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SHADOWPQ

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shadowPQ

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315 comments

  1. Durai
    Durai
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    Anyone else having an issue where after parrying twice you have to attack the downed enemy twice? And doing so causes them to push the enemy back, sometimes missing the execution?

    The mod worked great at first, but then I must've added a mod that wasn't fully compatible because now I have to constantly double click the LMB to get the execution to trigger...

    Edit: Found that the mod works fine with Elden Power Attack, but any other Power Attack mod for MCO requires me to hit the enemy twice.
  2. sayakuso
    sayakuso
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    If someone's enemy doesn't kneel down and you can't trigger execution, it may be because you haven't installed the Payload Interpreter - Nemesis Less Patch for Behavior Data Injector in Optional files, which is necessary even if you're using Pandora.
    1. mewoowem
      mewoowem
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      Thanks a lot ! Love you!
    2. tumabu1
      tumabu1
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      .
  3. tumabu1
    tumabu1
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    i dont know why but when i switched from nemesis to pandora the mod stopped working. still have block and parry animation but the enemy does not kneel to activate the execution. someone below said to install nemesis less patch but i already have it since i was still using nemesis. anyone know what the problem is?
  4. glennkahlil
    glennkahlil
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    Works like a charm BUT...

    - CTD's on start up to main menu. (Only 65% chance, literally will happen at random on start up)
  5. Revan97111
    Revan97111
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    More animations in the futur like the katana etc....?!
  6. KenadeBR
    KenadeBR
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    Can you make NPCs also parry the player? To make combat more fair.
    1. hoangdai94
      hoangdai94
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      Agree
    2. hoangdai94
      hoangdai94
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      @shadowPQ Also, could I use Strike Obstruction Systems - Combat Blocking Overhaul instead of Elden Parry ? Could you plz make a patch for it if possible ?
      Lastly, I could use Dual Wield Parrying SKSE  instead of Dual Wield Revolution, right ?
      Thanks for this awesome mod anyway !
    3. kamikad3e123
      kamikad3e123
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      bump
    4. shadowPQ
      shadowPQ
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      Sorry friend, the basic logic of Strike Obstruction Systems - Combat Blocking Overhaul is totally different from my mod and Elden Parry 

      Dual Wield Parrying SKSE and Dual Wield Revolution are two different mods. My bad, I made a mistake in requirement. Dual Wield block and Unarmed block need Dual Wield Parrying SKSE, not Dual Wield Revolution.
    5. elzee
      elzee
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      +1
    6. Alphonze17
      Alphonze17
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      So the dual wield block/bash that comes with MCO doesn't work?
  7. Maysara
    Maysara
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    do i need to install elden rim mod for the repost to work ? i land a parry , but enemy doesnt go on knees and start a repost. same happens for back stab. i do the parry from behind. sound effect plays , enemy goes on knees but no attack or backstab happens. what am i doing wrong ? 
    1. Chadzter001
      Chadzter001
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      +1
  8. glennkahlil
    glennkahlil
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    Maybe an MCM to remove or adjust :

    - Crazy color effects during "execution" (kinda overrated when they DONT die and they're just some normal human with all these colors everywhere.)
    - Counter window (The mod encourages you to feel "rushed" to parry TWICE... How about making the window longer than 10 seconds for swordplay.)

    Other than that, this mod is an insane next to Valhalla combat and gives parrying a good name.
  9. Revan97111
    Revan97111
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    Update? New finish moves?!
  10. RadiantWings
    RadiantWings
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    FWIW, I was able to get rid of the buffs by deleting the file RimExecutionEffect.ini from SKSE\PayloadInterpreter\Config