File information

Last updated

Original upload

Created by

Dr_Megaloblast

Uploaded by

kojak747

Virus scan

Safe to use

Tags for this mod

207 comments

  1. Megaloblast
    Megaloblast
    • account closed
    • 635 posts
    • 141 kudos
    Locked
    Sticky
    6Zn1eZh.jpgThank you all for appreciating my work! It's a project I've been working on for a very long time so I'm very happy to share it with you. The enthusiasm encourages me to finish my Reach overhaul, which aims to turn the reach into a forest resembling those of the Pacific North West. 
  2. Megaloblast
    Megaloblast
    • account closed
    • 635 posts
    • 141 kudos
    Locked
    Sticky
    If you want a patch (ie, to remove trees that clip with your mods), send me the id's of any trees you'd like deleted and I'll remove them from the next version. Click on the tree while the console is open. Double check you have actually clicked on the tree by typing ~"setscale 2" without the ""

    And do us a favor. Delete the first two numbers and replace them with xx. This way I can do a ctrl f replace xx for whatever value the esp is assigned when loaded, saving me the trouble of having to edit each of the id's.
  3. hasto123
    hasto123
    • member
    • 62 posts
    • 1 kudos
    what grass mod you use? looks so realistic
    1. Ragnae
      Ragnae
      • member
      • 251 posts
      • 2 kudos
      if you're talking about the mammoth picture, should be skyrim flora overhaul or/and unbelievable grass two.
      You can check the different versions on the images I've uploaded there
      Spoiler:  
      Show
  4. JamariKastun
    JamariKastun
    • member
    • 8 posts
    • 0 kudos
    If I use this mod in conjunction with big trees will it ruin the short trees of this forest?
    1. KingJamesIII
      KingJamesIII
      • member
      • 715 posts
      • 8 kudos
      whatever tree mod you use, will simply be placed in every position that this mod adds a tree.
      So yes, big tree mod = big trees in this location. Which to me honestly hit amazing (back when I used Simply Bigger Trees), now I use 3D Trees and Tree Addon though.
  5. belenbelen
    belenbelen
    • member
    • 295 posts
    • 1 kudos
    Hello, great mod so far and surprisingly performance is good as well.
    1 question about LOD generation tho:

    First, I use SBT with this mod. What are the differences between the method you've mentioned about generating LODs in xEdit manually and just using SSELodgen to do it's thing ?
  6. Dcon6393
    Dcon6393
    • premium
    • 12 posts
    • 0 kudos
    If anyone is looking for an updated version with some compatibility, Magaloblast put a tentative version up on reddit a few months ago. Check the link to see the mods its compatible with. It is most of the ones I see on the comments here:

    https://www.reddit.com/r/skyrimmods/comments/8vwcoc/distant_plans_to_remake_forest_borealis_votelet/
    1. SirNuttzAlot
      SirNuttzAlot
      • member
      • 108 posts
      • 0 kudos
      you just drop the .esp into your data folder correct? i did and ran loot and hopped in and didnt see any trees..
      EDIT: nvm i forgot to activate the plugin. buuuuuut i did CTD coming in from riverwood into whiterun. :/
  7. Mathius59
    Mathius59
    • member
    • 65 posts
    • 1 kudos
    I will never get rid of this Mod. I cannot thank you enough for spending the time and effort to create what I feel is the best tree Mod in SE. THANK YOU, endorsed!
  8. Arrocito
    Arrocito
    • member
    • 72 posts
    • 0 kudos
    Is anyone else seeing very big blocky landscape texture lines, they almost look like they are the cells themselves? I'm testing this and am noticing quite a few places like this with the mod on. The grass matches these lines also. One example is the bleakwind basin giant camp. that particular cell has green landscape and grass to match but its in a perfect square and then cuts back to the normal textures and grass colors. Just Curious if others are getting this also or if its just me. I dont have any other mods on and can still see this happening.
    1. FetorMortem
      FetorMortem
      • premium
      • 69 posts
      • 3 kudos
      I just came here to report this same thing. Most noticeably in bleakwind basin. Some of the landscape edits cause single cells to stick out like a sore thumb.
  9. napoleonofthestump
    napoleonofthestump
    • member
    • 1,870 posts
    • 103 kudos
    I love what you've done with the place! Lovely, lovely work on this. Looks just like an oldfield savanna or an open ponderosa woodland. Pure magic in the fog.
  10. ORNTYR
    ORNTYR
    • member
    • 52 posts
    • 0 kudos
    hey Megaloblast please could you make an optional file that doesn't remove trees from the mountains? or show me a way to re add them ?
    1. brothgarthebarbarian
      brothgarthebarbarian
      • member
      • 6 posts
      • 1 kudos
      BROTHGAR REALLY WISH THERE WAS A VERSION WITHOUT REMOVING TREES FROM THE MOUNTAINS. HE LOVES THE MOD ENTIRELY EXCEPT FOR THAT.
  11. TheForkOnTheLeft
    TheForkOnTheLeft
    • member
    • 2,140 posts
    • 104 kudos
    I'm wondering if this is compatible with Oldrim? I would absolutely love to have this in my game.
    If it isn't and there's a way do you think you can explain to me on how to make it work.
    Thanks again dude.
  12. Teruraku
    Teruraku
    • member
    • 53 posts
    • 0 kudos
    Is there a compatibility patch anywheres for Alternate Start? Shoal's Rest Farm north of Rorikstead is riddled with clipping/floating trees.
Top