This mod adds 4 hideouts for members of the Thieves Guild to Whiterun, Windhelm, Solitude, and Markarth. Each hideout is unique, and providers thief players a place to rest, craft, and store and sell their ill gotten gains. Hideouts can be found and accessed after joining the Thieves Guild via hidden entrances inside and outside of their cities.
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Changelogs
Version 1.0
First Version
Hello Thieves, have you ever felt that the Thieves Guild has too little presence in the world of Skyrim? This mod aims to fix that by adding 4 hideouts to the world, 1 in each major city aside from Riften. Each hideout is unique, with its own niche that allows it to blend in to the world. They also provide you with everything a thief needs to ply their trade.
All hideouts have: -A fence who will buy and sell your ill-gotten gains. -A player bed, to rest after a long day (or night) of thieving. -Player storage, to hold your loot. -Thief caches to provide you with the right tools for the job. Being in the guild has a few perks. -Crafting Stations(Alchemy, Smithing, Weapon and Armor Improving, Tanning, Cooking)
Some hideouts have additional NPCs and functionality. I have ideas to expand on these unique features while maintaining the practical benefits that these hideouts offer.
All hideouts can be accessed from inside and outside of the city. The hideout master key and a list of their locations can both be found on Mercer's desk in the Thieves Guild Headquarters. Locations are also listed below: Markarth-
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The city entrance can be found in the Warrens. The hideout can be found by walking straight all the way to the locked door by the cooking area. The exterior entrance can be found on the second floor on the north side of the wall. Look for a trapdoor near a guard.
Solitude-
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The city entrance can be found in the basement of the Temple of the Divines. Look for the crumbling mortar behind a shelf in a corner. The exterior entrance can be found in the stone near the road that runs past the Dainty Sload. The basement and top floor are both part of the hideout.
Windhelm-
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The city entrance can be found deep in the Hall of the Dead. Look for a trapdoor behind two stacked crates. The entire upstairs area is the hideout.
Whiterun-
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The city entrance can be found behind a wardrobe in Belethor's General Goods. The exterior entrance can be found on the wall near the large sewer grate furthest form the gate. The bar, room behind it, and all areas that the master key opens are part of the hideout.
This is not a port of my previous mod from Oldrim. This is a completely new mod.
Please let me know if you find any bugs. I will fix them as soon as I can. Walk with the Shadows thief!