convert to this format.
It is better to convert stereo to mono because the audio will be forced to mono in any case.
Q: How do I extract .wav files from existing voice files in the vanilla game or mods?
 You can use Lazy Voice Finder to preview and extract voice files from plugins.
2. Installation
If the mod is installed correctly, there should be empty custom voice folders located in "...Data/Sound/FX/PC Head Tracking".
The folder names suggest categories or events that trigger to play the audio files contained in the folder. Description text files are included in each of the folders.
See also the Folder Structure Reference for the complete list of the events.
Rename your audio file to one of the numbers (01, 02, 03...) and put them in the desired folder.
It randomly plays one of the available numbered files in the folder.
The available file numbers vary depending on the folders or categories.
10 files can be installed for 'Greeting' category and 5 files can be installed for the rest of the categories.
You can leave any of the folders empty if you wish to specifically disable voice events.
This also means that if you did not completely fill the folders, it may play no sound when the voice events are triggered.
If you don't have enough voice files for an event, for instance, only '01.wav' is prepared, you can create duplicates of the 01 file and rename them to the rest of the numbers to fill the folders.
3. Testing and Tweaking
At first, it needs to enable the "B.Y.O. Voice Type" option in the MCM.
The chance of the sounds being played can be set with the category sliders in the MCM.
The custom voice volume can be adjusted with the slider which is accessible from the System tab (System > Settings > Audio).
Creating and Releasing a Voice Pack on Nexus
To package your audio files as a voice pack, simply copy the "PC Head Tracking" folder and compress it to a zip or 7zip file etc. To make it NMM or MO compatible, the folder structure should be like below.
(Your Voice Pack Name)\Data\Sound\FX\PC Head Tracking\...
Suggested file name is "PC Head Tracking Voice Pack - (Female/Male) (Your Voice Type Name) (Version)".

Before releasing it on the Nexus, please make sure it meets the rules of uploading content
.


How To Replace Dragon Shout Voices with Another Vanilla Voice Type

B.Y.O. Voice Type option's default shout voices uses Female/Male Even Toned voice type.
If you wish to change it with another voice type, use a Shout Voice Pack in the Optional Files section, or replace the files by the following method.
1. Download and extract the 'Fuz Renamer' in the Misc Files section.
2. Unpack .bsa archive if necessary. The vanilla voices are contained in 'Skyrim - Voices.bsa', 'Dawnguard.bsa' and 'Dragonborn.bsa'.
3. Choose a voice type you wish to use. Valid vanilla voice type names are: FemaleArgonian, FemaleElfHaughty, FemaleEvenToned, FemaleKhajiit, FemaleOrc, MaleArgonian, MaleElfHaughty, MaleEvenToned, MaleKhajiit, and MaleOrc.   
4. Open the following folders (in the unpacked archives) and filter the contained files in each of the folders with "shout".
  • Data\Sound\Voice\Skyrim.esm\Voice Type Name
  • Data\Sound\Voice\Dawnguard.esm\Voice Type Name
  • Data\Sound\Voice\Dragonborn.esm\Voice Type Name

5. Copy all the files in the results into 'Fuz Renamer' folder.
6. Execute the "Fuz Renamer (Dragon Shouts)" and remove the files that do not have names start with "_VP" which are not renamed. The rest should be 112 files.
7. Move the files that have names start with "_VP_" (84 files) into either one of the following folders. Create if the folders do not exist.
Female: Data\Sound\Voice\PC Head Tracking - MCM.esp\_FemaleBYO
Male: Data\Sound\Voice\PC Head Tracking - MCM.esp\_MaleBYO
8. Move the files that have names start with "_VPDG_" and "_VPDB_" (28 files total) into either one of the following folders.
Female: Data\Sound\Voice\PC Head Tracking - Patch.esp\_FemaleBYO
Male: Data\Sound\Voice\PC Head Tracking - Patch.esp\_MaleBYO

List of the Custom Voice Events

Spoiler:  
Show

Data\Sound\FX\PC Head Tracking\
Action\Chair\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav (/.xwm /.fuz)
When sit on a chair.
Action\Dragon Riding\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When climb on a dragon.
Action\Horse Riding\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When climb on a horse.
Action\Jump\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When jump.
Action\Sneak\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When start sneaking.
Bleedout\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered bleedout state (mainly when lost a brawl).
Breath\Eagle Eye Enter\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When enter the Eagle Eye mode.
Breath\Eagle Eye Exit\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When exit the Eagle Eye mode.
Breath\Sprint\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When sprint.
Breath\Surfacing\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When surfaced from the water.
Breath\Exhaustion\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When Stamina is exhausted.
Combat\Attack\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When attack with melee weapons.
Combat\Attack Fatigued\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When attack with melee weapons (Stamina 35% or less).
Combat\Attack Ranged\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When shooting a bow or a crossbow.
Combat\Attack Ranged Full Draw\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When shooting a bow at full draw.
Combat\Bash\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform power bash.
Combat\Bash Fatigued\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform power bash (Stamina 35% or less).
Combat\Block\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When blocked an attack with a shield, a weapon or a ward spell.
Combat\Friendly Heal\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When received a heal spell from a team mate.
Combat\Friendly Hit\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When get hit by a team mate.
Combat\Health Low\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When get hit by an enemy (Health below the 'Low' threshold).
Combat\Health Very Low\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When get hit by an enemy (Health below the 'Very Low' threshold).
Combat\Hit\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When get hit by an enemy.
Combat\Killmove\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform a killmove.
Combat\Killmove Finish\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When finished performing a killmove.
Combat\Power Attack\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform power attack.
Combat\Power Attack Fatigued\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform power attack (Stamina 35% or less).
Combat\Ready Weapon\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When draw weapons or spells in combat.
Combat\Shield Charge\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When perform Shield Charge.
Combat\Trap Hit\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When get hit by a trap.
Death\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When enter dead state.
Greeting\Goodbye\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav, 06.wav, 07.wav, 08.wav, 09.wav, 10.wav
When the 'Goodbye' event is triggered.
Greeting\Hello\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav, 06.wav, 07.wav, 08.wav, 09.wav, 10.wav
When the 'Hello' event is triggered.
Greeting\Random\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav, 06.wav, 07.wav, 08.wav, 09.wav, 10.wav
When the 'Random' hotkey is pressed.
Location\Dungeon\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered a dungeon.
Location\House\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered a house.
Location\Inn\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered an inn.
Location\Player House\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered a player house.
Location\Store\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When entered a store.
Location\Weather Clear\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When clear weather.
Location\Weather Cloudy\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cloudy weather (in 3rd person view).
Location\Weather Rainy\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When rainy weather (in 3rd person view).
Location\Weather Snowy\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When snowy weather (in 3rd person view).
Magic\Blizzard\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Blizzard spell.
Magic\Cloak\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a cloak spell.
Magic\Eclipse Blast\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When fire a Bloodcursed arrow with Auriel's Bow at the sun.
Magic\Fire\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a fire spell.
Magic\Fire Storm\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Fire Storm spell.
Magic\Frost\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a frost spell.
Magic\Generic\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast the other spells.
Magic\Guard\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a ward spell or an armor spell.
Magic\Heal\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a heal spell.
Magic\Influence\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a fear or frenzy spell.
Magic\Invisibility\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Invisibility spell.
Magic\Lightning Storm\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Lightning Storm spell.
Magic\Necromancy\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a necromantic spell.
Magic\Ritual\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When charge a ritual spell.
Magic\Rune\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a rune spell.
Magic\Shock\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a shock spell.
Magic\Soul Trap\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Soul Trap spell.
Magic\Summon\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast a summoning spell.
Magic\Sun Blast\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When fire a Sunhallowed arrow with Auriel's Bow at the sun.
Magic\Vampiric Drain\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When cast Vampiric Drain spell.
Menu\Book\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened a book or a note.
Menu\Crafting\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When started crafting.
Menu\Journal\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened the Journal Menu.
Menu\Level Up\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened the Level Up Menu.
Menu\Lockpicking\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened the lockpicking window.
Menu\Map\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened the Map Menu.
Menu\Sleep Wait\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When opened the Sleep Menu or the Wait Menu.
Menu\Training Finish\
01.wav, 02.wav, 03.wav, 04.wav, 05.wav
When finished training.
            

Voice Packs


Installation


Via a mod manager or manually merge into the Data folder and enable the .esp file.
Requirements

Optional Requirements

  • The patch contained in the installer requires Dawnguard and Dragonborn DLCs.
  • The Save/Load Settings function requires the latest PapyrusUtil.
  • The 'Speaker Detection' option requires a brawl bug fix mod (e.g. Modern Brawl Bug Fix) in order to prevent the brawl from turning into a real fight.

Updating

Simply remove the old version and install the new version.
Clean save or new game are not necessary.
Uninstallation
To safely uninstall this mod, the following is recommended.

Toggle the head tracking function off.
Disable the Unrestricted Mode and the B.Y.O Voice Type option.
Set the voice type to Default.

Compatibility


If the head tracking function is enabled, it may conflict with mods that allow or disallow head tracking for the player character.
If the voice type options are enabled, it may conflict with mods that change player's voice type.

Credits


SKSE
by
Ian Patterson
Stephen Abel
Paul Connelly
Brendan Borthwick
- MCM Version -
SkyUI
by
schlangster and SkyUI Team
FISS
by
LordConti2
PapyrusUtil
by
exiledviper
meh321
- Tools Used for Creating Voice Packs -
Unfuzer
Voice File Reference Tool
Xwm Ninja
by
greentea101
Yakitori Audio Converter
by
BowmoreLover
- Functions Used for Compatibility -
Mfg Console
by
kapaer
- Head Tracking Function -
The original idea is from Player Headtracking created by Maegfaer
Skyrim Special Edition Mod Conversion
By
Tooneyman