Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

DanielUA

Uploaded by

DanielUA

Virus scan

Safe to use

Tags for this mod

223 comments

  1. DanielUA
    DanielUA
    • premium
    • 556 kudos
    Locked
    Sticky
    Q: Patcher doesn't work for me.
    A: Try running it just for Skyrim.esm and DLC files. If it works, then your configuration is ok, but one of your esp files has bad records.
    Often you will see an error in xEdit log, that will help you to determine a broken esp.
    But sometimes xEdit won't give you this information.
    In this case you to uncomment debugLogging line before running patch. Like here
    http://imgur.com/a/3qTEh
    After that you will get detailed log in the xEdit Messages tab.
    When you determine the culprit, you can clean/remove bad records in xEdit or simply stop using that plugin.

    If you encounter any problem with vanilla ESMs, ALWAYS enable debugLogging and give me it! Otherwise I will not be able to help you.
  2. Mikochi35p
    Mikochi35p
    • member
    • 2 kudos
    Do i need to install those other mods? I just want the prices to be different.

    EDIT: sorry bad habit I forgot to read MYYY BAAD
  3. Wolfpack49
    Wolfpack49
    • premium
    • 288 kudos
    Just want to say thanks to the mod author for both this mod and for Realistic Weights - endorsed both. For those who haven't created patches before using SSEEdit (like me), here's what I did, and it wasn't too difficult -- the mods are worth the bit of extra effort (hope I did it right, but I do see the price and weight changes in the game). You will go through step 8-15 twice if you are installing both True Medieval Economy and True Realistic Item Weights SSE.

    1. Download SSEEdit: https://www.nexusmods.com/skyrimspecialedition/mods/164
    2. Download MXPF: https://www.nexusmods.com/skyrim/mods/68617
    3. Extract both, then copy the Edit Scripts folder from MXPF into the SSEEdit folder overwriting anything there
    4. Install Weapons Armor Clothing and Clutter Fixes with your mod manager: https://www.nexusmods.com/skyrimspecialedition/mods/18994
    5. Install True Soldiers - Guards Stormcloak and Imperial Legion Armors Fix with your mod manager: https://www.nexusmods.com/skyrimspecialedition/mods/11250
    6. Download the True Medieval Economy and/or True Realistic Item Weights SSE.
    7. Extract the .pas files from TME/TRIW into the Edit Scripts folder in SSEEdit
    8. Run SSEEdit and select OK for all mods -- let everything load
    9. Once everything is loaded, look for the WACCF_BashedPatchLvlListFix.esp entry on the left panel -- it is the one created by Weapons Armor Clothing and Clutter Fixes.
    10. Right click on WACCF_BashedPatchLvlListFix.esp and select Apply Script. A window will open.
    11. Look in the dropdown list for True Medieval Economy and/or True Realistic Item Weights and select the one you want to make the patch for
    12. Click OK, and let the script run. It will prompt you to create a name for the patch -- either TME or TRIW.
    13. Once complete, you will see the new patch over in the left panel in bold -- either TME.esp or TRIW.esp
    14. Save from the menu in the top left corner of SSEEdit -- the patch is saved and enabled.
    15. Once you're done creating one or both patches, you can disable the WACCF_BashedPatchLvlListFix.esp plugin in your mod manager, since that is now handled by the patch(es).

    Hope this helps anyone who wants to try these out, and feel free to correct any mistakes I made!
    1. Battenburga
      Battenburga
      • supporter
      • 19 kudos
      you're a hero
    2. losmodsdecarlos
      losmodsdecarlos
      • member
      • 0 kudos
      The man, the legend. Thank you very much!
    3. Wolfpack49
      Wolfpack49
      • premium
      • 288 kudos
      It's been awhile but I have switched over to True Renaissance Economy -- it's a bit more realistic on the gold values I think.  It uses a zEdit patch which is a bit easier. Someday I hope we'll see a Synthsis patch.
  4. hoskope
    hoskope
    • premium
    • 5 kudos
    So I just wanted to say, while testing it out. I really like how it edits the prices, prices themselves are more realistic and it really dosent make game any harder, i actually have more money than in vanilla game, it’s just the little things, like seeing spell time costing 8k instead of 400. Breezehome was I think 12k.

    I’m using also loot scarcity, trade routes, loot and degeneration. I highly recommend this mod, not for difficulty but just for immersion. 

    By killing dragon ? you are looking at 10k, so maybe it’s smart to put mod like deadly dragons as well, since vanilla dragon die so easily, this will be my next test.

    Edit: Oh.. only bad side is the plugin limit, my load order grew and now i can't run the script anymore.
    1. Klub007
      Klub007
      • member
      • 0 kudos
      I have 517 plugins using MO2.  Just select half your mods in SSEdit and run TME.  After creating the TME.esp into a mod from MO2's overwrite folder, rename the TME.esp MO2 created to "TME 1st half.esp".  Run the patcher again, selecting the previously unselected plugins from the first time around.  Rename the created TME.esp mod to TME 2nd half.esp.  Merge TME 1st half.esp with TME 2nd half.esp to TME Merged.esp or whatever name you want to give you merge use ZEdit (ZMerge).  (Don't forget to exit MO2 and then restart MO2 to get your merge to show up in your mod list)
  5. Fallujah420
    Fallujah420
    • member
    • 0 kudos
    Should I make a bashed patch first and then use this over it ?
    1. ValtyrBrutalious
      ValtyrBrutalious
      • premium
      • 8 kudos
      Make your bashed patch first. Then apply TME script and remove Leveled Lists. TME and TRIW should be at the end of load order.
    2. Nymerios9
      Nymerios9
      • member
      • 0 kudos
      I'm new to modding and found TME wasn't working because of the bashed patch (even when loading TME after him it doesn't work). Valtyr, When you say to apply the TME script and remove Leveled Lists, did you mean to remove them in MO2 after activating the TME esp, or to apply the TME script to everything except leveled lists in Xedit ?
  6. RedEnderman19
    RedEnderman19
    • supporter
    • 1 kudos
    I like this Mod very much, but my Bashed Patch keeps undoing all changes this mod does...
    Can anyone please help me.
    1. SGTSAL
      SGTSAL
      • premium
      • 15 kudos
      I had a ton of mods when I last used this, and I don't remember exactly how I merged the lists, but I typically have multiple merges, and I merge the leveled lists by hand, then Bash all that's left over.  I think I put this after the bashed patch, but I forgot exactly.

      I'm coming back to this mod for the next playthrough. It has some more excellent aspects for a particular type of playthrough.
  7. Jonkis
    Jonkis
    • premium
    • 9 kudos
    What can I say, its simply a must have mod for me. Been using it since it's release. Very simple, very easy to tweak. And if a mod adds something that goes haywire, very easy to simply open up the TME.esp in the editor and fix it. Even made a "patch" for it in my garbage batchfile mod. Simply needed for me to get into proper immersive mode.

    10/10.
  8. ghddlfdn
    ghddlfdn
    • member
    • 3 kudos
    im trying to modify some values, there is a value called 'Goldlvl'. is it the amount of gold you get per your level? please help
  9. Celevan
    Celevan
    • member
    • 0 kudos
    Okay, I've been trying to create patches both for TME and TRIW, and the patcher seems to work.  I don't get any errors with SSEdit.  But Vortex keeps telling me that the TRIW.esp is not a valid plugin.  Anyone else have this problem?
  10. tranman123
    tranman123
    • premium
    • 0 kudos
    i'm not seeing a change in the value of items, i ran the patcher, have the esp at the end of my load order, started a new game. i'm not sure what else to try
    1. DanielUA
      DanielUA
      • premium
      • 556 kudos
      ...enable it?
      This mod is outdated, use TRE.
    2. tranman123
      tranman123
      • premium
      • 0 kudos
      mod is enabled, TRE doesn't work for me either.
  11. ValtyrBrutalious
    ValtyrBrutalious
    • premium
    • 8 kudos
    Brilliant mod! Works fantastic with:

    Coins of Tamriel Hardcore V2 (Silver Septim = 188, Gold Septim = 750) - Rel/Del bash tags
    Currency Exchange - patched to work alongside TME
    Trade and Barter with difficult barter rates or hardcore barter rates
    Scarcity - 8x Loot Rarity and 6x Merchant Item Rarity
    Rebalanced Leveled Lists - Lite
    RLL Scarcity Patch
    WACCF

    If you are using a bashed patch just make sure you remove the leveled lists in TME.
    TME loads after the Bashed Patch.

    I'm poor as hell.
    Edit: Ok so the coins of tamriel are too valuable since I gave them keyword GiftUniversallyValuble. Removing them caused the values to change to a much more reasonable level.
    Silver Septim: 62
    Gold Septim: 250
    Merchant Exchange Note: 7500
    Gold Ingot = 3750
    Ingot to Gold Septim = 15 (3750 actual)

    Since weight is problem these are crafted by Gold Septims only.
    10 Merchant Notes: 75,000
    Smith Exchange Note: 35,700
    10 Smith Notes: 357,000
    Exception Note: 30,000

    IF anyone would like to use coins of Tameriel and Currency Exchange with TME I can upload a patch for it.
    1. xyz0815
      xyz0815
      • premium
      • 0 kudos
      [removed]
    2. Wolfpack49
      Wolfpack49
      • premium
      • 288 kudos
      Just tested Septims Have Weight and works as well. Question: did you load Trade and Barter before or after TME? Not sure how much crossover there is between the two.