194 comments

  1. BruvRamm
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    • Before posting your question, comment, or concern, read the description page
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  2. BruvRamm
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    Patches? No! Do it yourself!





    Link to High Poly Head is on my requirements tab, but you'll need to search the internet for the high poly head xedit scripts. The website is always down. Good luck!
  3. BruvRamm
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    For better results merge the patches or even my patches will conflict with each other. Only one record can be edited at a time.

    A tool like zMerge or Synthesis is best.
  4. xTutorion
    xTutorion
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    Infinite loading with new version of AI Overhaul. I think we need a new patch.
    1. BruvRamm
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      Are you sure this is cause by my patch or is caused by AI Overhaul update?

      I checked my patch for AI Overhaul and nothing is bad, all the records still match latest version of AI Overhaul.
    2. xTutorion
      xTutorion
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      Yes, when I turn it off the Patch then loads normally. That's odd because I even don't use any other Patches for AI Overhaul. The Patch worked with the older version.
      Edit: I have just checked it on a Clean (Vanilla) MO2 Instance with only VNO - HPH - SMP and AI Overhaul along with the requirements and the same thing occurs, so I can clearly state now, that the problem occurs because of the Patch.
    3. BruvRamm
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      Loaded only my mod and requirements and AI Overhaul. And I can clearly state it works.
  5. AWEyeforaneye
    AWEyeforaneye
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    Please tell me, is it bad or not?

    1. BruvRamm
      BruvRamm
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      You need my AI Overhaul Patch, it's in my Patches FOMOD.
    2. AWEyeforaneye
      AWEyeforaneye
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      Thank you!
    3. AWEyeforaneye
      AWEyeforaneye
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      Soo... Still have some problem. What should I do?
    4. BruvRamm
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      You need to forward changes from my mod to your Synthesis Patch.
    5. AWEyeforaneye
      AWEyeforaneye
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      Should I copy this one too? This changes already in Synthesis, but like smt different... 
    6. BruvRamm
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      Looks like it's already there, you can try. Not sure.
    7. AWEyeforaneye
      AWEyeforaneye
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      Thank you so much for your help! I never work with x edit and wanna check all the things I should to before start to play!
    8. BruvRamm
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      That's the right way, there a more conflicts in mods than most people realize. Some are more impactful than others. But it doesn't hurt to look.
  6. kittyowilder
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    Nice requirement (Reading) for the mod.
    Can I suggest another one? Try this one :)
    1. BruvRamm
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      haha, thanks for reading. ;)
  7. AKAPetro
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    Weird thing, in a new version Helgen headsman just disappear, maybe it is a problem of my mod list but if disable BruvRamm's Vanilla NPC Overhaul - High Poly Head - SMP, game works as intended. btw i use Your mod a long time and all was fine till new update(
    1. BruvRamm
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      Try the update and let me know please.
    2. AKAPetro
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      Hi BruvRamm, update fix the problem, thanks for quick response good day and qudos
  8. DoctorSquid7
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    I really like the look of these NPCs.  I am having an issue with one of the patches, why is the realistic armors patch flagged as a master?
    1. BruvRamm
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      Oops, thanks, I've uploaded a new patch with the correct flag, I meant to flag it as ESL, must have click ESM.

  9. shurcabesha
    shurcabesha
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    Would it be possible to rethink the option of patching the CCs separately instead of as a unit? It would be great for users like myself who use tools like Curation Club to disable CCs we don't like.

    Thank you and good job!
    1. BruvRamm
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      That would take too much time, and I can't be bothered. Sorry.
    2. shurcabesha
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      Totally understandable. No worries, thank you.
  10. AWEyeforaneye
    AWEyeforaneye
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    Should I use AI Overhaul patch if already have AI Overhaul SkyPatcher Patch?
    1. BruvRamm
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      I don't know.
  11. raroquick
    raroquick
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    Hi BruvRamm

    I don't buy the AE (paid version) but i installed free creation club content (Saint & Seducer). Which the file should i download / use to only cover that ?
    1. BruvRamm
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      You just need the main file; the base files should be all you need.
  12. Sakurai05
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    What happened to the children's replacements?
    1. BruvRamm
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      I never like the way the kids looked in game, I really didn't do it right, and it looks bad. So, I moved it to the archive.

      Reuploaded it for you, it's lower down in misc. section of downloads, enjoy.
    2. Sakurai05
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      Dude, thank you very much... I like my game well organized and your replacements are the best including mod list... I always use them for everything
  13. SmartMaya
    SmartMaya
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    Hi again BruvRamm I've noticed this thing ever since I've used this mod, unsure if bug or not and this might be fixed on the latest version but for me on the older one it's still here and it's pretty funny where there's 3 identical copies of a single npc outside that Sanuarach Mine.

    Screenshot taken from uesp.net/wiki/Skyrim:Sanuarach_Mine that guy you see with the beard on the left cloned himself 3x in later screenshots I'll show. Not a big deal already though since I can see there's two nazeem looking (probably nazeem anyways) fellows in this screenshot anyways just though this was funny so I took some screenshots haha.
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    Exact same scars and everything, only thing different is the ref ID form changing from say 000622E4 to 000622E2, 000622E3
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    1. BruvRamm
      BruvRamm
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      Do you use any of my patches?
    2. SmartMaya
      SmartMaya
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      No, I'm still 3.1.2.1 versions for both the files, I'm thinking of downloading your latest one and just manually deleting the xml meshes in the files since I don't use any smp mods for my modlist.
      Just downloaded the latest file, I see the patches I'd need to use the CC one, USSEP, USCCCP and AI Overhaul patches though ticking all of these looks like I can't use the USSEP since I don't have the resource pack esl 
    3. BruvRamm
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      Can confirm, this is a bug in Skyrim not my mod, I disabled my mod and loaded the game, that is a leveled NPC and it's vanilla skyrim making it all the same npcs face, it's actually the same npc duplicated 3 times. There is only 1 record in Creation Kit for him.
    4. SmartMaya
      SmartMaya
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      Got it thanks, I can live with this though, not like it's crashing me or anything. Thanks for letting me know, it's actually pretty funny that this was a base skyrim issue. I just looked at a youtube video that looked pretty vanilla and saw 3 of the same dudes walking around just like in my game too haha
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