Skyrim Special Edition

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Magnet_Sphere

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magnet55sphere

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About this mod

Adds a new room in Blackreach, with a Falmer Chief, guarding items

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My first commission mod, made for C҉O҉S҉M҉I҉C҉H҉O҉R҉R҉O҉R҉

Added a new animated Dwarven WarHammer, and a few new spells, all guarded by a Falmer Chief in the depths of Blackreach.

A little bit about the creation of this mod:
Cosmic's playthroughs always, ALWAYS include "Clockwork" and I don't blame him, it is a great mod!
He initially wanted me to add this item to a certain someone in that mod, but I told him that I am uncomfortable editing other peoples work, so after a bit of discussion, we settled on this.
I wanted to keep it based off that mod still, so I did my best making it lore friendly to it. 

The Items are guarded by a Falmer Chief

In the lore of this mod, the Dwemer (before they vanished obviously) had stored several tomes and a weapon to be transported to the Sickness Ward after the battle of Red Mountain was over. Unfortunately, some things happened, and this plan faded along with them. Over time, the Lexicon holding the information from the tomes had gotten corrupted, and started leaking. The Falmer Chief living there was unknowingly absorbing this information and hence learned the spells for himself.

You can find the entrance to the Abyssal Chamber in Blackreach, under the dwarven sun. There was some debris in front of an unused door, I removed it and added a load door. In doing so, this mod will clash with any other mods that did the same thing in that same location.