About this mod
Provides some extended functionality and tweaks to sagittarius22's Crafting Requires Tools Redone. All credit goes to him for his mod!
- Requirements
- Permissions and credits
- Changelogs
- Compacted the formids and marked the plugin as ESL. THEREFORE YOU MUST START A NEW GAME IF YOU INSTALL THIS EXTENSION. But if you are installing the original mod and this extension for the first time, you can install anytime (even mid-game).
- Added a loose (unarchived) SEQ file so that the buying option would reliably appear when talking to vendors.
- Added the mortar and pestle from Campfire, and the ladles/large spoons from Vigilant, Interesting NPCs, and Chanterelle to the tools lists. FLM is required for this detection to work.
- Changed the shovel you buy to a different model that only weighs 4 pounds instead of the original 6 pounds.
- Changed the name of "Hammer" to "Blacksmith Hammer" to be more consistent and avoid confusion.
- Simplified the detection of daggers for the tanning rack (it no longer relies on scripts).
- Corrected the mortar and pestle script so that purchases from alchemists would be reliable.
Compatibility:
- Works fine with the equipment repair kits in Loot and Degradation, i.e. you don't need blacksmith hammers for the kits to work.
- Works fine with the crafting restrictions in SV Mods Menu.
- Works fine with CACO but you need to turn CACO's mortar and pestle requirement ON in its MCM, otherwise CACO will bypass the requirement. Also, you probably need to add a few lines to the FLM file for CACO's mortars and pestles; see the posts for those lines.
- NOTE: If the dialog for buying tools is not showing up, make sure none of the assets of this mod are overwritten (i.e. check conflicts in MO2). If necessary, move the original mod and this mod further down in your modlist.
Thanks to sagittarius22 for allowing me to post this extension to his mod. Be sure to endorse his mod and give him a kudos!