Skyrim Special Edition
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globox68

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24 comments

  1. Sylvirayne
    Sylvirayne
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    I also got the quest-breaking bug from this mod. It's a pity. This would have been nice, but I don't like having to rely on console commands for normal gameplay. Oh well.
  2. VanillaChai42
    VanillaChai42
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    • 0 kudos
    I searched the whole Bard's College and couldn't find it
  3. Cannellc
    Cannellc
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    • 1 kudos
    Anyone know how to make the changes need to fix this 
  4. LouisB3
    LouisB3
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    This mod can introduce a quest-breaking bug that prevents you from talking to Vex about the Unusual Gems. It's reported several times on the Oldrim page for this mod, but I was able to find a workaround by using console commands to force Vex's dialogue:

    When you're supposed to take the unusual gem to Vex for appraisal:
    prid 28938
    say TGCrownIntroBranchTopic03
    (Quest will advance)

    When you've found all 24 stones:
    prid 28938
    say TGCrownTurnInBranchTopic04
    (Quest will advance)

    When you've found the Crown:
    setobjectivecompleted TGCrown 40 1
    setstage TGCrown 50
    prid 28938
    say TGCrownFinalBranchTopic
    (Quest will complete, granting you Prowler's Profit and moving the completed Crown to the display in the Cistern)

    The Unusual Gems are never properly converted to Stones of Barenziah, but you can remove them via the console:
    player.removeitem 9dfbb 24
    1. RavenofWar92
      RavenofWar92
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      Omg thank you for this, I was tearing my hair out trying to figure out what was going on
    2. Sammy1204
      Sammy1204
      • supporter
      • 11 kudos
      This did not help me. How am I supposed to add these commands? Because when I do nothing happens.

      EDIT: I figured it out.
    3. Vashra1
      Vashra1
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      • 8 kudos
      Thank you for this post! Kudos to you, I was going bonkers trying to figure out what was wrong.
      I'm currently looking at this mod in TSE5Edit (because looking at woogity mods is a great way to trail-by-fire into a better understanding of things, lol), and I noticed that this mod "misses" some stuff that was specifically added to The No Stone Left Unturned quest by the Unofficial Patch. I'm digging around to see what else is up (I mean, I *expect* the three moved stones to be different) that might make the mod hang this way. It also looks like the port was never cleaned for ITMs or deleted references.

      I suspect the issue with the quest never removing the collected stones from the player inventory is because that functionality is tied to those 3 deleted/changed stones somehow, but fixing that is probably far above my current skill level. Someday....someday...
    4. ab9rf
      ab9rf
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      • 2 kudos
      I think the problem is that the forced references in the quest are not patched when the stones are moved (which gives them new formIDs). This causes the quest script to barf out entirely as the references cannot be resolved.

      I'm currently testing a version that does patch the references; will advise if it helps. Update: Yes, the changes I made seem to work: the dialog option with Vex appears correctly and the quest advances as expected afterwards. However, I do not think that loading the mod into an already-started game will help, because the Papyrus script the quest uses needs the references to be correct when the script is first loaded. I suppose you could fix it with a bunch of setpqv console commands, but I'm altogether too lazy to figure out what those should be.
    5. Drullo321
      Drullo321
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      • 15 kudos
      Maybe you could upload your fix?
    6. ab9rf
      ab9rf
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      • 2 kudos
      Sorry, I lost the fix when my computer blew its system board last year.
  5. SlowianRE
    SlowianRE
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    • 4 kudos
    Installed this mod AFTER bringing unusual gem to Vex, everything went well and I was able to finish the quest without any problems.
    1. pnsCOPR
      pnsCOPR
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      • 1 kudos
      Late reply, but thank you for this pro-tip!
    2. AidaTari
      AidaTari
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      worked for me as well! after getting the 3 gems from this mod, I disabled and enabled the quest markers mod and everything went smoothly! thanks <3
    3. Cannellc
      Cannellc
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      • 1 kudos
      did anyone ever fix it for the map marker to work ? or was the fix from ab9rf uploaded somewhere
    4. Cannellc
      Cannellc
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      • 1 kudos
      for using from the start
  6. Sammy1204
    Sammy1204
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    • 11 kudos
    Hello,

    Would it be possible to add also Thieves Guild?
    Like why should we join the TG just so we can speak to Vex about the stones? Would it be possible to talk to someone else or something not requiring to join them but advance the quest (identify amd then find crown)?

    Thanks
    1. pndragon65
      pndragon65
      • member
      • 15 kudos
      I don't like the TG either. Joining them is just not something my character would do. But picking up a stone makes you carry it for the rest of the game.
  7. JonathanJWolf
    JonathanJWolf
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    • 2 kudos
    Could you make a patch for "Stones of Barenziah Quest Markers" by toaDime? toaDime's quest markers won't work with your mod
  8. VendettaNWO
    VendettaNWO
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    • 0 kudos
    Pleaseeee Spanish traduction please
  9. peytonmc00
    peytonmc00
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    • 5 kudos
    I don't like doing the Dark Brotherhood quests, all that much. Thank you for this mod!
  10. tarikgazi
    tarikgazi
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    • 2 kudos
    Bard's College???????????