I'm making a mod combining this mod and Strike Obstruction Systems and It disables the buffs, but also simplifies the executions into one animation (bloodborne visceral). Once it's released you could just use the OAR folder and it will overwrite the other executions. I can also patch the crashing bug that this mod still causes sometimes.
Are the execution only work toward enemy who get stagger from rim parry ? How about the enemy who get stagger from vanilla or other mods mechanics ? Btw, is there any minimal version without buff and/ or without backstab?
I've been able to get this to work with BFCO after a bit of wrangling, and it hasn't caused any crashes for me during that time (though I may have just jinxed myself).
Along with BFCO, I use Elden Rim and Elden Parry. Here's what I did for that specific load order:
Install Rim Parry, its Elden Rim patch, and its Elden Parry patch. Let these win any conflicts with Elden Rim.
Reinstalled BFCO, making sure to UNCHECK its bash animation option.
Just in case, I went through OAR to ensure that all of the animations from Rim Parry had very high priority. There are multiple animation sets, each covering various weapon combinations. They should be easy to spot due to their long names (I'd recommend renaming them in OAR to keep them organized).
That last step might not be necessary, but I have a TON of OAR animations, so I wanted to be absolutely sure Rim Parry had priority.
With that, I was finally able to parry and riposte humans, draugr, and skeletons consistently so far, using 1H swords, 2H hammers, unarmed, and dual daggers. Once you get it working, it works quite well.
It’s really a shame this mod seems abandoned by the author, since it appears super awesome. Unfortunately, it crashes Skyrim quite a lot, I think in part due to the foreign language introduced in the ESP. Sadge :(
i dont know why but when i switched from nemesis to pandora the mod stopped working. still have block and parry animation but the enemy does not kneel to activate the execution. someone below said to install nemesis less patch but i already have it since i was still using nemesis. anyone know what the problem is?
It seems I can only use power bash (power attack button) for the parry animation to properly work. When I use regular bash (using normal attack button), the bash animation becomes weird (leg standing straight when parry) Like this How to solve this? (I have BFCO, vanguard updated, elden rim weapon art, elden parry)
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Along with BFCO, I use Elden Rim and Elden Parry. Here's what I did for that specific load order:
That last step might not be necessary, but I have a TON of OAR animations, so I wanted to be absolutely sure Rim Parry had priority.
With that, I was finally able to parry and riposte humans, draugr, and skeletons consistently so far, using 1H swords, 2H hammers, unarmed, and dual daggers. Once you get it working, it works quite well.
Unfortunately, it crashes Skyrim quite a lot, I think in part due to the foreign language introduced in the ESP.
Sadge :(
Like this
How to solve this? (I have BFCO, vanguard updated, elden rim weapon art, elden parry)
update: removing vanguard fix this issue