Skyrim Special Edition
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Vector1886

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Vector1886

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76 comments

  1. Lindblum7
    Lindblum7
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    I just got the Ebony Blade for the first time and i was wondering why it doesn't use any Katana or Sword MCO movesets i have.  Im glad to have found this. Thank you for this great moveset !
  2. kent0417333
    kent0417333
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    This is good. We have many 1h quick katana moveset, but lack of some heavy 2h katana moveset.
  3. lazysunrise
    lazysunrise
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    Oh neat it looks a lot like For Honor's Kensei, just as advertised. Very cool.
  4. bamboot
    bamboot
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    Thanks for the awesome move set! I was looking forever for one that wasn't too flashy yet well polished and unique! By the way, are you planning to make one for the one-handed katana as well? 
    1. Vector1886
      Vector1886
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      Maybe it will...I have some ideas for the next work, including the animations of one-handed katana. although it won't be the first to be released next :)
  5. DarkingS66
    DarkingS66
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    whats the orange thingy in your body when you power attack
    1. Vector1886
      Vector1886
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      Just visual effects  (:
  6. harunpasa
    harunpasa
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    How can I make patches for other mods? I really want to use this stuff with the hidden blades mod. Just adding the mod in the  "_conditions.txt" didn't work.
    1. Vector1886
      Vector1886
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      You still need the ID or Keyword of the weapon to add to the condition file(like IsEquippedRight("Skyrim.esm" | 0x0EA29C) ) :)
    2. harunpasa
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      I did that still, but it is not working. Am I missing anything else?
    3. harunpasa
      harunpasa
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      Okay I have found the issue, the kcf line was missing from the conditions text, thanks for the help bro
  7. habel40
    habel40
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    nice
  8. I28142Y
    I28142Y
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    where's that armor from?
    1. Vector1886
      Vector1886
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    2. I28142Y
      I28142Y
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      thanks! also for some reason the lower hand is always off for me, like the grip isn't long enough and the character is gripping air and even when i use katana's with long handle the hand is too far to the left, so i dont know whats wrong
    3. Vector1886
      Vector1886
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      This error actually comes from the fact that the female character in the vanilla game uses a different skeleton than the male character, but uses the same set of animations (the female hand scale will be smaller).This causes all universal animations to have more or less similar errors :(
  9. Onelilmofo
    Onelilmofo
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    Does this work for Kaidan's Nodachi? would love to use this for him.
    1. Vector1886
      Vector1886
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      Sadly, no:(... But the KCF patch might be work out, as long as KCF's Katana keyword applies to it, or you can try adding it to the condition file manually :)
    2. Onelilmofo
      Onelilmofo
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      I tried it out...
      It works, but the AI occasionally misses attack swings at close rage, I would guess that just base Skyrim though
    3. pandapancakes37
      pandapancakes37
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      have you tried this mod https://www.nexusmods.com/skyrimspecialedition/mods/116809?tab=description
    4. Onelilmofo
      Onelilmofo
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      Thanks a lot, Ill give it look!
  10. harunpasa
    harunpasa
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    Deleted