However (well at least for me) I think a Landscape and Water Fixes patch may be needed. There is a bit of ground tearing in places. I tested with only the Falkreath mods and load order as suggested, and Landscape and Water Fixes. I loaded LAWF first, then your load order suggestions. I have uploaded screenshots to your images section.
The stairs up to the hall were missing landscape, but this was solved by loading your mod and patches very low down in the load order. Just an FYI for anyone having the same issue. It's a known issue with Falkreath mods in general.
Please don't take this as me being annoyed. You have patched together a rather difficult set of mods to get working with each other, and I thank you for this.
That’s partly because I was too lazy so I put the landscape data into the ESP itself,so any other plugin would break those landscape data.That's why I suggest Northern Roads as my master.But solution is clear:Just load my plugin in XEDIT and then overwrite the landscapes data into one new espfe.After that,try to replace tints that refer NR in each landscape.Clean master,then you will have a standalone landscape fixes plugin.But I think just to load low is all-right. I make sure there's no landscape issue in my game.I checked and had fixed for days.And I didn't forget to upload all related plugin.But things are clear,landscape only use datas that are lowest.The only problem of this mod is,I didn't made a patch without Northern Roads.But come on,why don't u use NR even when u use COTN?
I suddenly remind that my whole landscape datas are all based on NR.Sadly I should get to edit landscape without NR in CK then. Maybe you should wait for my update.I am currently working on Rorikstead、Riverwood、Darkwater Crossing and Karthwestern.
Cool idea, reminiscent of the patch between COTN Winterhold and GCO Winterhold 4.
Here’s a translation of the description for those who need it, generated from Safari’s translation tool.
”In my opinion, Falkreath has two irreplaceable overhauls: one is COTN Falkreath and the other is Redbag. They all have the advantages that I can't give up: I like the interior and appearance of Redbag's, and his interesting exploration of the arena. I also like the idea of the mountain hall, which is a legendary and friendly reference.However, they are not compatible at all. If you combine them together, you will never be able to use them. So you have to give up. Then I said no and made a patch for them.However, this combination is an add-on to Redbag. All I did was add COTN's hillhall function to Redbag's function. Now Jarl will not have a road to the hills in the low hall made by Redbag, and you can go through the long house of COTN. Redbag's Longhouse has been renamed "Old jarl's longhouse", so it is related to the modern history of Falkreath. So that's why it makes sense that the arena players are still there. I don't want to delete the beautiful house, so I let it keep it in this reasonable name.Because it was too boring to disable everything in COTN, I decided to edit the source plug-in of COTN. Therefore, you should use replacer and its own assets from its mod download interface. Then you should use Redbag's patch collection instead of COTN, except for some of the patches I will provide here.This module has been completed, but it still needs to be tested in a long game. I hope you like the two origin modules and Falkreath.Loading order: Redbag's Falkreath>COTN - Falkreath>patches for Redbag's /Minotaur addon>My patch collection (manually chosen)One thing must be clear: you can use it anywhere, just notice that this is what I did. This is part of my city and town combination series, and it is still not uploaded anywhere. As for my lonely combination, I will update it, it's still not good.”
Seems legit. It gave me “ma Nually,” for some reason, which I changed to “manually,” but it’s otherwise unaltered.
Thank you for the wonderful MOD! Although we use Redbag's Falkreath, Falkreath is still a "village" rather than a town. I would be happy if the number of buildings increases and the city becomes a fine town.
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’Cause I am doing other overhauls I am afraid you should wait.
However (well at least for me) I think a Landscape and Water Fixes patch may be needed. There is a bit of ground tearing in places. I tested with only the Falkreath mods and load order as suggested, and Landscape and Water Fixes. I loaded LAWF first, then your load order suggestions. I have uploaded screenshots to your images section.
The stairs up to the hall were missing landscape, but this was solved by loading your mod and patches very low down in the load order. Just an FYI for anyone having the same issue. It's a known issue with Falkreath mods in general.
Please don't take this as me being annoyed. You have patched together a rather difficult set of mods to get working with each other, and I thank you for this.
I make sure there's no landscape issue in my game.I checked and had fixed for days.And I didn't forget to upload all related plugin.But things are clear,landscape only use datas that are lowest.The only problem of this mod is,I didn't made a patch without Northern Roads.But come on,why don't u use NR even when u use COTN?
Thanks for the tips. I shall investigate more
Maybe you should wait for my update.I am currently working on Rorikstead、Riverwood、Darkwater Crossing and Karthwestern.
Here’s a translation of the description for those who need it, generated from Safari’s translation tool.
”In my opinion, Falkreath has two irreplaceable overhauls: one is COTN Falkreath and the other is Redbag. They all have the advantages that I can't give up: I like the interior and appearance of Redbag's, and his interesting exploration of the arena. I also like the idea of the mountain hall, which is a legendary and friendly reference.However, they are not compatible at all. If you combine them together, you will never be able to use them. So you have to give up. Then I said no and made a patch for them.However, this combination is an add-on to Redbag. All I did was add COTN's hillhall function to Redbag's function. Now Jarl will not have a road to the hills in the low hall made by Redbag, and you can go through the long house of COTN. Redbag's Longhouse has been renamed "Old jarl's longhouse", so it is related to the modern history of Falkreath. So that's why it makes sense that the arena players are still there. I don't want to delete the beautiful house, so I let it keep it in this reasonable name.Because it was too boring to disable everything in COTN, I decided to edit the source plug-in of COTN. Therefore, you should use replacer and its own assets from its mod download interface. Then you should use Redbag's patch collection instead of COTN, except for some of the patches I will provide here.This module has been completed, but it still needs to be tested in a long game. I hope you like the two origin modules and Falkreath.Loading order: Redbag's Falkreath>COTN - Falkreath>patches for Redbag's /Minotaur addon>My patch collection (manually chosen)One thing must be clear: you can use it anywhere, just notice that this is what I did. This is part of my city and town combination series, and it is still not uploaded anywhere. As for my lonely combination, I will update it, it's still not good.”
Seems legit. It gave me “ma Nually,” for some reason, which I changed to “manually,” but it’s otherwise unaltered.
Although we use Redbag's Falkreath, Falkreath is still a "village" rather than a town.
I would be happy if the number of buildings increases and the city becomes a fine town.