Skyrim Special Edition
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Kaylo

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kaylo

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About this mod

Adds conditions to the Candlelight spell, disabling the magic effect (but continuing the spell duration) while sneaking.

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Permissions and credits
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Requiem SE Tweaks - Conditional Candlelight
for ogerboss'
Requiem - The Roleplaying Overhaul v5.0.0
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ESL Flagged. Works on all Requiem versions past v4.0.0

Candlelight. Cast it and you can see! Hooray! Then something notices you. You frantically try and toggle it off, but too slow. Now a vampire ate you. How sad for you. Well now all you need to do is sneak, and the effect disappears. Stand up, and it reappears. Easy-peasy. 

I meant to upload this years ago (literally like 2.5 years ago). But you know how it is; you play, you get bored, and you come back years later.

(What This Mod Does)
Requiem - Conditional Candlelight:

Adds conditions to the Candlelight spell that disables the magic effect while sneaking (Does not dismiss the spell! The spell duration is unchanged, only the magic effect is disabled). So the spell duration will continue as normal, but it will cast no light while sneaking. Stand up, and the light will reappear. This means you can leave Candlelight running indefinitely while in a dungeon without alerting enemies.

Compatible with any mods that modify this spell's color or whatever, as the magic effect itself is untouched - only the spell has been edited.

Does not require re-running the Reqtificator.

Tangent: One thing I was considering is a mod for Darkvision that would complement changes to Candlelight, adding conditions to detect if Candlelight's magic effect is active on the player, and disable Darkvision when it is (and vice versa). So effectively you'd have both Candlelight and Darkvision active, Darkvision's effect would be disabled and you'd use Candlelight to see normally, but when you crouch Candlelight is disabled and Darkvision's effect activates. Stand up, and Darkvision disables while Candlelight activates. Due to the conditions, these effects would only play off of each other while you have both effects active, so Darkvision would work normally all the time if you don't cast Candlelight. If that was confusing, the TL/DR: Cast both Darkvision and Candlelight, Darkvision works while sneaking and Candlelight when not sneaking.

Problem is, there are lots of other nightvision effects and some mod-specific ones don't use the same magic effect. So if I release a mod with conditions on both these spells, it'd probably affect 75-90% of night vision mods, but not all of them. Not sure if it's worth the trouble if everyone uses different versions of night vision spells/abilities. Let me know if this would be useful or not.