I just got the Ebony Blade for the first time and i was wondering why it doesn't use any Katana or Sword MCO movesets i have. Im glad to have found this. Thank you for this great moveset !
Thanks for the awesome move set! I was looking forever for one that wasn't too flashy yet well polished and unique! By the way, are you planning to make one for the one-handed katana as well?
Maybe it will...I have some ideas for the next work, including the animations of one-handed katana. although it won't be the first to be released next :)
How can I make patches for other mods? I really want to use this stuff with the hidden blades mod. Just adding the mod in the "_conditions.txt" didn't work.
thanks! also for some reason the lower hand is always off for me, like the grip isn't long enough and the character is gripping air and even when i use katana's with long handle the hand is too far to the left, so i dont know whats wrong
This error actually comes from the fact that the female character in the vanilla game uses a different skeleton than the male character, but uses the same set of animations (the female hand scale will be smaller).This causes all universal animations to have more or less similar errors :(
Sadly, no:(... But the KCF patch might be work out, as long as KCF's Katana keyword applies to it, or you can try adding it to the condition file manually :)
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It works, but the AI occasionally misses attack swings at close rage, I would guess that just base Skyrim though