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MaskedRPGFan

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MaskedRPGFan

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7 comments

  1. MaskedRPGFan
    MaskedRPGFan
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  2. oryaj
    oryaj
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    "Hi, a question unrelated to this mod. Is it possible for you to create an MCM for More Bandit Camps to deactivate the camps through it?"
    1. Arronic49
      Arronic49
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      would love to see one too for I'm Glad You're Here bc that one is a pain to configure each game
  3. RavenKZP
    RavenKZP
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    Wow. Thank you man for this!
    I'm pleased!
    Will definitely use fix for official mod page
    Can you explain who and what's fixed?
    I was reusing same solution for all my mods with MCM so I'm sure all of them will need a fix, and I would like to do it
    1. MaskedRPGFan
      MaskedRPGFan
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      Hi :)

      A private message with an explanation has been sent.
  4. Sasquatch678
    Sasquatch678
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    I am confused what the two optional files are for
    1. MaskedRPGFan
      MaskedRPGFan
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      First, will change sliders range to set minimal value to 0. You can use it instead of main one if you want to have wide range of values available. I did it on request, because base mod have sliders values set from specific range, not from 0.

      The second file is a fix for esp, MCM Quest has a bug that will not let SkyUI call MCM during game load.
  5. thehurtbear
    thehurtbear
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    Exactly what I needed. Got tired of putting the sliders to the left each test run lol

    Thanks!