I cant get this to work with the katana crafting Dai Kat mod, can I just go into the conditions for Dai kat and copy the animation conditions an paste them into your mod conditions ?
anyone tell me how to get the animations to work with bfco? i already converted all of the animations to oar and bfco but the animations are not exactly working
I installed the mod, ran nemesis and all of that. When I attack, my character does the animations, but they don't move forward when I am attacking like in the video. I'm just stuck in place. Would there be any other mod causing that issue?
I have tried for the last hour to get these animations to work with the Flowering Katana mod. I stared at the DAR description, and followed it accordingly, but I just can't get them to work together... Yes, the Flowering Katana is actually a nodachi, but the mod creator calls it a "katana". Maybe I actually don't know where the FormID is for the weapon. I even looked at the Iron Dagger in xEdit, and it matched what was shown as an example on the DAR page, so I ASSUMED I had it right.
This is what I entered in the conditions folder: IsEquippedRight("K_Flowering_Katana.esp" | 0x00001D63) OR
I also tried with just 8 digits, but neither work. I'm at a loss.
I converted this mod to OAR and then BFCO using the converter programs found on the Nexus, but for some reason, the animations are all super fast now... I just started using BFCO and never used MCO before, so this whole combat animation topic is completely new to me (apart from Verolevi's mods).
Any idea why this may be happening or how I could fix it?
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https://www.nexusmods.com/skyrimspecialedition/mods/51877
Maybe I actually don't know where the FormID is for the weapon. I even looked at the Iron Dagger in xEdit, and it matched what was shown as an example on the DAR page, so I ASSUMED I had it right.
This is what I entered in the conditions folder: IsEquippedRight("K_Flowering_Katana.esp" | 0x00001D63) OR
I also tried with just 8 digits, but neither work. I'm at a loss.
I just started using BFCO and never used MCO before, so this whole combat animation topic is completely new to me (apart from Verolevi's mods).
Any idea why this may be happening or how I could fix it?
Outstanding work!