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Shazdeh2

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shazdeh2

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17 comments

  1. swervinboy
    swervinboy
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    does this have creation club support?
    1. shazdeh2
      shazdeh2
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      Yes.
  2. mcfinnie
    mcfinnie
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    Mod works great... just one question... then I run "TexGen" with Dyndolod I get a texture error with Insight.  No real issue, I just disable the mod to generate the textures and then re-enable the mod afterwards.

    Again, no issues with the game OR the mod (great idea, btw) but didn't know if anyone else has gotten this error with TexGen.  I can copy over the error message here if you'd like.

    Great mod.  Thank you for your dedication to us gamers and your generosity.
    1. shazdeh2
      shazdeh2
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      After checking in xEdit, found out some records had incorrect IDs, it's fixed now.

      Thank you for the kind words, I cannot express how much that means to me :) And for reporting the issue.
    2. mcfinnie
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      Just a quick note to let you know that I had no issue with TexGen after your update.  Thanks again!
  3. BellaDovah
    BellaDovah
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    This is cool! Tbh I would be interested in a version that added notes for ALL effects
    1. shazdeh2
      shazdeh2
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      Added an alternate version that includes every effect. :)
      Thank you for the suggestion.
    2. BellaDovah
      BellaDovah
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      Thank you! :) <3 I figured its still balanced because it looks like the notes cost quite a bit whereas checking the wiki is free so its a fair immersive way to find the knowledge in the game!
    3. shazdeh2
      shazdeh2
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      That's true. To satisfy my worry, I made the Invisibility and Paralysis (the two most OP effects) just a teeny bit pricier than the rest. Some effects are also cheaper, so it worked out better in the end :)
  4. havochot
    havochot
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    What about mods that change the effects? For example, you have books with the title "Weakness to Shock". This title will automatically be changed based on the MGEF it's pulling from?

    Edit: I'm not sure if it's player facing, but many of the notes are titled "Frotify" in xedit, not Fortify.
    1. shazdeh2
      shazdeh2
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      Typo fixed, thank you!

      The effect itself works out of the box but the title (and description) of the recipes are static and would need a patch. IPM would be the way probably.
    2. havochot
      havochot
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      Gotcha. Just posted a patch on the 3Tweaks page.
    3. shazdeh2
      shazdeh2
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      That is severely cool! Very much appreciated! :)
  5. almightyk
    almightyk
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    Do you gain XP when you learn a new ingredient?
    1. shazdeh2
      shazdeh2
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      No. Though, that's a fair trade I feel. This lets you skip the trial-and-error phase of the alchemy.
  6. taj42
    taj42
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    Would be wonderful if it taught your character the ingredient effects like Recipe Auto-Learn.
    1. shazdeh2
      shazdeh2
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      I did not add that, for fear of "balance". But thinking about it, that's just nonsense.
      Anyway, update sent. Thank you for your suggestion!