I've come to notice that the "beeg flames" spell in the images gallery is a novice spell with UNHOLY magnitude, and the fact that its novice makes a perk(intuitive magic) from ordinator/ or in my case vokriinator black make it completely free removing the downside of having an insane price for such power. Is there a way to make every spell you make count as at least adept?
Apologies, I have this exact problem as well...I have spent the last 2 hours double -triple checking the requirements (i have even installed the required files for version 1.0 spellcrafting for SKSE just to be sure), i have made clean saves and even a new game....nothing...the game still shows the same broken MCM window as per the original poster.
Could i kindly ask how it was solved? It may be above my paygrade as i haven't found any solution….could it be some weird conflict on load order?
Well...somwhow the power of perseverance prevailed....not sure what i did but now everything is working and i didnàt touch any of the plug in...simply kept reloading until it worked.
I double checked to see if I had all the requirements active and my issue still persists. I can craft any spell but it is completely redundant. I only get the option to change magnitude or duration, and it is always at it's max. Is this intended? What can I do to alter more?
Cant seem to craft any conjuration spell. Even if i change name, it gives me that "name is similar to the original spell". I guess its because it just renames the spell, but does not rename the entity that it summons
all spells i tried seem to be working fine, except runes, it's not scaling properly, base spell, costs 6 (cost reduction) and does 50 plus perks, the custom one costs 67 and does 3 points less damage.
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2.21 and versions going forward should not break when your load order changes.
The MCM looks broken, without text. And spell creation doesn't work.
Example
Could i kindly ask how it was solved? It may be above my paygrade as i haven't found any solution….could it be some weird conflict on load order?
Thanks!
Weird
I can craft any spell but it is completely redundant. I only get the option to change magnitude or duration, and it is always at it's max.
Is this intended? What can I do to alter more?
And if you don't like the scaling:
base spell, costs 6 (cost reduction) and does 50 plus perks, the custom one costs 67 and does 3 points less damage.
https://www.nexusmods.com/skyrimspecialedition/mods/114983