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Chimbellda

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chimbellda

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  1. chimbellda
    chimbellda
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    Version 1.2 is out! Added a playable moveset.
    Version 1.1 No appearance patch needed and You can now disable the gargoyle.
    Check the mod description and changelog for details.

  2. naChooey
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    I made a different version of the mod here. Compatible with everything, no patching for replacers needed. But I'm only going to support SkyPatcher. Also it doesn't work in VR. SkyPatcher is now compatible with VR.
  3. oldschool97
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    summoned gargoyle aggros either both of serana and the player sometimes especially if serana uses that blood cloak. the gargoyles just ended up as enemies for some reason. anyway to solve this? i also have the black book companion insight but they still get damaged and aggro'd
    1. chimbellda
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      I cannot find any solution at the moment. In the meantime, you can disable it via fomod if it causes too much annoyance.
  4. magestays1
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    Do you know why Recruitable Valerica - Wrath of a Mother is incompatible with this mod?
    1. chimbellda
      chimbellda
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      I don't
  5. th3toadd
    th3toadd
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    is this incompatible with Animation Motion Fix? Seems like many of the teleport/lunge moves Serana uses are missing the NPCs she's fighting now, and by miss I mean she completely overshoots her target with these moves. Anyone else experiencing this or is it just on my end?

    edit: tested a few times now, animation motion fix causes the majority of Seranas moves to just miss, she will overshoot the target going behind them and just missing completely. gonna have to turn that mod off for now
    1. dammoraes
      dammoraes
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      This is not good, I reinstalled the mod because she simply stopped using the sword and was using that ice magic again, then I came to look in the comments to see if it happened to anyone else and I saw your comment talking about this animation mod that I installed yesterday just when she stopped fighting, I'll confirm now by entering the game after reinstalling and I'll come back to say what happened.
    2. dammoraes
      dammoraes
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      Yes, you are right, the animation mod makes her pass through the enemy, but my problem is bigger than yours, she is no longer giving priority to the sword even after uninstalling the mod, she only pulls the sword if the enemy is next to her, if she is far away she uses the ice spear :/
    3. chimbellda
      chimbellda
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      try waiting for 24 hours for my spell removal script to trigger
    4. chimbellda
      chimbellda
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      I'll see what I can do about AMF. It should be the issue with magnetism thingy.
  6. ByAhri
    ByAhri
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    can i use it if i have bfco instead?
    1. chimbellda
      chimbellda
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      not sure. I've never used bfco
    2. th3toadd
      th3toadd
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      I have BFCO and it works, I used the converter to convert the files to BFCO. Although very rarely Serana goes into a t-pose and I have to bash her to reset her. Not sure if it's because of BFCO or another animation mod conflicting
    3. pyrosquiddy
      pyrosquiddy
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      Do you still need SCAR if you are using BFCO since it already gives NPC's the ability to combo attacks?
    4. th3toadd
      th3toadd
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      https://github.com/SkyHorizon3/SCAR/releases 
      I'm using BFCO + the latest version of SCAR on github. Not sure about your question in relation to this mods requirements but I need SCAR for other mods I'm running 
  7. gkgals
    gkgals
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    마나 소모량을 바꾸는 방법 ?
    1. chimbellda
      chimbellda
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      ?
    2. gkgals
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      플레이어 동작 세트에서 일부 동작의 마나 비용을 늘리고 싶은데, 어떻게 해야 하나요?
    3. chimbellda
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      There are 2 things that you gotta do.

      1. Change the magicka requirement in config.json or do it in OAR Editor because I tie the magicka usage to the moveset not the spell itself.
      2. Change the magicka requirement & mana consumption of the payload interpreter which is this file Daughter of Coldharbor.ini 
    4. gkgals
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      That's helpful, thank you.
  8. unknownmf07
    unknownmf07
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    For anyone wondering, this mod works just fine with Skyrim AE 1.6.1170 (meaning it should also work with any previous AE version as well), just finished testing right now. The only additional requirement is SCAR AE Support, also make sure to install AMR and MCO Universal Support which are requirements for Attack - MCO|ADXP.
  9. TheOneKayaus
    TheOneKayaus
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    This may be a silly question but is SCAR an absolute necessity for this Moveset to work? I've been reading in the Mod's Comments that it doesn't seem to play nice as Opponents would just spam attacks without stopping. I'm also seeing that Nemesis is "required" (I say this loosely) for SCAR, yet that too has also been wreaking havoc lately and most say to move onto OAR instead, which I have coupled with FNIS. Everything else seems to work fine, but this Moveset would be perfect for my kind of Playthrough IF Nemesis and SCAR aren't required with what I already have.
    1. chimbellda
      chimbellda
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      SCAR is absolutely necessary.

      Moreover, for those who say SCAR causes NPCs to attack indefinitely, that is because the moveset they’re using is annotated that way. IMO good npc moveset should have a stopping point.
  10. unknownmf07
    unknownmf07
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    Hello chimbellda,

    I'm customizing a few things with xEdit and I want to set conditions to the spells that have health absorption effects. I can see that you're using the config.json files to set up the abilities behavior through OAR and I understand the logic... however I don't have experience using DAR/OAR and I'm not sure how to write new conditions correctly, could you point me in the right direction?
    1. chimbellda
      chimbellda
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      Sure, what do you want your new condition to be?
    2. unknownmf07
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      I want the absorption spells/abilities to be usable only if the caster's health is bellow a certain level, for example: Vampire Drain not to be used until health drops under 75 percent.

      In xEdit it would look something like this:
      Spoiler:  
      Show

      Condition {
      CTDA {
      Type:Less than,
      Comparison Value:0.750000,
      Function:GetActorValuePercent,
      Actor Value: Health,
      Run on:  Subject
      }
      }
      

      However I'm not sure that setting it up in xEdit would do anything, or behave in the intended manner in this particular case, given that your mod is designed to handle the spell/ability conditions through SKSE/OAR.

      Thank you for taking the time to help me.
    3. chimbellda
      chimbellda
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      Your logic is correct, we just have to translate it to OAR.

      It will be something this
      Spoiler:  
      Show
      {
                  "condition": "CompareValues",
                  "requiredVersion": "1.0.0.0",
                  "Value A": {
                      "actorValue": 24,//actorValue = 24 = health
                      "actorValueType": "Percentage"
                  },
                  "Comparison": "<",
                  "Value B": {
                      "value": 0.75
                  }
              }


      Next, add the json block above to config.json in this directory 
      ~\Daughter of Coldharbour - Serana l Valerica Moveset\meshes\actors\character\animations\OpenAnimationReplacer\Daughter of Coldharbour - Moveset\08 DoC - Drain Life Proj

      The final result should be something like this
      Spoiler:  
      Show
      {
          "name": "DoC - Drain Life Projectile",
          "priority": 97000008,
          "conditions": [
              {
                  "condition": "OR",
                  "requiredVersion": "1.0.0.0",
                  "Conditions": [
                      {
                          "condition": "IsEquippedType",
                          "requiredVersion": "1.0.0.0",
                          "Type": {
                              "value": 1.0
                          },
                          "Left hand": false
                      },
                      {
                          "condition": "IsEquippedType",
                          "requiredVersion": "1.0.0.0",
                          "Type": {
                              "value": 2.0
                          },
                          "Left hand": false
                      }
                  ]
              },
              {
                  "condition": "OR",
                  "requiredVersion": "1.0.0.0",
                  "Conditions": [
                      {
                          "condition": "IsActorBase",
                          "requiredVersion": "1.0.0.0",
                          "Actor base": {
                              "pluginName": "Dawnguard.esm",
                              "formID": "3B8B"
                          }
                      },
                      {
                          "condition": "IsActorBase",
                          "requiredVersion": "1.0.0.0",
                          "Actor base": {
                              "pluginName": "Dawnguard.esm",
                              "formID": "2B6C"
                          }
                      }
                  ]
              },
              {
                  "condition": "CompareValues",
                  "requiredVersion": "1.0.0.0",
                  "negated": true,
                  "Value A": {
                      "actorValue": 25,
                      "actorValueType": "ActorValue"                
                  },
                  "Comparison": "<",
                  "Value B": {
                      "value": 50
                  }
              },
              {
                  "condition": "Random",
                  "requiredVersion": "2.3.0.0",
                  "State": {
                      "scope": "Local",
                      "shouldResetOnLoopOrEcho": true
                  },
                  "Minimum random value": {
                      "value": 0.0
                  },
                  "Maximum random value": {
                      "value": 1.0
                  },
                  "Comparison": "<",
                  "Numeric value": {
                      "value": 0.6
                  }
              },
      {
                  "condition": "CompareValues",
                  "requiredVersion": "1.0.0.0",
                  "Value A": {
                      "actorValue": 24,
                      "actorValueType": "Percentage"
                  },
                  "Comparison": "<",
                  "Value B": {
                      "value": 0.75
                  }
              }
          ]
      }


      Alternatively, you can use an in-game OAR editor to edit the condition. However, admittedly I prefer to edit the condition this way.
    4. unknownmf07
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      Thank you! This is exactly what I needed, and I think I may be getting the hang of it :)) I'm assuming that actorValue dictates which PC/NPC stat to target, as you pointed out 24 is Health stat, 25 is probably Magicka and different numbers would be other stats, if my assumptions are on the right track then the first condition in the file, the "IsEquippedType" should be checking if the equipped weapon is dagger or sword, while the "IsActorBase" condition underneath is probably constricting the use for only Serana and Valerica (I recognized their ID's), am I correct?  And one last questing if it's not too much, what is the purpose of the "Random" condition? is it a mechanic to trigger the spell at random, or something else?
       
      Thank you again for your help, much appreciated!
    5. chimbellda
      chimbellda
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      That’s right. Random is used here to emulate the attack variations.
  11. VRequim
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    nvm :)
  12. zys12349
    zys12349
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    Thanks for the work, can I get it to work by converting the action file to bfco? I'm sorry my English is not good.
    1. chimbellda
      chimbellda
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      It should work but I don’t use BFCO so I can’t guaranteed.