Skyrim Special Edition

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gutmaw

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gutmaw

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69 comments

  1. gutmaw
    gutmaw
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    You've asked and now received...(mostly) Base Object Swapper version of SFCO! 

    We've almost eliminated the need for patches on the base mod (beds, chairs, weapon racks/plaques/display cases, and alchemy and enchanting stations), and greatly reduced the # of patches needed for the Add-ons module.

    We'll be continuing to update SFCO3, including BOSifying as many patches as possible for the Add-Ons (paintings and kids clutter) module.  

    Please read the entire mod description...there's importnat stuff there!

    If you see things in game that need adjusting let us know (either here on in the Patch Hub).  

    Enjoy!
  2. gutmaw
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    *** This mod is made with the new Creation Kit and & xEdit. This means it has a new plugin header and won't work on older versions of the game. If you don't run 1.6.1130+ Skyrim.exe, you have to install Backported Extended ESL Support. 

    If you want to mess with it in xEdit, you'll need the newest version 4.15c from the xEdit discord.
  3. HeroBob
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    what does this mod do that the original one doesn't do? what does BOS do? and is it worth it to swap even though there's lots of compatibility patches for the original snazzy to this one?
  4. abelyo
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    So I started using this mod recently and turned it into ESL, but LooT says that using this mod as ESL will cause irreversible damage to my saved game.
    Isnt this mod just objects? Do you think theres actual risk in using it as ESL? I am able to get in the game and play normally, but havent actually spent time in a real playthrough yet.
    1. gutmaw
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      This plugin is already esl flagged??  Also, LOOT hasn't updated to recognize the new esl range yet...it's fine.
  5. EyzekSkyerov
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    Hello! This mod is awesome. But, i recommend to pack mod-unique textures/meshes in BSA. It has very big size, and loose files has impact on perfomance/loading time. Here really much textures/meshes which can't be over-writed by another mods
  6. fibrewire47
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    I think this is one of the best mods I have ever used, I have not seen such small thing shaving large impact. Your mods also live up to the name and are really snazzy. Dope work man you are the best.
  7. OopsSteve
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    Really AMAZINGGGG mod, thank you!
  8. Qinhe12
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    Finally the BOS version of SFCO is available, which is much more convenient!
    I have it installed and patched, works great.
    But I don’t particularly like the throne. I have my own replacement for the throne. How do I cancel the BOS replacement for the throne?
    1. gutmaw
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      Thanks!  Just delete any line in the swap.ini that has the word throne in it. 
    2. Qinhe12
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      Thanks! Now it's perfect
    3. gutmaw
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      What throne replacer u using btw?
  9. HavenofDarkness
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    hi gutmaw. I have a question. If I still have your Snazzy Furniture and Clutter Overhaul installed can I remove it and use this in it's place? I have a lot of floating paintings that says they are from Snazzy Furniture and Clutter Overhaul when I use more informative console. I wanted to ask to make sure because when I deactivate it a ton of missing masters pop up.
    1. gutmaw
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      U should only use one or the other, and also only patches for one or the other.  
    2. HavenofDarkness
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      Okay great just wanted to make sure.
  10. goat9988
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    Thanks for the BOS update.

    Quick question, with this BOS update, it that means I can delete all the patches made for SFCO 2.0, and use the new patches from the 3.0 patch collection?

    For example Janquel and Czasior made tons of patch for JK's Interiors Patch Collection, can I just delete them all and use the new patches in the new patches collection?

    Thanks.
    1. gutmaw
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      Correct.  v2.x patches won’t work on v3.x version.  Any new patches should have SFCO3 in the name.  Thanks!!
    2. goat9988
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      Thanks!
  11. AnnaKTZ
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    Ohh .. BOS .. Well, time to learn what that does / is about. 
  12. blo0d1k
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    Hello. Congratulations on the release of this version.Forgive me if I'm wrong, but it seems that Dwemer paintings do not have the texture of the painting itself.
    1. gutmaw
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      Sorry, I don’t understand the question?  If u mean the Dwemer-style frames, they just use your vanilla Dwemer textures.  
    2. blo0d1k
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      for me i have all painting purple
    3. gutmaw
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      Did u choose the Addons module in the installer?  That assigns texture sets to the canvas.  You will see them in game.
    4. blo0d1k
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      It doesn't matter what I choose because
      any of your paintings requires a path texture
      "textures\bb's art supplies\bbcanvas\..."
      but there is no such folder "bbcanvas" in your entire archive.
    5. gutmaw
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      There is no texture for that, but it doesn’t matter because every canvas is given a texture set.  Are you not seeing the paintings in game??
    6. blo0d1k
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      Well then, forgive me. my mistake. thanks for explaining.