Skyrim Special Edition
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watafuzz

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  1. watafuzz
    watafuzz
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    Confinement got me to start a new playthrough so I'll try to tackle a few issue that have been raised since I last worked on this.
  2. watafuzz
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    1.5 update change how the class creation starts, you now need to read a book that's automatically added to your inventory to start the process, should fix the jankiness that often appeared when pairing this mod with alternate starts mods.

    Currently the book will disappear after class creation. I will try to implement a clean respec option, but the script will need some rewriting for that.

    For those who have started a playthrough with Agent, the ability was completely broken, setting all speech check to about hard level, run those commands to fix it:

    set speecheasy to 20
    set speechaverage to 40
    set speechhard to 60
    set speechveryhard to 80

    You can update mid playthrough but there's not much point to it.
  3. maddbadgerr
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    I open the book and no menu appears. Are the pages supposed to be blank? Is there something else I need to do after opening the book?
  4. PonyTailSama
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    is this compatible on AE 1.6.640 ?

    compatible with Aetherius or Set of Skills ?
  5. danthemaniel122
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    Nice mod. Is there any way to make it so vendors don't sell spell tomes early? I'm at base level 20 with destruction and got the destruction skill bonus up to 40 and now the vendors are selling adept spells at the start of the game.
  6. Overprotector
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    Does the 3rd Era Lord Stone ability scale with Restoration?
  7. ryuuthekitsune
    ryuuthekitsune
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    this mod's third era atronarch sign combined with andromeda standing stone's atronarch stone always makes for rather overpowered magic builds,  my current character, whos using zim's immersive artifacts version of miraak's robes is just so powerful magically, and almost completely immune to magic damage
    1. RhaevynHart
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      If you're saying you're too OP as in it's a "bad thing," then why not choose other signs/stones to give yourself more of a challenge?
    2. LeKoda
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      Did you really come here to complain how OP you are when you can choose not to use this mod? are you stupid?
    3. ryuuthekitsune
      ryuuthekitsune
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      im sorry if it seems like i was complaining, i really am not, just pointing out a fun interaction between different mods
    4. TrueSoulNatasha
      TrueSoulNatasha
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      @LeKoda bit rude
    5. mattjames2010
      mattjames2010
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      What is with you nerds thinking mods can't be criticized?
    6. mattjames2010
      mattjames2010
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      Rhavyn....because that is still a negative for this mod and hurts roleplaying. This mod should compliment roleplaying mods, not power fantasies. Otherwise it's completely pointless. 
  8. MrBL1P
    MrBL1P
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    Loving this mod.
    Really helps set up the character.

    My Paladin build thanks you :)
  9. DaedraDragonborn
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     Is there a console command I can use to change the birthsign or even have more than one? I remember being able to do this in Morrowind and was awesome thing to have available.
    1. DaedraDragonborn
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      I figured out most of it. But I can't find anything for HandtoHand. I did a custom class (should of just chose something) and didn't select HandtoHand to start with. Is this a skill you don't ever see but is still applied?
    2. DaedraDragonborn
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      Deleted duplicate comment
  10. Kroganisdrunked
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    Hi, I had a question: is there a minimal level to upgrade stuff at a workbench or grindstone? Because I started a new playthrought with a new character, and I couldn't upgrade the iron dagger for the smithing tutorial. I reloaded a previous character thinking it was a modification of the modlist that created a bug, but that character can improve things on both devices. The new character is level 5 in smithing, I'm using Ordinator so I've asked there too.

    Thanks in advance! Great mod btw.
    1. Ausarq23
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      basically this happens because unless you have smithing as a major skill your skill will be 5 you need a MINIMUM of 15 this never pops up in vanilla because no race has under 15  in smithing to start off with so actually this isn't a bug just an oversight by Bethesda as they never intended the player to have under 15 in well ANY skill
  11. mulberrywolf
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    Never thought I'd want a mod that adds classes, since so many of them make it really limiting, but this one is amazing! My magical assassin already has a boost to the skills she needs to succeed. But it's also comforting to know that if I ever just want to test things out and not play a specific character, I have options in place to avoid needing to choose a class.

    I also love the birth signs, as it adds another level. I have the Holidays mod, so now I can make sure my characters' birthdays match their signs!
  12. DarthRavenous
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    Where are the guardian stones have then be moved or removed? I can't find the stones at any location they should be at?
    1. zsopota
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      That's a different mod: Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

      There's an optional plugin to remove the standing stones with that one.

      This mod doesn't have that feature, it's just a skill book where you pick everything from a menu. You can still keep the stones with this one, and you can have a pemanent 3E birthsign