About this mod
A modular mod which adds a spell shop to Falkreath, a blacksmith to Morthal and some additions to Winterhold Hold.
- Requirements
- Permissions and credits
In total, this mod adds three shops and expands selling items of one vanilla vendor:
- Falkreath, due to the lack of court wizard by it's jarl, now has a spell shop, right behind Jarl's longhouse.
- Morthal has a blacksmith now with full equipment, who you will find if you cross the bridge. (Just how many mods use this place, really?)
- Whistling Mine, which is in Winterhold Hold, now has apothecary, which placement I find quite logical because of injuries mine workers can get, as well as adventurers who decided to find adventures in this snowy desert. Why not in Winterhold itself? I didn't want to make it too crowded with buildings.
- Maybe the strangest addition: now, Birna sells spells in her shop in Winterhold, as well as has arcane enchanter under stairs. Why did I add it, considering that there is whole magical college nearby? For roleplay purposes: if you have mods which allow you to bypass the College joining during the Main Quest, it's logical so you wouldn't use their services as well. Also, some people remember about Nelacar, who also sells spells... but only if you choose his side in some quest. So yeah, mostly, this addition is for consistency.
Compatibility
Since I was making it for vanilla vision of Skyrim, I wouldn't expect these mods to be compatible with Cities of the North, JK's, The Great Cities and other overhauls. I can say for sure that:
- Falkreath spell shop is compatible with Arthmoor's Falkreath.
- Morthal's blacksmith is NOT compatible with anything changing the area behind the bridge.
- Whistling Mine apothecary is compatible with Settlements Expanded and Arthmoor's Whistling Mine.
As I said it, these mods are made to fill the gaps in services, so if you want to have these towns as I see them, please take a look on these mods:
- Settlements Expanded and Arthmoor's Whistling Mine make a definitive look for this location for me, giving more life to quite a lifeless Winterhold hold with a blacksmith and an inn.
- Morthal Where's Wares adds a good and simple general goods store to Morthal.
- Dawnstar - The Hawking Horker adds the only lacking service in this city - a general store, so that's why I didn't cover this place in my mod.
Guess, that's all I need to say about the mod. Check it out, report bugs and share your recommendations. Hope you enjoy it!