Mod works great... just one question... then I run "TexGen" with Dyndolod I get a texture error with Insight. No real issue, I just disable the mod to generate the textures and then re-enable the mod afterwards.
Again, no issues with the game OR the mod (great idea, btw) but didn't know if anyone else has gotten this error with TexGen. I can copy over the error message here if you'd like.
Great mod. Thank you for your dedication to us gamers and your generosity.
Thank you! :) <3 I figured its still balanced because it looks like the notes cost quite a bit whereas checking the wiki is free so its a fair immersive way to find the knowledge in the game!
That's true. To satisfy my worry, I made the Invisibility and Paralysis (the two most OP effects) just a teeny bit pricier than the rest. Some effects are also cheaper, so it worked out better in the end :)
What about mods that change the effects? For example, you have books with the title "Weakness to Shock". This title will automatically be changed based on the MGEF it's pulling from?
Edit: I'm not sure if it's player facing, but many of the notes are titled "Frotify" in xedit, not Fortify.
The effect itself works out of the box but the title (and description) of the recipes are static and would need a patch. IPM would be the way probably.
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Again, no issues with the game OR the mod (great idea, btw) but didn't know if anyone else has gotten this error with TexGen. I can copy over the error message here if you'd like.
Great mod. Thank you for your dedication to us gamers and your generosity.
Thank you for the kind words, I cannot express how much that means to me :) And for reporting the issue.
Thank you for the suggestion.
Edit: I'm not sure if it's player facing, but many of the notes are titled "Frotify" in xedit, not Fortify.
The effect itself works out of the box but the title (and description) of the recipes are static and would need a patch. IPM would be the way probably.
Anyway, update sent. Thank you for your suggestion!