About this mod
Simple, Immersive, compatibility friendly Carcass Spoilage System. Carcass (Simple Hunting Overhaul and Hunterborn) will become spoiled after some time.
- Requirements
- Permissions and credits
- Changelogs
Carcass you have in inventory, placed somewhere or left in your Horse, will become rotten, mouldy, spoiled after some time in game depending on type.
Little immersion touch, especially for survival and hunters players, now you need to plan yours trips more carefully and sell or loot carcass before they spoil.
More details:
Followers, Horses, NPC inventory is supposed, as well as all Containers and dropped carcasses.
Player need to have it in his inventory at least once to start spoil.
That's because I don't want track every ever loaded food in the game, as it would be arrow in the knee.
Compatibility
This mod is created to be simple as it can be so there are no incompatibilities.
No vanilla edits!
Spoilage is working on Keywords distributed by power of KID,
so you can add/remove any item from spoilage just by adding/removing keywords in KID files.
Check out patches to extend functionality over mods that add food optional files and in "Mods requiring this file".
Requirements
SKSE (must have to work)
Keyword Item Distributor (must have to work)
Simple Spoilage System Framework
FormList Manipulator
Simple Hunting Overhaul
AND
Immersive Death Cycle
OR
Hunterborn
Container Item Distributor (if you want to find spoiled food on containers)
Base Object Swapper (if you want spoiled food in dungeons/caves and some other locations)
My Other Mods
Please take a look on my profile.
Future Plans
Add CYC support. Add custom models.
Maybe add IDC support for Hunterborn.
Take a look for my forum profile "About" section.