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SHADOWPQ

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shadowPQ

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330 comments

  1. MhiaSummers
    MhiaSummers
    • supporter
    • 40 kudos
    Anyone know how to remove the buffs effects after executions?
    1. yabokuchinn
      yabokuchinn
      • member
      • 0 kudos
      any luck removing that effect?
    2. HoloNeet
      HoloNeet
      • supporter
      • 2 kudos
      I'm making a mod combining this mod and Strike Obstruction Systems and It disables the buffs, but also simplifies the executions into one animation (bloodborne visceral). Once it's released you could just use the OAR folder and it will overwrite the other executions. I can also patch the crashing bug that this mod still causes sometimes.
  2. rarohaho
    rarohaho
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    • 1 kudos
    Are the execution only work toward enemy who get stagger from rim parry ? How about the enemy who get stagger from vanilla or other mods mechanics ? Btw, is there any minimal version without buff and/ or without backstab?
  3. Tenchigumi
    Tenchigumi
    • premium
    • 9 kudos
    I've been able to get this to work with BFCO after a bit of wrangling, and it hasn't caused any crashes for me during that time (though I may have just jinxed myself).

    Along with BFCO, I use Elden Rim and Elden Parry. Here's what I did for that specific load order:


    • Install all the requirements EXCEPT Precision Elden Parry Compatibility toml. Instead, use the BFCO Elden Parry Precision Patch.
    • Make sure you have Behavior Data Injector's optional Payload Interpreter Patch. 
    • If you're on Skyrim v.1.6+, make sure you also have Behavior Data Injector Universal Support installed.
    • Install Rim Parry, its Elden Rim patch, and its Elden Parry patch. Let these win any conflicts with Elden Rim. 
    • Reinstalled BFCO, making sure to UNCHECK its bash animation option.
    • Just in case, I went through OAR to ensure that all of the animations from Rim Parry had very high priority. There are multiple animation sets, each covering various weapon combinations. They should be easy to spot due to their long names (I'd recommend renaming them in OAR to keep them organized).

    That last step might not be necessary, but I have a TON of OAR animations, so I wanted to be absolutely sure Rim Parry had priority.

    With that, I was finally able to parry and riposte humans, draugr, and skeletons consistently so far, using 1H swords, 2H hammers, unarmed, and dual daggers. Once you get it working, it works quite well. 
  4. SR666
    SR666
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    • 1 kudos
    It’s really a shame this mod seems abandoned by the author, since it appears super awesome. 
    Unfortunately, it crashes Skyrim quite a lot, I think in part due to the foreign language introduced in the ESP. 
    Sadge :(
  5. Haron97
    Haron97
    • member
    • 1 kudos
    BFCO is compatible with this mod without the bash patch, thanks the comment. PS: I also install the BFCO Elden Parry Precision Patch.
  6. tumabu1
    tumabu1
    • member
    • 0 kudos
    i dont know why but when i switched from nemesis to pandora the mod stopped working. still have block and parry animation but the enemy does not kneel to activate the execution. someone below said to install nemesis less patch but i already have it since i was still using nemesis. anyone know what the problem is?
    1. AlabasterLord001
      AlabasterLord001
      • member
      • 0 kudos
      just turn off Valhalla execution
  7. abelyo
    abelyo
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    • 19 kudos
    Is this compatible with BFCO?
    1. Daelinn1
      Daelinn1
      • member
      • 0 kudos
      Yes, but you have to not pick BFCO optional bash patch in its FOMOD.
  8. Galanwes
    Galanwes
    • member
    • 1 kudos
    It seems I can only use power bash (power attack button) for the parry animation to properly work. When I use regular bash (using normal attack button), the bash animation becomes weird (leg standing straight when parry)
    Like this
    How to solve this? (I have BFCO, vanguard updated, elden rim weapon art, elden parry)

    update: removing vanguard fix this issue
  9. tumabu1
    tumabu1
    • member
    • 0 kudos
    .
  10. glennkahlil
    glennkahlil
    • supporter
    • 1 kudos
    Waiting for a sound FX patch for missing or misaligned sound queues during executions