About this mod
Sabre Cat, Wolfs, Mud Crabs, Bears will flee if too wounded
- Requirements
- Permissions and credits
Sabre Cat, Wolfs, Mud Crabs, Bears will flee if too wounded instead of fighting to the death.
Mod uses Spell Perk Item Distributor to make this possible without using resource hogging old days techniques.
If you use the esl version then it takes up no mod slots.
Installation: use your favorite mod manager. But install the required mod first, Spell Perk Item Distributor (https://www.nexusmods.com/skyrimspecialedition/mods/36869) . You can also find instructions on the ini file syntax and use there.
Can be easily expanded by user:
You can edit the ini file Flee_DISTR.ini, see spoiler below.
By adding two lines to the ini file, you can make any creature or npc flee if wounded. How wounded can be controlled by assigning one of the packages below in the ini file. Ffrom 10 percent to 90 percent of health left. The mod only takes care of the vanilla aggressive predators:
Sabre Cat
Wolfs
Mud Crabs
Bears
The packages you can use are:
10HealthFleeFrom
20HealthFleeFrom
30HealthFleeFrom
40HealthFleeFrom
50HealthFleeFrom
60HealthFleeFrom
70HealthFleeFrom
80HealthFleeFrom
90HealthFleeFrom
No matter what type of npc or creature, they get the same spell:
flee_spell
Variety can be added by adding odds of a toon getting the flee spell or no. Setting it for example to 90 would mean that 10 percent would not get the spell and thus not flee if very wounded. Simulating toons too angry or dumb to run, or too brave?
Mod uses Spell Perk Item Distributor to make this possible without using resource hogging old days techniques.
If you use the esl version then it takes up no mod slots.
Installation: use your favorite mod manager. But install the required mod first, Spell Perk Item Distributor (https://www.nexusmods.com/skyrimspecialedition/mods/36869) . You can also find instructions on the ini file syntax and use there.
Can be easily expanded by user:
You can edit the ini file Flee_DISTR.ini, see spoiler below.
By adding two lines to the ini file, you can make any creature or npc flee if wounded. How wounded can be controlled by assigning one of the packages below in the ini file. Ffrom 10 percent to 90 percent of health left. The mod only takes care of the vanilla aggressive predators:
Sabre Cat
Wolfs
Mud Crabs
Bears
The packages you can use are:
10HealthFleeFrom
20HealthFleeFrom
30HealthFleeFrom
40HealthFleeFrom
50HealthFleeFrom
60HealthFleeFrom
70HealthFleeFrom
80HealthFleeFrom
90HealthFleeFrom
No matter what type of npc or creature, they get the same spell:
flee_spell
Variety can be added by adding odds of a toon getting the flee spell or no. Setting it for example to 90 would mean that 10 percent would not get the spell and thus not flee if very wounded. Simulating toons too angry or dumb to run, or too brave?
Spoiler:
Spell = flee_spell|*Sabre
Spell = flee_spell|*Wolf
Spell = flee_spell|*Mudcrab
Spell = flee_spell|*Bear
Package = Wolf3FleeFrom|*Wolf|NONE|NONE|NONE|0|NONE
Package = Saber3FleeFrom|*Sabre|NONE|NONE|NONE|0|NONE
Package = MudcrabFleeFrom|*Mudcrab|NONE|NONE|NONE|0|NONE
Package = BearFleeFrom|*Bear|NONE|NONE|NONE|0|NONE
Show
Spell = flee_spell|*Sabre
Spell = flee_spell|*Wolf
Spell = flee_spell|*Mudcrab
Spell = flee_spell|*Bear
Package = Wolf3FleeFrom|*Wolf|NONE|NONE|NONE|0|NONE
Package = Saber3FleeFrom|*Sabre|NONE|NONE|NONE|0|NONE
Package = MudcrabFleeFrom|*Mudcrab|NONE|NONE|NONE|0|NONE
Package = BearFleeFrom|*Bear|NONE|NONE|NONE|0|NONE