1.5 update change how the class creation starts, you now need to read a book that's automatically added to your inventory to start the process, should fix the jankiness that often appeared when pairing this mod with alternate starts mods.
Currently the book will disappear after class creation. I will try to implement a clean respec option, but the script will need some rewriting for that.
For those who have started a playthrough with Agent, the ability was completely broken, setting all speech check to about hard level, run those commands to fix it:
set speecheasy to 20 set speechaverage to 40 set speechhard to 60 set speechveryhard to 80
You can update mid playthrough but there's not much point to it.
Nice mod. Is there any way to make it so vendors don't sell spell tomes early? I'm at base level 20 with destruction and got the destruction skill bonus up to 40 and now the vendors are selling adept spells at the start of the game.
this mod's third era atronarch sign combined with andromeda standing stone's atronarch stone always makes for rather overpowered magic builds, my current character, whos using zim's immersive artifacts version of miraak's robes is just so powerful magically, and almost completely immune to magic damage
Rhavyn....because that is still a negative for this mod and hurts roleplaying. This mod should compliment roleplaying mods, not power fantasies. Otherwise it's completely pointless.
Is there a console command I can use to change the birthsign or even have more than one? I remember being able to do this in Morrowind and was awesome thing to have available.
I figured out most of it. But I can't find anything for HandtoHand. I did a custom class (should of just chose something) and didn't select HandtoHand to start with. Is this a skill you don't ever see but is still applied?
Hi, I had a question: is there a minimal level to upgrade stuff at a workbench or grindstone? Because I started a new playthrought with a new character, and I couldn't upgrade the iron dagger for the smithing tutorial. I reloaded a previous character thinking it was a modification of the modlist that created a bug, but that character can improve things on both devices. The new character is level 5 in smithing, I'm using Ordinator so I've asked there too.
basically this happens because unless you have smithing as a major skill your skill will be 5 you need a MINIMUM of 15 this never pops up in vanilla because no race has under 15 in smithing to start off with so actually this isn't a bug just an oversight by Bethesda as they never intended the player to have under 15 in well ANY skill
Never thought I'd want a mod that adds classes, since so many of them make it really limiting, but this one is amazing! My magical assassin already has a boost to the skills she needs to succeed. But it's also comforting to know that if I ever just want to test things out and not play a specific character, I have options in place to avoid needing to choose a class.
I also love the birth signs, as it adds another level. I have the Holidays mod, so now I can make sure my characters' birthdays match their signs!
There's an optional plugin to remove the standing stones with that one.
This mod doesn't have that feature, it's just a skill book where you pick everything from a menu. You can still keep the stones with this one, and you can have a pemanent 3E birthsign
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Currently the book will disappear after class creation. I will try to implement a clean respec option, but the script will need some rewriting for that.
For those who have started a playthrough with Agent, the ability was completely broken, setting all speech check to about hard level, run those commands to fix it:
set speecheasy to 20
set speechaverage to 40
set speechhard to 60
set speechveryhard to 80
You can update mid playthrough but there's not much point to it.
compatible with Aetherius or Set of Skills ?
Really helps set up the character.
My Paladin build thanks you :)
Thanks in advance! Great mod btw.
I also love the birth signs, as it adds another level. I have the Holidays mod, so now I can make sure my characters' birthdays match their signs!
There's an optional plugin to remove the standing stones with that one.
This mod doesn't have that feature, it's just a skill book where you pick everything from a menu. You can still keep the stones with this one, and you can have a pemanent 3E birthsign