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brojobs1

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Rebalances some stuff in EnaiRim for a Master/Legendary playthrough.

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Rebalances some stuff in EnaiRim/Vokriinator Black for a Master/Legendary playthrough. I play on Legendary with a bunch of hardcore mods and some pretty spicy perk distribution to enemies and there are some frustrating or unbalanced aspects from EnaiRim mods that I tweaked. Not much to see here now though, but I'll gradually add more stuff as I play through my modlist.

Only balances some stuff from Ordinator right now. Apocalypse's Avenging Wraith should be rebalanced too (it is way too OP early on), but you can do that in the MCM. These are moreso for players who distributed perks to enemies and are playing on higher difficulties.

All credits to EnaiSiaion for the original mods.

---ORDINATOR---

Conjuration:

A Plague Upon Thee:
If a reanimated undead is destroyed within 20 seconds, the attacker is stricken with a Daedric disease that deals 40 damage per second for 20
seconds. Those who have this perk are immune.

Old: 40 damage per second | 20 seconds
New: 10 damage per second | 20 seconds

Reason:
Too overpowered for the player when combined with spam low-health familiars. Nearly impossible to defend against in the early game before getting Ethereal or chugging max health potions.

Unleash Hell:
Conjured Daedra within 75 feet gain additional spells on a 30 second cooldown (Flame Atronach: fire explosion. Frost Atronach: reduced
armor/magic resistance curse. Storm Atronach: magnetic knockdown. Dremora: increased attack damage and movement speed).

Old: Flame Atronach Fire Explosion: 150 damage
New: Flame Atronach Fire Explosion: 50 damage

Reason:
Enemy conjurers can one shot ignoring line of sight on Legendary in the early game (600 damage). Too overpowered for the player late-game with weak Flame Atronachs.