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Treshcore

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Treshcore

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About this mod

A modular mod which adds a spell shop to Falkreath, a blacksmith to Morthal and some additions to Winterhold Hold.

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Permissions and credits
Long story short, I think that small hold capitals, such as Dawnstar, Falkreath, Morthal, as well as Winterhold as a hold due to it's destroyed condition, should provide necessary services for people and, most importantly, for player. I searched for some mods to fill the gaps in shops and services in these places. While I found some needed mods which I will later mention in recommendations, I didn't find everything. So, I made needed, but lacking mods myself and for my personal vision: kept them totally vanilla-friendly, with zero new assets and with no requirements. It's my first "big" mod, but I think I searched longer than was making it...

In total, this mod adds three shops and expands selling items of one vanilla vendor:
  • Falkreath, due to the lack of court wizard by it's jarl, now has a spell shop, right behind Jarl's longhouse.
  • Morthal has a blacksmith now with full equipment, who you will find if you cross the bridge. (Just how many mods use this place, really?)
  • Whistling Mine, which is in Winterhold Hold, now has apothecary, which placement I find quite logical because of injuries mine workers can get, as well as adventurers who decided to find adventures in this snowy desert. Why not in Winterhold itself? I didn't want to make it too crowded with buildings.
  • Maybe the strangest addition: now, Birna sells spells in her shop in Winterhold, as well as has arcane enchanter under stairs. Why did I add it, considering that there is whole magical college nearby? For roleplay purposes: if you have mods which allow you to bypass the College joining during the Main Quest, it's logical so you wouldn't use their services as well. Also, some people remember about Nelacar, who also sells spells... but only if you choose his side in some quest. So yeah, mostly, this addition is for consistency.
All the services have a separate .esp, so you can choose whatever you want.

Compatibility
Since I was making it for vanilla vision of Skyrim, I wouldn't expect these mods to be compatible with Cities of the North, JK's, The Great Cities and other overhauls. I can say for sure that:
  • Falkreath spell shop is compatible with Arthmoor's Falkreath.
  • Morthal's blacksmith is NOT compatible with anything changing the area behind the bridge.
  • Whistling Mine apothecary is compatible with Settlements Expanded and Arthmoor's Whistling Mine.
Vision and recommendations
As I said it, these mods are made to fill the gaps in services, so if you want to have these towns as I see them, please take a look on these mods:

Guess, that's all I need to say about the mod. Check it out, report bugs and share your recommendations. Hope you enjoy it!