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wankingSkeever

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wSkeever

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105 comments

  1. wSkeever
    wSkeever
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    To update Dynamic Persistent Forms to the 2.21, make sure no player or NPCs are affected by custom spells, disable Dynamic Persistent Forms, make a new save, update Dynamic Persistent Forms and reenable it, then you can continue playing on your old save, but you'll need to remake the custom spells.

    2.21 and versions going forward should not break when your load order changes.
  2. nikitashushkin
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    I've come to notice that the "beeg flames" spell in the images gallery is a novice spell with UNHOLY magnitude, and the fact that its novice makes a perk(intuitive magic) from ordinator/ or in my case vokriinator black make it completely free removing the downside of having an insane price for such power. Is there a way to make every spell you make count as at least adept?
  3. ChillFlexington
    ChillFlexington
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    It seems like something went wrong.
    The MCM looks broken, without text. And spell creation doesn't work.
    Example
    1. wSkeever
      wSkeever
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      This is user error: requirements not installed properly
    2. ChillFlexington
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      Thank you! Re-check everything one more time and find overrided files. Now mod works fine!
    3. Eldar666
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      Apologies, I have this exact problem as well...I have spent the last 2 hours double -triple checking the requirements (i have even installed the required files for version 1.0 spellcrafting for SKSE just to be sure), i have made clean saves and even a new game....nothing...the game still shows the same broken MCM window as per the original poster.

      Could i kindly ask how it was solved? It may be above my paygrade as i haven't found any solution….could it be some weird conflict on load order?

      Thanks!
    4. Eldar666
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      Well...somwhow the power of perseverance prevailed....not sure what i did but now everything is working and i didnàt touch any of the plug in...simply kept reloading until it worked. 

      Weird
  4. I double checked to see if I had all the requirements active and my issue still persists.
    I can craft any spell but it is completely redundant. I only get the option to change magnitude or duration, and it is always at it's max.
    Is this intended? What can I do to alter more?
    1. wSkeever
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      From mod description:
      Scale spells with your magical skill.

      And if you don't like the scaling:
      Configure scaling. Make it as linear or exponential as you want.

  5. Aequdsama
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    Cant seem to craft any conjuration spell. Even if i change name, it gives me that "name is similar to the original spell". I guess its because it just renames the spell, but does not rename the entity that it summons
  6. almightyk
    almightyk
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    How well does the Magicka cost balance out compared to similar existing spells?
  7. Miraak49
    Miraak49
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    Do you plan to add an option to edit the area of spells that support it ?
  8. DimitriDark
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    Would these conflicts lead to any issues for SOS Crafting 2 or NFF, as far as you can tell?

    Spoiler:  
    Show
    1. wSkeever
      wSkeever
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      Read description
    2. DimitriDark
      DimitriDark
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      Ah, I am indeed illiterate. Thanks.
  9. nb77
    nb77
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    all spells i tried seem to be working fine, except runes, it's not scaling properly,
    base spell, costs 6 (cost reduction) and does 50 plus perks, the custom one costs 67 and does 3 points less damage.
  10. Shmool1e
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    Hi, Skeewer! Can i make spell sustained (with cost of manapool оr manaregen) with this mod? It would be realy cool.
    1. megachill7
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      Try this mod for maintained magic
      https://www.nexusmods.com/skyrimspecialedition/mods/114983
  11. MasterAskarus
    MasterAskarus
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    This is awesome. I guess there won't be a version that is fully controller friendly and does not require any text input?