Skyrim Special Edition
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Deadblot2

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Ethnet

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About this mod

Ever wanted the Immersive mod from HothTrooper in Special Edition? I got you!

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THIS MOD IS NOT NEEDED ANY MORE! You can find the real version here. Thank you everyone who's used this guide, it was a pleasure to help while Hoth was having his modding break. Thanks for all the support!

- Blot





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This is not a mod, it is a guide on how to port one!

(I could not upload this as a file, due to permissions and such. Some mod authors have disappeared completely off the Nexus or have quit modding completely, I doubt an official IW patch will come soon.)

   Hi there! Did you ever think Skyrim was missing weapon classes and variety? Did you want that in Special Edition like Oldrim did with Immersive Weapons? I got a magic guide that works! I used to use this mod here, but I soon figured out it was kind of buggy and weapons did not appear in leveled lists and enemies. I waited. Nothing. No Immersive Weapons. So I decided,"Hey. If you want something done right, do it yourself." So bam. This guide appeared. It contains ALL THE FEATURES Immersive Weapons does. (Other than a MCM menu duh, did IW even have one? Idk, been awhile since 2011 edition) What are those you ask? Here:

- Fully optimized for SE
-Weapons do appear on enemies and leveled lists (some bandits will carry quarter staffs, nordic war picks, etc)
- Weapons can be crafted at any forge with the appropriate Smithing skill
- Minimal bugs (I hope, no CTD's or weird stuff so far at 56 hrs.)

Note: The Dwarven Control Rod will be removed because it will cause CTD's. Unfortunately I cannot help this, if someone can figure it out, good for you. Share it in a post or something. Long swords used to have bugged sheathes, that was fixed in the latest version of NIF. That’s why it’s most important to download the latest version!

Before we start, it is absolutely necessary to download these programs:

Skyrim Special Edition NIF Optimizer (Please please PLEASE make sure you install the latest version, otherwise your longswords will be bugged!):i


Bethesda Archive Extracter (BAE):



and finally, The Skyrim SE Creation Kit, this is the launcher for it. Sign in or create an account. See that 'Launcher' tab on the top left? Yeah, grab that and keep it for later:



Got the programs? Good. Here we go...

Porting the mod
Please, follow these steps carefully! The number one cause for problems are steps missed or done wrong so please, read carefully!!! There might be lots of steps, but I assure you most of them are for newer modders. Stay with me guys! I tried to compress this and make it as easy to follow as I could.These are the steps I found to be easiest, if there are alternative ways feel free to share them with one another.

1.) Make your way to the Immersive Weapons page on the old Skyrim Nexus. Here's a link for your convenience: Immersive weapons

2.) The link should have taken you to 'files' tab of the mod, if not, simply click the files tab under the Mods mini screenshots.

3.) Go down to the immersive weapons file, the one with the YT video attached and has a size of 300,000+kb. It should be version 1.5. Downloading the other versions will result in bugs and incompatibilities. I can't help you then.

4.) Hit "Download Manually" THIS IS EXETREMELY IMPORTANT!!! Do not click download with Manager, we do not want to work from NMM.

5.) Wait. Yeah I know it's a big ass file downloading through your browser. Yay

6.) Once it's finished, export it to your Desktop (I find it easier to work with the file on here)

7.) Export all the files into a temporary folder you can work with. Or use Winrar or 7zip to Unzip the archive onto your desktop.

8.) Delete the archive. It is no longer needed.

9.) Your temporary folder should on your desktop now.

10.) Open BAE. 

11.) Create another folder on your Desktop and name it "Immersive Weapons BSA" or something of the sort, just make sure you remember it.

12.) In your old temporary folder, there should be a file named "Immersive Weapons.bsa". Drag that into BAE where it says to drag archives. IT IS VERY IMPORTANT YOU CAN SEE FILE EXTENSIONS! We want the bsa in there, not the esp!! If you don't see those at the end of your files, there are guides here:

Windows 10/8/7: Go here

13.) Once the bsa has been dragged, you should see it as a single file checked in BAE. On the bottom right corner, hit extract. Find your bsa folder from before and extract the bsa into that folder. Close BAE.

14.) Open SSE NIF. Hit 'browse'. Find the bsa folder and click on it. Hit 'select folder'. SSE NIF now has folder selected and is ready to optimize it. Leave everything that's checked checked and unchecked unchecked. Hit the big 'Optimize' button at the bottom of the executable.

15.) Let it do its thing and wait for the loading bar to say 'Ready!'. After that, close the program, the files are now optimized and ready to be used in the Special Edition.


Take a moment. We're getting there.

16.) Go to the Bethesda dot net launcher you downloaded earlier. Create an account or sign in if you already have one. You should see some logos on the left side of the screen on the left once you've signed in, click on the grey creation kit logo. The other one is for Fallout, we don't want that one (Oh really???). The description should say "REQUIRES THE PC EDITION OF SKYRIM SPECIAL EDITION" or something like that. Press install, it shouldn't take too long. When it's done, hit play. If it pops up with some installers, let them go. They are needed for the program to work as intended. For those of you who've never used this program before, you may be a little overwhelmed at the stuff that pops on the screen. Just follow the rest of the steps, and you'll be fine.

17.) Minimize everything from the Kit temporarily. Navigate to Skyrim SE's data folder, then in a separate window open your temporary folder with the bsa and the esp. Drag the esp to the data folder, activate it, then close both windows.

18.) On the main Creation Kit window (the one with a grey background) go up to 'File'. Then select 'Data...'. In the Master Files/Plugins section of the window, scroll down until you get to "Immersive Weapons.esp". If you can't find that and your sure it's not there, you missed the last step. Check the esp and click activate then close the data window if it stays open. A loading bar should appear.

19.) Don't panic because your gonna get some errors. Simply press "Yes to all" when each appear. Wait for the CK to complete getting the files.

20.) You know it's done when the loading bar disappears and a warnings tab shows up. Hit clear on the warnings tab and close that sucker. Its not needed and will clutter your work space even more than it already is.

21.) In the object window um... window go to the Filter. Search 'controlrod'. Five entries should appear. Highlight them all, right click, and click delete. On every window that appears press yes until the 'count' column on all the assets say '0*D'. If your wondering why we are doing this, read the note on the top of this page.

22.) Click save under files. If more errors appear, just hit Yes to all again.

23.) Completely close the Creation Kit. Navigate to your data folder once again and drag Immersive Weapons.esp out of the data folder completely and on to your desktop.

24.) Create one last folder and name it ImmersiveWeaponsSE. This is purely optional but this is going to be the name of our new mod.

25.) Navigate to your bsa folder and drag all those files into your desktop with the esp. (You can now delete the temporary folder and the bsa folder)

26.) Drag all the IW files on your desktop into the ImmersiveWeaponsSE folder.

27.) Select the folder and create it into a rar file using once again Winrar or 7zip.

28.) The file is now ready to be added as a mod. Using NMM (if your using other managers sorry, don't know if this is the same process) click the Green Plus button to add a mod by archive. Add the ImmersiveWeaponsSE.rar file into NMM so it can move it to its library.

29.) Activate the mod and in the Plugins tab of NMM make sure the Immersive Weapons esp is activated. Use LOOT to organize and place this file  in the correct spot in your loadorder (Optional, highly recommended).

30.) Launch SSE. Profit.


For those with the longswords sheath problem: Delete your version of SSE NIF optimizer. A new version has been released which fixes the problem where sheaths are on longswords even when taken out. Re-optimize the BSA folder and if you are still experiencing the issue, redo all the steps.


We’re done, whew. All that for one mod huh? Yeah, I know. Anyway, you should be testing it out now not reading this boring description. What? You don't know how you say? Simple. Spawn like 10 bandits. Look around for anyone carrying a IW weapon. Proof it's working properly! If you're getting some weird textures or no weapon appearances at all, something went wrong during the port. Try again. It's what this is here for. You could also go to a forge, select Iron, and if you see an "Iron Antique Sword" you're gonna realize that it's not Vanilla. You're welcome ;)

Thank you for reading this!!! Hope I didn't bore you too much

My other mods:
ADOF Enb effect


Looking for Immersive Armors port? Don't need it. It's already, SE'd.

Here, over here


10,000 imaginary bonus points for anyone that can count how many times I said "Immersive" in this guide, ah MxR would be proud.