I did the same thing that i did for Kittytails lightsabers mod for Fulcum. They're disenchantable, there are craftable unenchanted versions now and they are enchantable and temperable now.
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Sorry guys I got the orginial mod author wrong its not kittytail its Draspian. I hope they aren't mad about the confusion but they did specifically mention on the fulcrum page that the fulcrum mod is an inspiration of kittytails mod. So credit goes to Draspian for making the original mod that this edits. I'm simply making it so you can power this lightsaber up so its viable late game.
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Version 1.0
Unless I forgot to do something this should be all set. Please give feedback if something is not working.
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This mod does the same thing as my other lightsabers mod except it is only for Fulcrum the ahsoka white light saber mod. You do not need my other lightsaber mod for this to work but you do need both of kittytails mods (lightsabers and fulcrum) for this to work. Otherwise this mod does nothing.
I have learned how this process works through experimentation. If you want a certain effect on your saber make sure to choose one or two handed for the type of weapon swing you want and if you want say a "kylo ren" like saber then put the white or whatever color "spike" enchantment on your created saber FIRST when you are crafting it. The color of the hilt is irrelevant in determining the color of the beam. the enchantment (or object effect in sse edit speak) is what determines the color of the beam so make sure to choose the right color and type (spike, normal or dual) of beam and put that on the saber first when crafting it at the arcane enchanter.