Skyrim Special Edition

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Nine Worlds

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NineWorlds

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About this mod

WIP mod 15% complete. Player Owned House Near Riverwood featuring a quest.

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Changelogs
This is a WIP Mod, which is about 25% done. 
Please Read The Entirety Of This Page!

This is my very first mod! Be prepared for bugs! Please leave feedback!
Always see Change Log for Version Update Changes. 

***MOD Q/A***
  • Who is this mod aimed for? -- Starting players who are choosing a "Vanilla Skyrim Experience". By that I mean no life mods or alternative start mods that will stop you from heading towards river wood first. You can still use these mods of course if you wanted. 
  • Will High Level Characters benefit from this house? -- Anyone can benefit from the house, as It has a great atmosphere inside, near a village for trading supplies and role playing. However higher level characters will not really benefit from obtaining the items in the locked chest. 
  • Is it dangerous to get to? -- Not at all, besides the wolf that lurks near the house, which is placed there by the default Vanilla Skyrim Game, there is no threat. 

***Quest Q/A***
  • How do you start the quest? -- Near the house front entrance there is a letter on the floor near the right side of the steps. Upon picking it up the quest will start. Make sure you read it!
  • What is the quest comprised of? -- There are four riddles for you to solve. They are all based off the lord of the rings to some extent. Once you complete all four, you will now have access to the house. 
  • I'm stuck on the riddles help? -- The riddles are aimed towards players who are arriving in river wood for the first time, as there are key objects you might see or miss on the way in towards the house that go along with the riddles. 
  • Are the riddles hard? -- They are not difficult at all, they are quite wonky I do admit though. I initially wanted a Non-combat quest and thought a riddle would suffice however - I couldn't think of anything witty. So I based it off a few things from Lord of the Rings. 
  • How long is the quest? -- It's fairly short if you understand the riddles. 

***Features***
  • Player house on a cliff near riverwood.
  • New Quest to gain access to house. 
  • Custom Song for the house.
  • Relaxing atmosphere. 
  • Player containers. 
  • Player woodpile container. 
  • Alchemy Table.
  • Enchanters Table.
  • Cooking Pot.
  • Starter Chest.
  • Tanning Rack.
  • Potions.
  • Alchemy Supplies

***Upcoming Features***
 
  • More containers.
  • Alchemy Garden.
  • Fenced in yard.
  • Nav-Meshed for followers. 
  • More clutter.
  • Smithy Without Furnace. (Debating) 
  • Better fauna around yard. 
  • More Music. (Debating)


Please contact me to let me know of any bugs. 
***KNOWN BUGS PLEASE READ***
** Weapons get stuck on weapon rack, USE AT OWN RISK. I'm working on a fix. 
** Music sometimes does not start automatically when entering house. 
** Textures for the inside of the house sometimes bug out and flicker. 
** Lighting Flickers On/Off depending on distance.***FIXED***
** NOT REALLY A BUG -- HOUSE IS NOT NAV-MESHED DO NOT BRING FOLLOWERS IN YET!