Skyrim Special Edition

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About this mod

Shipwrecked off the coast of an unknown island, you must survive while searching for a way off the island and on to Skyrim. While searching for a way off you may discover an ancient Dwemer city and other ruins lost to time.

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  • German

New Update Added! 7/24/2018 (This will be a beta release for the first week or so. Please let me know if you run into any issues)

This update focuses on making the island feel more realized. I've added more to the back story of the island along with fleshing out other quests. There are a few new areas along with new weapons and armor to find. It is also possible to play as a mage with added spell tomes, staves, and other gear. The story is still just as in the background as before if you don't care for it. I also wanted to focus on adding in small changes that were requested in the comments section. I basically wanted it to feel more complete.

Mzual has been taken away for now. I will add him back at another time. Amakai has been changed. (You'll see)

You will have to start a new game. Too much has changed and just upgrading will create issues. I am sorry for any inconvenience.

New Update Features:
- 3 New quests
- New areas to explore (I had some ideas for new interesting areas that came out nice looking in my opinion)
- Two new entrances into the ancient city
- 4 Weapons and 3 Armor Sets that can be upgraded with "Aetherium Gems" found around the island. (My attempt at making found items more meaningful and rewarding)
- Smelters at each cabin
- You can now play as a mage
- One major quest was taken away and replaced with something that made more sense...
- A new quest for Amakai the white wolf (no longer a traditional companion. But still is in a way)
- All interiors have consistent lighting now
- The insanely loud wave sounds are gone around the docks (Much more pleasant to be there now)
- Salt mine has been added.
- Many small numerous changes and fixes made.

Attention: If reinstalling it's best if you go into your data folder and delete the following folders before installing new version:
-Data/Meshes/Terrain/TheIsland (Delete whole TheIsland folder)
-Data/Meshes/Terrain/Underground (Delete whole Underground folder)
-Data/Textures/Terrain/TheIsland (Delete whole TheIsland folder)
-Data/Textures/Terrain/Underground (Delete whole Underground folder)
-Data/LODSettings/(Delete TheIsland and Underground)

If you go into Data/Meshes/Terrain and Data/Textures/Terrain and see a folder called island03 delete it. It's from the old incomplete file. And could possibly be messing up LOD's

Please continue to post any issues in the comments section. Thank You

This mod requires Campfire - Complete Camping System

Alternate Start - Live Another Life is Optional

You were aboard a ship to Skyrim. Along the way a terrible storm throws the ship off course and the ship crashes on the shores of a long forgotten island. As the only survivor of the ship you will have to survive on the island while discovering ancient Dwemer Ruins. There are cabins around the island that you can set up a small player home in. At each cabin is all the necessary crafting stations for a survival game. There are gardens at each cabin for all your alchemical needs. There is a large focus on exploration. You will find a ship to repair to make it to Skyrim. There is also a ship at Dawnstar that will give you an option of starting the shipwreck quest or just safely arriving at the island for players that don't want to start a new game. Both ships have storage for all the items you collect. There are weapons and armor that can be upgraded with gems found around the island. There are quests to find and complete while on the island.

This started as a small project of mine to create a cool professional looking island environment within the creation kit. It eventually evolved into much more than that. When I started the project I had no experience in scripting. So a good bit of the content is me learning how to script and trying out different systems. The areas around the island are also fairly varied as I would try new ways of making an interesting landscape.

Quick Tutorial:
Once the game starts on the coast of the island press TAB. Select Magic and go to Powers. It would be a good idea to favorite all the powers you'll be using.
This would be:
Campfire- Resourcefulness: Use this to look for wood, chop wood (if you have an axe or hatchet), create campfires, create items.
Hunterborn- Scrimshaw: After Hunterborn loads you can favorite this power. Use this to create more items.
Ineed- Actions: Use this to eat food, drink water, refill water....
(There will probably be others depending on which mods you'll be using
Once set up, use Resourcefulness and select "Gather Branches" Then use the power again and select "Create Item." Go to "Wood" category and create "Stone Hatchet." From here you can use the power again and "Chop Deadwood" for firewood. 

I found it a good idea to go into Hunterborn options and disable timescale on processing dead animals. This way the screen won't fade every time you harvest an animal.  (Just a personal preference.)
Another helpful thing for me was to go into Hunterborn options and set Process on what happens when you activate a dead animal while crouching. This will automatically go through the motions for you instead of having to click every time you want to harvest animal parts and pelts. After you set it you'll need to crouch and activate a dead animal three times to go through all of the processing. (Harvest Animal parts, Skin Pelt, Dispose body)

From there just play the game how you wish...

Side Note:

This mod was made with new characters in mind. But this being a Bethesda game, I wanted anyone to be able to play however they wish. So I added a ship at Dawnstar that will take existing characters to the island. This ship now has an option to start the game at the shipwreck start as well as just taking the ship to Dawnstar. 

I strongly recommend you download the following mods for better survival gameplay.  
Hunterborn SE for better hunting and more crafting.
SkyHUD to disable compass. The compass really ruins the discovery aspect in my opinion. 
Harvest Overhaul Redone for better harvesting.
INeed- Food Water and Sleep for realistic needs. 
SkyTEST - Realistic Animals and Predators for more realistic animals.

Attention: I've started a discussion on the discussion tab for anything you would like to see in a future update. Obviously not everything is going to get done but I would like this to be one of the best mods on the nexus and I think giving people what the want within reason is the way to do it...

Please let me know what you think of the mod and endorse if you like it. I hope you enjoy it.

Special Thanks to:
Arthmoor for his permission to create an addon for Alternate Start - Live Another Life
Chesko for his permission to create addons for Campfire - Complete Camping System
for all the comments and suggestions from my old mod page
D35CV1V11 for all the testing and issues pointed out
Astakos for help with cleaning up the esp and other general tips
BongZong for all the suggestions and kind words
Kregen for all the suggestions and kind words
And Everyone in the comments section for pointing things out and for the kind words.