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Whiterun Forest Borealis
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Version3.2.3
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File information
Last updated
Original upload
Created by
Dr_MegaloblastUploaded by
DrJacopoVirus scan
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Activity logs
This page was last updated on 23 April 2023, 5:16AM
- Changelogs
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Version 3.2.3
- MINOR VERSION CHANGES
-Fixed a few more floating trees
-Corrected built in compatibility with Ryn's Whiterun City Limits
-Ensured built in compatibility with Ryn's Dragon Mounds Collection
- MINOR VERSION CHANGES
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Version 3.2.2
- MINOR VERSION CHANGES
-Fixed a floating tree
-Ensured built in compatibility with Ryn's Bleakwind Basin, Ryn's Lund's Hut, and Ryn's White River Watch
- MINOR VERSION CHANGES
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Version 3.2.1
- MINOR VERSION CHANGES
-Ensured built in compatibility with JK's Whiterun Outskirts, Ryn's Whiterun City Limits, and Ryn's Halted Stream Camp
- MINOR VERSION CHANGES
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Version 3.1.0
- MINOR VERSION CHANGES
-Moved a few trees conflicting with Enhanced Landscapes
-Fixed a floating tree between Whiterun and Morthal
-Ensured built in compatibility with CC Farming and CC Tundra Homestead
- MINOR VERSION CHANGES
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Version 3.0.0
- MAJOR VERSION CHANGES
General ===================================================
This release is a bit of a rewind and redirection of WFB. With this update, it should be a rare event that a patch is necessary. So what's been done?
All vanilla trees were re-enabled and the mod was redesigned around them. Therefore we're no longer clearing areas of vanilla trees. The mod is also now provided as a flagged ESM. This was done to increase built-in compatibility. Since we're only providing changes to vanilla trees and adding our own, all other mods should win any conflicts with WFB. That's right...if there is a conflict down the pipeline with another mod, just let that mod overwrite WFB. WFB is now designed to work this way!
The areas around Whiterun, settlements, farms, etc. were either cleared of trees or thinned out. The clearing of trees from areas was done to increase built-in compatibility with other mods. For example, there are a lot of mods that add player houses and other structures around Whiterun. Clearing these areas of trees added by WFB allows us to maintain compatibility without the hassle of patches. The thinning was done around settlements to simulate the residents use of the forest as a resource. Therefore, areas around settlements are thinner with smaller trees at the outskirts.
Tree LOD regeneration is required!
Specific Changes ==========================================
- Grounded dozens of floating trees.
- Corrected several incorrect tree scales.
- Removed several trees found hidden under the terrain.
- Removed many trees from around Whiterun to thin it out.
- Cleared the areas between the creek and Whiterun city walls to increase built-in compatibility.
- Cleared the line of site to the road for Whitewatch Tower (south of Whiterun).
- Cleared the area around Pelagia to increase built-in compatibility.
- Thinned the area around Fort Greymoor.
- Thinned the area around Bleakwind Basin.
- Thinned the area around Halted Stream Camp.
- Further improved navigation for Mammoths by clearing their paths, thinning the areas they travel, and adding nav-cut boxes.
--- A couple of the mammoths at Bleakwind Basin have no markers set for wondering; so they seem to just stand around. This could still use improvement but it's far better than it was.
- MAJOR VERSION CHANGES
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Version 2.2.0
- MINOR VERSION CHANGES
General ===================================================
- Forward edits from USSEP
- Removed a couple trees blocking mammoth pathing.
- Dropped the vanilla pre-generated LOD. DynDOLOD is now required.
Ensured built in compatibility with the following additional mods:
- Enhanced Landscapes
- Settlements Expanded
- Viking Towns of Skyrim
- Warchief Stronghold
- Whiterun Estate (regular location / alternative location still requires patch)
Patches ===================================================
- Updated The People of Skyrim 2 patch.
- Updated The People of Skyrim Complete patch.
- New patch available for The Whitefall Manor.
- New patch available for Whiterun Stronghold.
***** Users are required to use DynDOLOD to generate tree LOD! *****
- MINOR VERSION CHANGES
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Version 2.1.2
- HOTFIX VERSION CHANGES
General ============================================
- Added support for Whiterun Expansion Redone SSE by moving or removing trees from the areas affected.
- Added new patches for Whiterun Estate.
- HOTFIX VERSION CHANGES
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Version 2.1.1
- HOTFIX CHANGES
General ============================================
- Added support for Alternate Start - Live Another Life by moving or removing trees from the area affected.
- Added support for The Fall of Granite Hill by moving or removing trees from the area affected.
- HOTFIX CHANGES
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Version 2.1.0
- MINOR VERSION CHANGES
General ============================================
The main work done on this release was adding collision boxes with the L_Navcut layer to trees that were within a one cell perimeter around Whiterun and the surrounding farms. These boxes "cut" the navmesh; preventing NPCs from walking into the trees. Additionally, the following was done:
- Re-positioned or removed a few trees to ensure compatibility with Bent Pines II.
- Removed 8 trees (dead and snow trees) so the mod now only contains TreePineForest0* variants.
- Updated the Nexus description for better formatting (Nexus's editor creates horrific BBCode).
- MINOR VERSION CHANGES
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Version 2.0.1
- HOTFIX CHANGES
General ============================================
- Fixed a floating bee hive in Wilderness 2,-2.
- Re-positioned a few creature spawn markers to prevent them from spawning too close to the added trees.
Plugins ============================================
New patches that disables or relocates trees in the areas affect by these mods:
- New patch available for Elysium Estate SSE
- New patch available for The People of Skyrim 2 (new version of TPOS).
- New patch available for The People of Skyrim Complete SSE (old version of TPOS).
Assets ============================================
- Added an optional file for vanilla LODs.
- HOTFIX CHANGES
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Version 2.0
- removed wild edits
- removed everything (npc's, broken navmesh, ruins, etc) except for trees, resulting in significant performance boost (10 point fps gain from version 1).
- removed all edits of snow trees per user request. Download realistic high altitude treeline if you wish to remove trees from snow capped peaks.
- removed all floating beehives from tundra
- removed all edits from cells that conflict with ebonvale, elysium estate, more bandit camps, cutting room floor, forgotten dungeons, and ETAC
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- Author's activity
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April 2023
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23 Apr 2023, 5:16AM | Action by: TechAngel85
Attribute change
'Description changed.'
March 2023
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24 Mar 2023, 3:38AM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.3 [version 3.2.3]'
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24 Mar 2023, 3:34AM | Action by: BuiltForSin29
Attribute change
'Description changed.'
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24 Mar 2023, 3:29AM | Action by: BuiltForSin29
Changelog added
'Change log added for version 3.2.3'
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24 Mar 2023, 3:28AM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.3 [version 3.2.3]'
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17 Mar 2023, 3:09AM | Action by: BuiltForSin29
Attribute change
'Description changed.'
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17 Mar 2023, 3:07AM | Action by: BuiltForSin29
Changelog added
'Change log added for version 3.2.2'
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17 Mar 2023, 3:03AM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.2 [version 3.2.2]'
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01 Mar 2023, 2:38AM | Action by: BuiltForSin29
Attribute change
'Description changed.
Mod version changed to 3.2.1.'
February 2023
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28 Feb 2023, 5:45PM | Action by: BuiltForSin29
Attribute change
'Description changed.'
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28 Feb 2023, 5:42PM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.1 [version 3.2.1]'
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28 Feb 2023, 6:26AM | Action by: BuiltForSin29
Attribute change
'file visible to the public'
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28 Feb 2023, 6:22AM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.0 [version 3.2.0]'
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28 Feb 2023, 6:11AM | Action by: BuiltForSin29
Attribute change
'file hidden from public viewing'
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28 Feb 2023, 6:07AM | Action by: BuiltForSin29
Attribute change
'Description changed.'
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28 Feb 2023, 6:01AM | Action by: BuiltForSin29
Attribute change
'file visible to the public'
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28 Feb 2023, 5:58AM | Action by: BuiltForSin29
Changelog added
'Change log added for version 3.2.0'
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28 Feb 2023, 5:55AM | Action by: BuiltForSin29
Attribute change
'File \'Whiterun Forest Borealis v3.2.0\' description changed.'
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28 Feb 2023, 5:55AM | Action by: BuiltForSin29
File added
'Whiterun Forest Borealis v3.2.0 [version 3.2.0]'
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28 Feb 2023, 5:52AM | Action by: BuiltForSin29
Attribute change
'file hidden from public viewing'
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- Mod page activity
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April 2024
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24 Apr 2024, 8:08AM | Action by: irfanhamam
Endorsed
'Whiterun Forest Borealis'
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23 Apr 2024, 11:10AM | Action by: limerite
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'Whiterun Forest Borealis'
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22 Apr 2024, 5:48PM | Action by: TuxedoMarty
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'Whiterun Forest Borealis'
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22 Apr 2024, 2:06PM | Action by: Ormsoma
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'Whiterun Forest Borealis'
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21 Apr 2024, 2:43AM | Action by: rooooooooooook
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21 Apr 2024, 12:58AM | Action by: Smiter21XX
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'Whiterun Forest Borealis'
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19 Apr 2024, 1:44PM | Action by: NguyenKa258
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'Whiterun Forest Borealis'
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19 Apr 2024, 11:45AM | Action by: GenuineJake
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17 Apr 2024, 6:19PM | Action by: Lonesomerade
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17 Apr 2024, 5:54PM | Action by: surfacedfox
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'Whiterun Forest Borealis'
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17 Apr 2024, 11:29AM | Action by: zorozoestar
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17 Apr 2024, 9:13AM | Action by: 1MTIYAZ
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16 Apr 2024, 10:29PM | Action by: betadanyou
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'Whiterun Forest Borealis'
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16 Apr 2024, 12:57PM | Action by: Edman1994
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16 Apr 2024, 12:43PM | Action by: hirojpn
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'Whiterun Forest Borealis'
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16 Apr 2024, 4:30AM | Action by: FormerlyBlue
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'Whiterun Forest Borealis'
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15 Apr 2024, 5:31PM | Action by: morrakral
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'Whiterun Forest Borealis'
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14 Apr 2024, 7:39AM | Action by: GilMaster
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13 Apr 2024, 9:12PM | Action by: met7784
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13 Apr 2024, 4:03PM | Action by: krrnsr
Endorsed
'Whiterun Forest Borealis'
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