Any chance to add the Warlock factions? Would be interesting to be able to sneak around in Fellglow or something undetected. Also maybe the Thalmor for Diplomatic Immunity.
Doing a Boxxy Morningwood playthrough and this seems perfect. Will adding the tome via cheat engine or something similar mess with the spell's function?
IKR lol.. Definitely would need some level restriction based on target creature/npcs or it's own 'experience' implementations.. And i still need more testing when after soulshifted, the npcs will or wouldn't recognize dragonborn as their factions. e.g : Bandits, Thalmors & Guilds.
So with that on my report list, Maybe you could include a more immersive way to cancel the soulshift if the disguise is discovered. For example, low-level soulshifting could have a blue-ish visual effect that high-level NPCs can easily spot. Players might need to soulshift while sneaking and without any witnesses around, which is considered as crime at the first place. With that risk, There could also be benefits, like receiving discounts from merchants in Whiterun if you soulshift into one of the companions. However, there's a catch. The NPC you're targeting (let's say Vilkas) could become hostile towards the player for a few days, or even worse, the companions became hostile if they witness the transformation. This could add a new layer of complexity to the mod, potentially creating a standalone gameplay or quest.
I know this might make things more complex than what you originally planned for the mods, Just some ideas to consider, even though I'm not sure if it would require heavy scripting or affect the game's performance, it's just my personal suggestions. :') Thanks again for the mods.
Hello author of ISRELEY, this spell mod is very satisfying, but it also reminds me of a spell that seems to be the same. I remember that avebrave spell mod contains a spell called [Abyss Puppeteer], which is similar to a certain spell.A way to occupy other people's minds and follow the caster's wishes?With low mana consumption, you can also use potions and enchantments to enhance illusions to increase their duration. Will this duplicate your spells?
Um no this will not duplicate my spell, and the spell you’re describing sounds like it may have some similarities but my mod isn’t “puppeteering” their bodies it’s essentially “taking their soul” and changing the players appearance to it. Hope that clears up some things :)
This mod would come in extremely useful when doing the mission where the Dragonborn infiltrates the Thalmor Embassy... At least it would, if the spell lasted longer than 9 whole minutes. Other than that, this mod is a brilliant idea. Also, when you say "9 minutes", are you talking about in-game minutes, or actual real-world minutes? That definitely makes a difference.
Hi, yes the 9 minutes is real life time, I would have made it longer but seeing as the method of dispelling is waiting 3 in game hours I didn’t want the wait to be any longer. Hope you enjoy anyhow!
15 comments
Grats for the mod's release!! Here's some short showcase :
If you don't mind, i have several suggestion that you may or mayn't have already think of.
And i still need more testing when after soulshifted, the npcs will or wouldn't recognize dragonborn as their factions. e.g : Bandits, Thalmors & Guilds.
So with that on my report list, Maybe you could include a more immersive way to cancel the soulshift if the disguise is discovered. For example, low-level soulshifting could have a blue-ish visual effect that high-level NPCs can easily spot. Players might need to soulshift while sneaking and without any witnesses around, which is considered as crime at the first place. With that risk, There could also be benefits, like receiving discounts from merchants in Whiterun if you soulshift into one of the companions. However, there's a catch. The NPC you're targeting (let's say Vilkas) could become hostile towards the player for a few days, or even worse, the companions became hostile if they witness the transformation. This could add a new layer of complexity to the mod, potentially creating a standalone gameplay or quest.
I know this might make things more complex than what you originally planned for the mods, Just some ideas to consider, even though I'm not sure if it would require heavy scripting or affect the game's performance, it's just my personal suggestions. :') Thanks again for the mods.