About this mod
Provides some extended functionality and tweaks to sagittarius22's Crafting Requires Tools Redone. All credit goes to him for his mod!
- Requirements
- Permissions and credits
- Changelogs
- Compacted the formids and marked the plugin as ESL. THEREFORE YOU MUST START A NEW GAME IF YOU INSTALL THIS EXTENSION. But if you are installing the original mod and this extension for the first time, you can install anytime (even mid-game).
- Added a loose (unarchived) SEQ file so that the buying option would reliably appear when talking to vendors.
- Added the mortar and pestle from Campfire, and the ladles/large spoons from Vigilant, Interesting NPCs, and Chanterelle to the tools lists. FLM is required for this detection to work.
- Changed the shovel you buy to a different model that only weighs 4 pounds instead of the original 6 pounds.
- Changed the name of "Hammer" to "Blacksmith Hammer" to be more consistent and avoid confusion.
- Simplified the detection of daggers for the tanning rack (it no longer relies on scripts).
- Corrected the mortar and pestle script so that purchases from alchemists would be reliable.
Compatibility:
- Works fine with the equipment repair kits in Loot and Degradation, i.e. you don't need blacksmith hammers for the kits to work.
- Works fine with the crafting restrictions in SV Mods Menu.
- Works fine with CACO but you need to turn CACO's mortar and pestle requirement ON in its MCM, otherwise CACO will bypass the requirement. Also, you probably need to add a few lines to the FLM file for CACO's mortars and pestles; see the posts for those lines.
Thanks to sagittarius22 for allowing me to post this extension to his mod. Be sure to endorse his mod and give him a kudos!