Skyrim Special Edition

1780 comments

  1. willybach
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  2. willybach
    willybach
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  3. willybach
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    Released Willybach's Hvidfal standalone version:

    Willybach's Hvidfal
  4. SpookyDovah
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    Am I right in guessing, the Elysium Estate Patch is for V5 only right? I get landscape tears at the front of the house with this and I am using 4.35 but I renamed the esp getting rid of the SSE part of the name. Has anyone done a patch for either interior or exterior versions for 4.35?

    Both versions look cool but the tear at the front of the house is annoying and I'd rather have my house that've been using for many years as its been the only home mod I have used consistently since my LE days than this mod if there is no patch available. 

    Nice idea though I really like what had been added. 
  5. wangzhenhuahezhuxiaolan
    wangzhenhuahezhuxiaolan
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    Your mod is great, but entering the Marsh  will give you a buff, which is too invincible???
  6. marcosdl
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    Hello, the game gets slow when I'm in whiterun, it could be because of my PC. In other cities like Markarth or Solitude it is normal
  7. MikeCobalt
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    Hey :) I really like this mod, I've been watching it for quite a while now, especially the JK's Skyrim patch. I do have one question though, What about Modular? I like the main Whiterun part of course, but I really have nothing for the satellite settlements. I do like the Herder camp. Maybe the smaller settlements could be separated individually from the City extension?
    1. MissBria
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      +1  !

      Modular would be so wonderful! This mod is absolutely fantastic but it's quite a large affected area. If I could just keep the main area/Marsh District, Apothik Guild, and trading posts between Riverwood and Whiterun it would never ever leave my load order. It's phenomenal and so full of detail it hurts to let it go lol
  8. Frus77
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    Dumb question potentially, but is this compatible with Civil War Overhaul and After the civil war siege repairs?
    1. Oghma20
      Oghma20
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      +1
  9. Mezar291998
    Mezar291998
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    please update this pack when you update the standalones :)
  10. Varibyss13
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    There is a spot by the cemetery that has a gaping hole in it 
    1. willybach
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      That would be a conflict with another mod, if anything remotely touches the same cell it can lead to that issue. Even some mods in neighbouring cells that seem quite far away can do this. 
    2. zaorish83
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    3. Varibyss13
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      Aha yes thank you its fixed now and I can see the full beauty of what you created I think the only problem I have now is there are floating road signs 
  11. Varibyss13
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    When in Racemenu it says this mod is connected to "Lungari" race, some sort of rabbit people but I don't have the head mesh just a pair of eyes (which is creepy) is there a patch or some sort of file I can download to fix this?
  12. KenjiKurai
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    this is an amazing mod! such love and care put into it 
  13. sucram0707
    sucram0707
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    This is my favorite whiterun mod now, however there is patches needed for folkvangr and fortified whiterun, if you ever had time to make those patches it would be awesome