This mod is now maintained by Farazon1234 and available here: Seeberg a Player Personnal Island
Once upon a time, an Old man discovered the existence of the Lost Harbour, where pirates keeped their treasures. The Old man asked a friend for a little help, as a mythic treasure was awaiting them. They eventually reached Seeberg, the "moutain on the sea". But it wasn't such a mountain. Pirates left decades before, replaced by bandits. Could you find the remnants of the Old man? (hum, very easy) and access the Lost Harbour to find the treasure chest?
Can you enter in the bandit stronghold before receiving an arrow to the knee?
No story, only a few notes to find.
Seeberg is a very small world about 150x200m, made to test things before crafting a bigger world. the main purpose was to test a drawbridge and LOD generation. I was planning to include home made music, but couldn't figure how to use sound triggers to play music at precise moments/locations instead of cell/region triggered.
Seeberg can be reached by a portal located on a small island on Illinata Lake, near Lakeview Manor. There's a fort with a closed drawing bridge. Must find a note with a riddle to open it. The fort have smithing and cooking station. Featuring Salma - a non functionnal NPC, and a bunch of bandits.
Now working on a piratesque big map of 3.2x3.4km: Lost Land.
Seebergwill should not maybe be updated.
LOD generation partially functionning.
Navmeshed - I hate Navmesh.
Better result with:
Simply Bigger Trees
File contain .esp and LOD files. Install with Mod Organizer or NMM (NMM not tested)
Please report bugs
Once upon a time, an Old man discovered the existence of the Lost Harbour, where pirates keeped their treasures. The Old man asked a friend for a little help, as a mythic treasure was awaiting them. They eventually reached Seeberg, the "moutain on the sea". But it wasn't such a mountain. Pirates left decades before, replaced by bandits. Could you find the remnants of the Old man? (hum, very easy) and access the Lost Harbour to find the treasure chest?
Can you enter in the bandit stronghold before receiving an arrow to the knee?
No story, only a few notes to find.
Seeberg is a very small world about 150x200m, made to test things before crafting a bigger world. the main purpose was to test a drawbridge and LOD generation. I was planning to include home made music, but couldn't figure how to use sound triggers to play music at precise moments/locations instead of cell/region triggered.
Seeberg can be reached by a portal located on a small island on Illinata Lake, near Lakeview Manor. There's a fort with a closed drawing bridge. Must find a note with a riddle to open it. The fort have smithing and cooking station. Featuring Salma - a non functionnal NPC, and a bunch of bandits.
Now working on a piratesque big map of 3.2x3.4km: Lost Land.
Seeberg
LOD generation partially functionning.
Navmeshed - I hate Navmesh.
Better result with:
Simply Bigger Trees
File contain .esp and LOD files. Install with Mod Organizer or NMM (NMM not tested)
Please report bugs