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An attempt to simulate refraction of light in soul gems.
Implementation is a recolored blue channel of the normal map to black, and glassy-like textures. Among the disadvantages - ambient occlusion sometimes darkens gems too much. This is not a bug - from the point of view of the game gems are in deep shadow, this is the price for refraction.
RU and ENG version .esp - take one. "Azura full" folder contains version of filled Azura's Star. Don't like Azura's Star retexture - delete meshes\clutter\daedric Don't like filled gems retexture - delete .esp .esp's have esl flag