This page was last updated on 04 December 2023, 11:26AM
Changelogs
Version 2.11
Fixed supernova sun caused by one of the ENB binaries update.
Disabled Sunrays shader by Adys in exchange for ENB's Sunrays shader which has much better behaviour.
Tweaked SSS a tiny bit for outdoors, decreased emisive value and increased saturation.
Version 2.10
- Enabled per-weather support (you need ENB Helper installed for this)
Per-weather support includes specific fixes for certain weathers and wetnes during rain
- Adjusted color correction
- Adjusted bloom
- Added imagespace support which means night-eye is now working among other effects
- Fixed high intensity godrays caused by one of the recent ENB binaries update
- Included Adyss shader pack
- Enabled volumetric rays from ENB
- Other modifications I forgot
Version 2.02
Enabled several shader effects such as Cloud Shadows, Distant Shadows, etc...
Tweaked Procedural Sun in order to look slightly better when you look straight at the sun.
Slightly tweaked Subsurface Scattering and Specular on characters to make better use of the character specular that was recently fixed.
Version 2.01
- Lowered saturation for skintones, now it should look more natural instead of firey red-orange.
Version 2.0
Major overhaul, with a strong emphasis on shading and colors. Unlike the previous version, this uses almost all the newer effects from ENB so that shading looks good, colors are vibrant, characters look nice at all times, bloom is nicer.
However, your dog will look the same. It's unfortunate, but that's life.