The 5.0.0 overhaul is in the works. To prevent any further delay in updates rolling out, the overhaul will be released in stages as components become ready. This process will start with version 4.9.0 and continue through the 4.9.x releases. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thank you and enjoy the mod!
how to replenish dead guards? I got into some fight outside the prison and the two guards came to help and died, is there a way to put new guards to replace those who died?
Same here, i get this error when running DynDOLODx64: Unresolved FormID [190408DA] Error in DreadPrison.esp DreadPrisonShipSailActivator "Ship" [ACTI:19040362] Anyone know how to fix this? I have 4.9.1. version instaled with the patch, and 0 errors in LOOT and all mods clean. Trying to resolve this for almost a week without sucess. Using Skyrim AE. Installed 4.9.0 and all went well with DynDOLOD.
Just one little problem, In my game all the scimitars that added by this mod have purple sheaths, which means the lost texture of sheaths. Anyone has same question?
Was thinking of merging the lastest version of third era weapons with this mod in hopes of fixing this? I'm hoping someone will give me advice before I get home to attempt.
I can't get into the prison. The exterior of the building looks normal, as do the two guards at the gate, but as soon as I click on the gate to enter, the game gets stuck on the loading page, forever. After shutting down the game program using the task manager, NetScriptFramework doesn't get any crash reports either. So do I need another mod as a precursor to this mod? Or does this mod conflict with any mods? I really dont know.
Hi Can I use this mod to send NPCs like cicero or astrid to jail instead of killing them during the quest? So the quest progresses as them being killed even though I send them to jail instead? Or will that not work Thanks :)
276 comments
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
5.0.0 Overhaul:
The 5.0.0 overhaul is in the works. To prevent any further delay in updates rolling out, the overhaul will be released in stages as components become ready. This process will start with version 4.9.0 and continue through the 4.9.x releases.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thank you and enjoy the mod!
Unresolved FormID [190408DA] Error in DreadPrison.esp DreadPrisonShipSailActivator "Ship" [ACTI:19040362]
Anyone know how to fix this? I have 4.9.1. version instaled with the patch, and 0 errors in LOOT and all mods clean.
Trying to resolve this for almost a week without sucess.
Using Skyrim AE.
Installed 4.9.0 and all went well with DynDOLOD.
Edit: For anyone else having issues with the Moon and Star patch, it's actually seemingly a problem with Dread Prison 4.9.1. 4.9.0 works just fine.
https://disk.yandex.ru/d/rJQNwmjkV3kdmQ
So do I need another mod as a precursor to this mod? Or does this mod conflict with any mods? I really dont know.
Can I use this mod to send NPCs like cicero or astrid to jail instead of killing them during the quest?
So the quest progresses as them being killed even though I send them to jail instead?
Or will that not work
Thanks :)
Edit: Maybe after they are dead you can resurrect them and then send it to the prison? idk