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nullwyrm

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Recharge Greater Powers in Ten Minutes (or other timeframes)

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Upon using a Greater Power, a Magic Effect is applied to indicate a cooldown. Once this effect expires, all Greater Powers will have their cooldown reset.

This reset involves some workarounds to account for Skyrim's lack of easy methods for manipulating powers or their cooldowns. Slightly awkward behaviour is to be expected.

Configurable via MCM!

Should be compatible with all other mods, including those that add or modify Powers.

My Skyrim Mods:
Ten Minute Powers - Customisable Greater Power Cooldowns
Drinking Potions Grants Alchemy XP
Wolfblood - A Dynamic Werewolf Overhaul
Enchanting XP Overhaul