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Clofas

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55 comments

  1. Clofas
    Clofas
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    Locked
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  2. Clofas
    Clofas
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  3. Aklief
    Aklief
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    Really great mod! I tested around with the settings myselfe and from all I tested, personally i liked the recommended ones the most. But I'm kinda not a fan of harmeus commentars. for me it just doesn't suit the horror abience very well, would it be possible to add an option in the FOMOD to en- or disable hermeus's commentars?
    1. Clofas
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      Yes I can do that in the next update.
    2. Fushigirsu77
      Fushigirsu77
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      yeah, hermaeus mora is my favorite daedric prince with my favorite voice, but for some reason I also don't want him talking to me in apocrypha unless addressing me directly. I'm not even fully sure why, maybe it makes him feel too much like sheo. But thanks for considering! Tracking.
    3. KalelSniper
      KalelSniper
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      +1
    4. deleted196716368
      deleted196716368
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      I'll be tracking this as well. Hermeus has that voice that should be heard when addressed, just feels like him
    5. Aklief
      Aklief
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      it's been quite a while now and I don't know if you forgot about this, if you decieded to not add this option or planned to do this later, but is there a way i can disable hermeus's commentars my selfe with the ini files or change something in the esp file?
    6. Clofas
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      I am still planning on adding it. I've been working on an update to Natural Waterfalls for a while, so that's taking priority atm. In the meantime, you can match the FormID to the ones in the YAML and change their chance to trigger to 0.00. Alternatively, you can replace the sound files located  in sound\fx\WTA\hermaeus with blank audio files. 
    7. Woolfy123
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      Thanks so much for the continued support of these amazing mods! Tracking for the next update as well :)
  4. Leifybear
    Leifybear
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    does this work with high definition audio project?
  5. YugoYugi
    YugoYugi
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    i'd like to merge your mods with zedit, but do they actually work ?
    even if they are light plugins i must merge them because im using requiem and this mod need a limited amount of esp, esl, esm
    1. Clofas
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      Merging is not recommended unless you really know what you're doing. If using zmerge, the FormIDS will change which will render the YAML files useless so none of the mods will work. If you're set on merging, then you need to recreate the YAML files with the new formids given. That will take you at least a few hours or so, probably longer.
    2. YugoYugi
      YugoYugi
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      understood thank you very much for your answer and you're amazing creation <3
  6. Arthenin
    Arthenin
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    Thank you! :)
  7. zinexy
    zinexy
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    Very cool mod. A patch for Daedric Enigma -Daedric Princes Voice Rework- SSE would be nice and IMMERSIVE.
    1. Clofas
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      Patch for what exactly?
    2. Rihadsod
      Rihadsod
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      For this mod, /mods/35529
    3. zinexy
      zinexy
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      Daedric Enigma -Daedric Princes Voice Rework- SSE changes Hermeus Moras voice with fx, if using this mod I suppose the ambient Hermeus Mora voice that can be heard is still vanilla voice?
    4. Clofas
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      Ahh, I see what you mean now. Unfortunately, I edited the vanilla dialogue sounds so I would have to cut and splice the same ones in that mod in order to match. I suppose I could do something similar and maybe not exactly the same ones though, but permissions would have to be there for me to edit and modify their files since it wouldn't be just a simple patch. Or maybe Satafinix would be willing to put their magic on these sounds, which would probably be the best solution to be honest.
  8. mycathasasword
    mycathasasword
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    I would love to see a new audio mod which makes you be able to faintly hear tavern music from the outside
  9. Firebeard17
    Firebeard17
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    I just finished Dragonbore a couple days ago and this reminded me of the feelings I got playing it. That DLC has so much wasted potential for actual horror vibes. The Seekers and the Lurkers and the darkness and whirling of books and pages as the rooms around you unfold.... I need a whole mod section dedicated to making Apocrypha into a lovecraftian horror instead of the lovecraftian themed action rpg that we ended up. So many good opportunities in this game for real horror vibes and they squandered it every single time. Thanks for your part in fixing that! :) 
  10. baboulinet14000
    baboulinet14000
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    another ambiance masterpiece 
  11. OlasMarz
    OlasMarz
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    Thank you for the mod AND for making it modular! Nice work!
  12. ApocryphaNG
    ApocryphaNG
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    ESL Error flagged in L00T
    1. Clofas
      Clofas
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      No errors for me
    2. ApocryphaNG
      ApocryphaNG
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      Spoiler:  
      Show
       
       
    3. Clofas
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      Just downloaded again from Nexus. No HITME records here. If you have HITME's the mod won't actually work since the formids will not match in the yaml. Not sure what happened there to you.
    4. apostkhan
      apostkhan
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      I'm having the same issue, only on VR with our version of BEES, xedit 4.1.5d is showing tons of HITME's with this mod. I'm using all of your other audio mods (which are fantastic, thank you for making them!) without issue. So, it's very strange. The same thing occurs with the last few Snazzy mods as well. 
    5. JimmyTheHeadcrab
      JimmyTheHeadcrab
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      me too
    6. Clofas
      Clofas
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      Updated. Please let me know if you still have errors.
    7. apostkhan
      apostkhan
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      No more errors in VR. Thank you for the update!
    8. Clofas
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      Nice!
    9. JimmyTheHeadcrab
      JimmyTheHeadcrab
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      Nice! Fixed :DDD Amazing mod please make more like this!