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Old fire

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1oldfire

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34 comments

  1. Arcania01
    Arcania01
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    • 0 kudos
    Hi, cool mod. I installed all the requirements and it's working except when I am trying to do the air combo I immediately drop to the ground.

    Edit: fixed it by removing modern staggerlock. Thank you. What fireball mod are you using like in the final combo of NA+PA? Almost like a meteor
    Also no sound on the last fireball.
  2. WolfyArkhamBR
    WolfyArkhamBR
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    • 0 kudos
    I tried many times run my game with only this mod and the requirements, but it crashes every time.
  3. skyrimsasuke
    skyrimsasuke
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    • 32 kudos
    Would love it if someone converted it to OAR, I tried but got some weird results
  4. Waltjac7
    Waltjac7
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    This is a great mod. The combat was the only thing I liked in this FF, love to see you put more animations in there. If I opened this in SSSEEdit where could I find the sound of that scream when you power attack? It's been bothering me since my player uses Kratos voice. 
  5. abelyo
    abelyo
    • member
    • 17 kudos
    Reaaaaaaaaaally cool moveset! Only thing I dont like is that it takes a ring slot.
    1. Krypzyn
      Krypzyn
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      • 1 kudos
      Grab Jewelry Limiter gives you 5 rings slots and 3 necklace slots, can add more in the MCM
  6. ZarrarTheLegendary
    ZarrarTheLegendary
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    • 0 kudos
    kept crashing my game
  7. MoshiisaysDesuu
    MoshiisaysDesuu
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    • 0 kudos
    Armor mod for first gif?
  8. defronsack
    defronsack
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    Hi Sorry to ask this but it is impossible to acces SkyrimGuild.com for ADXTMCO. i have lot of stuff from here and paid on Patreon that i cant use without! If someone could message me to share MCO mod for personnal use it should be great! 
    1. hunthippie
      hunthippie
      • premium
      • 1 kudos
      They changed the name of the site. It's now modding-guild.com. For whatever reason, most mod authors still link the old site.

      EDIT: Ignore the above. They changed sites again. Now it's DistarAnimation.com.
  9. kylebroflovski
    kylebroflovski
    • member
    • 0 kudos
    Awesome mod! Is there a way to tie the animation to a specific weapon so I don't have to use the ring? 
    1. Earnweald
      Earnweald
      • member
      • 7 kudos
      You'll have to find the ID of the weapon you want it to be tied to. You can look for IDs in Xedit/SSEedit...

      Then add a specific condition to the "config" text file, for each specific config file where the ring is mentioned...replacing that condition with yours:

      "IsEquippedRight(0x0****)", where those "*" is the Id of the item you want it to be tied to. I might be forgetting a tiny detail here...but I can take a look and give a better example.
  10. Earnweald
    Earnweald
    • member
    • 7 kudos
    This animation is great, perfect for what i have in mind when i think "Fire swordmaster", or spellsword pyromancer. I can imagine other movesets using different elements in this fashion. An even nicer touch is to have us equip items to access them, meaning you don't have to worry about overwriting other animations. Kudos to all modders going this way🔥
    The issue, however...like all your animations i've seen, is that they're too fast.

    Is there a possibility you would make them so they follow the weapon's speedmult and not their own ? I believe it would allow people like me to fight at a speed they can follow.
    With mods like "Weapon Speed - IPM" around allowing us to change the weapon's speed.

    Thanks, by the way.👌🏾
    1. pentapox
      pentapox
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      • 537 kudos
      you would have to use Attack-MCO or use hkanno to add a speedmult to the animations
    2. Earnweald
      Earnweald
      • member
      • 7 kudos
      Could you then explain me how to proceed ?

      If you would of course.