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Activity logs
This page was last updated on 12 May 2024, 12:22PM
- Changelogs
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Version 6.6
- Patch for Painted Torment (credits to AgentW)
- Patch for Realistic Room Rental Enhanced
- Patch for Morihaus Refuge (credits to AgentW)
- Patch for Hidden Hideouts Deep Immersion version
- Patch for Innocence Lost Quest Expansion (added the no reset zone flag to Aretino house cell)
- Patch for Quaints Chapels (credits to AgentW)
- Patch for LotD Pale Pass Extension
- Patch for Cracked Tusk Stronghold (credits to AgentW)
- Patch for Forgotten City Good Ending Tweaks (credits to AgentW)
- Patch for Lux Myrwatch Tweaks and Enhancements (custom meshes haven't been optimized so they may break ingame)
- Patch for Simple Player Homes Improvements bath version (credits to AgentW)
- Fixed some conflicts in TGCOTN Dawnstar Ulrik's house
- Updated Redbag's Solitude patch to the newest version, a cell had been entirely removed
- Fixed a few conflicts in JK's Blue Palace Terrace patch
- Removed unnecessary edits in ClefJ Winterhold patch
- Small update to Skyrim Unbound patch (credits to JPDreamer)
- Renamed Hidden Hideouts patches so they're a bit more consistent
- Small tweaks to Hidden Hideouts patch, no water reflection flag added to bounce lighting and replaced a lantern model
- Removed a persistent ref edit in Arthmoor Courier Service patch to prevent any conflict
- Fixed a crash with JK's College and OCW patch combo occlusion
- Fixed occlusion and engine limitation issues in Undeath patch
- Fixed a banner in JK's Skyrim patch Jauffre cell, I fixed both its position and no sound model
- Greatly improved Forgotten City patch lighting (credits to AgentW)
- Fixed a few texture sets in LotD Hall of Wonders patch
- Updated Realistic Water patch
- Tweaked a few window emittances in JK's Blue Palace Terrace patch
- fixed and improved a few things in JK's Hag Curse patch
- A few fixes in JK's BP patch
- Updated and improved the Simple Player Homes Improvements patch
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Version 6.5.3
- Lost Passages patch has been updated to the latest mod version
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Version 6.5.2
- Patch for ClefJ Karthwasten
- Patch for Emberveil Estate
- Patch for Arcwind Point Dungeon
- Updated Skyfall Estate patch with cleaned wild edits and ESL flag
- Improved a bit Deads Man Drink cell in COTN Falkreath patch
- Improved a bit Capital Windhelm patch pit cell
- ESLified PCE patch and improved Fort Dawnguard lighting so it was up to freshly reworked vanilla cell
- Fixed a few conflicts and cleaned obsolete refs in DI JK's Arnleif patch
- Moved Old Hroldan patch to the non automated section since another version of the mod doesn't need that patch
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Version 6.5
- Patch for Falskaar
- Patch for Whiterun Cottage
- Updated COTN Morthal patch to the latest version
- Updated COTN Dawnstar patch to the latest version
- Updated COTN Morthal patch and Distinct Interiors to the latest version
- Updated COTN Dawnstar and Distinct Interiors patch to the latest version
- Patch for COTN Falkreath and Distinct Interiors
- Patch for COTN Dawnstar and Distinct Interiors
- Patch for Meridias Order (credits to AgentW)
- Patch for Breathing Abyss (credits to AgentW)
- Patch for ESO Imports
- Patch for COTN Winterhold Tweaks
- Patch for Water for ENB (Shades of Skyrim), I fixed a few conflicts in recently updated worldspaces
- Patch for Skyfall Estate (includes a custom improved mesh)
- Patch for Eastwatch
- Patch for Blue Kind
- Patch for BUVARP
- Patch for BUVARP COTN Chillridge
- Patch for Windstad
- Patch for Green Sleeves
- Patch for Hidden Hideouts City Edition
- Patch for Resting Netch
- Patch for Siege at Icemoth (credits to AgentW)
- Patch for The Hunt for the Spectre (credits to AgentW)
- Patch for JK's Fort Dawnguard
- Patch for Lost Passages
- Patch for Sachil Follower (credits to AgentW)
- Patch for Coldhaven
- Patch for Snozz Silent Moons
- Patch for Snozz Swindlers Den
- Patch for Brotherhood of Old (full credits to WeldingMan for harassing me for months before I succumbed and patched it)
- Patch for Morkstom Estate
- Patch for Shadelight
- Patch for Fort Dawnguard Annex
- Patch for Treasure Hunter
- Patch for There's no Umbra Chapter III
- Patch for Oblivion Artifacts pack
- Patch for the Gray Cowl of Nocturnal
- Patch for Imperial Mail
- Patch for Hawking Horker
- Patch for Hawking Horker (COTN Dawnstar version)
- Patch for Windhelm Lighthouse (old version)
- Patch for Windhelm Lighthouse (new version)
- Patch for Windhelm Lighthouse (new version)
- Patch for Val Serano pirate follower (credits to AgentW)
- Patch for Serpent Covenant (credits to AgentW)
- Patch for NAT ENB to fix Blackreach weather conflict (credits to Ra2phoenix)
- Patch for Radiance Locations and W4E Shades of Skyrim (credits to Ra2phoenix)
- Patch for Radiance Locations (credits to Ra2phoenix)
- Patch for Solitude Temples Frescoes full version with lanterns (credits to Ra2phoenix)
- Patches for all Ryn's Riverwood mods that will be hosted by Czasior's own patch hub since they always have been supported there to start with
- Tweaked a bit most artificial light sources lighting (candles and flames) flickering settings
- Increased a bit all smoke wisp (no ENB version only) opacity
- Fixed a pillar messing with occlusion in Redwater Den
- Cleaned the Lupus Breezehome patch and removed an unnecessary navmesh edit
- Fixed a flickering in COTN Winterhold patch castle cell and improved the lighting a bit
- Fixed a freeze in Fallowstone Cave and slightly reworked the lighting
- Improved some candle placements in USSEP patch
- Fixed a wild edit in Shimmermist cave cell
- Fixed a gap in Understone Keep rock ceiling, no mod seems to have fixed that vanilla issue so I added a rock up there
- Updated Immersive citizens patch outdated templates
- Small fixes to both the Midden Expanded patches (fixed missing cell settings in the lite version and a persistent light bulb in the normal version)
- Updated Granite Hill patch version
- Updated both TGC Winterhold V4 and TGCOTN patches to the new mod's version
- Optimized and compacted Vigilant patch so I was able to put the ESL tag back
- Improved FOMOD player houses sorting
- Forwarded a changed weather in Revisited Dungeons patch, I also cleaned a bit most roombounds conflicts
- Updated Markarth Bookstore patch to the new version
- Fixed a missing candlehorn in Ragged Flaggon in USSEP patch
- Reworked and improved Harmugstahl cell lighting
- Updated Wuth Rein patch to the 2.01 version, improved the lighting and fixed injected records, I also optimized a nordic ruin mesh used a lot there.
- Optimized COTN Morthal inn mesh a bit more and reworked that cell lighting a bit, I also added some VFX and cleaned all masters
- Added the missing USSEP ownership tags to COTN Winterhold new cells
- Updated a Windhelm fireplace mesh with a fixed one, collision layer was wrong (credits to KhrysINXS)
- Fixed two mine pillars meshes and one Solitude mesh
- Optimized the corner part of the bar counter mesh
- Fixed a JK's Blue Palace patch window that was using a too high model
- Disabled most fake glow meshes in East Empire Company worldspace
- Reworked Fort Neugrad cells lighting and fixed all missing clutter
- Updated Water for ENB patch to forward some newly updated worldspace edits
- Updated Bleakfall second cell lighting and fixed a flickering
- Fixed Fallowstone worldspace weather
- Fixed FOMOD COTN TGC Falkreath wrong rule, it was set with TGC AiO instead of TGC Falkreath
- Updated Sounds of Skyrim patch, I forwarded most templates changes and removed all unnecessary roommarkers edits
- Adds the persistent tag back to a disabled ref in JK's Sky Haven Temple patch
- Fixed a texture set in JK's High Hrothgar patch which was messing things up in Tamriel worldspace HH entrance
- Slightly reworked Danwstar vampire castle dungeon cells lighting and tweaked the final boss labo cell occlusion (stairs mesh bound seemed to struggle with it)
- Fixed a misaligned portal in Solitude Bards College
- Fixed near clip in Whiterun Dragonsreach basement
- Forwarded the table replacer fix to my own optimized mesh
- Improved a DLC2 cell lighting (book01)
- Updated and reworked Sovngarde Hall of valor lighting
- Rimrock Burrow vanilla cell lighting has been improved
- Tweaked a bit my lighting script trigger boxes in Dawnstar Sanctuary so it's less noticeable
- Cleaned Traveller's Inn patch unnecessary cell edits
- Fixed wrong cell settings in TGCOTN and TGC Winterhold V4 patch library cell settings
- Fixed a flickering with JK's Bards College main hall and cleaned scripted lighting overall
- Renamed Ryn's Azura Shrine dungeon cell editorID so there's no underscore in it (it should be fixed in the original mod at some point)
- Added a missing light in Ustengrav entrance and improved a bit others around
- Added back a few persistent tags to some lights in Blue Palace patches
- Fixed a conflict with Ancano furniture in a modded College
- Fixed a texture set in JK's Haelga bunkhouse patch
- Fixed a few things and changed the lighting a bit in JK's OCW College combo
- Updated Cidhna Mine Expanded patch to the mod latest version
- Improved a bit the lighting in the small dwemer dungeon when escaping the Cidhna Mine
- Updated Calling the Watchmaker patch to the latest mod update with newly compacted formIDs
- Reworked and improved Alftand entrance cell lighting
- Improved COTN Morthal interior lighting in most houses
- Forwarded two window placement fixes from USSEP in Thalmor Embassy so Lux is also fixing it while editing the same ref
- Replaced the SD's Windhelm optimized table mesh with FYX one to prevent useless conflict (credits to Yuril)
- Optimized a few more Fort Dawnguard meshes
- Improved Fort Dawnguard vanilla cell lighting and fixed PCE patch outdated cell settings
- Tweaked most Fort Dawnguard patches lighting and replaced all braziers with new models
- Fixed conflicts with occlusion and lighting placement in PCE patch Jarls quarters cell
- Fixed some minor lighting issues in Jarls Quarters cell
- Removed a deleted navmesh from Antennaria patch and dropped it at Z -30000 instead
- Fixed a few missing texture sets tweaks in Legacy of Dragonborn patch (Riften architecture meshes for instance)
- Fixed a few conflicts in JK's College Hall of Attainment
- Reworked some missing cells in the COTN Falkreath patch, a few watchtowers and a house that have been added since I made the patch.
- Fixed a blackplane placement in Riften shop cell and improved the lighting a bit
- Improved two DLC2 dungeons lighting (WhiteRidge Burrow and Temple of Miraak)
- Reworked and improved Swindlers Den and Silent Moon camps vanilla cells
- Fixed three nordic temple meshes with bugged 2D skeletons (SMIM version was fine)
- Cleaned a bit Eli Breezehome plugin
- Fixed two broken refs in CT 15 Tundra Homestead patch for the latest version
- Improved Erikur's house lighting in Solitude and Heimskr's house in Whiterun
- Improved shadow precision of Sovngarde cell sunlighting
- Fixed a few meshes issues (unnecessary vertex alpha shaders leading to invisible parts)
- Fixed tiny gaps in some Solitude optimized stairs meshes
- Reworked Azura temple patch lighting from scratch
- Fixed a few vaznilla missing lights in BYOH content armoury, all vanilla sconces should have some lighting now
- Updated some patches with forwarded persistent flags when necessary (credits to Ra2phoenix)
- Darkened the Obscure ice cave template so white ice is slightly dimmer
- Improved Blind Cliff bastion vanilla worldspace lighting
- Updated Alternate Perspective patch texture sets for the new farmhouse meshes I'm now relying on
- Moon and Star patch improvements
- Changed a few vanilla worldspace lighting, I did my best to improve natural lighting overall
- Fixed clipping beams in Bards College
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- Author's activity
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May 2024
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12 May 2024, 12:22PM | Action by: GGUNIT
File added
'Obscure College crash fix [version 6.6]'
April 2024
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30 Apr 2024, 7:49PM | Action by: GGUNIT
File added
'Lux - Innocence Lost USSEP patch [version 6.6]'
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30 Apr 2024, 2:46PM | Action by: GGUNIT
File added
'Lux - patch hub [version 6.6]'
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30 Apr 2024, 12:32PM | Action by: GGUNIT
Changelog added
'Change log added for version 6.6'
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17 Apr 2024, 6:21AM | Action by: GGUNIT
Changelog added
'Change log added for version 6.5.3'
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17 Apr 2024, 6:20AM | Action by: GGUNIT
Attribute change
'File \'Lost Passages patch update\' version changed to 6.5.3.'
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17 Apr 2024, 6:20AM | Action by: GGUNIT
File added
'Lost Passages patch update [version 6.5.2]'
March 2024
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08 Mar 2024, 2:37PM | Action by: GGUNIT
File added
'Lux - patch hub [version 6.5.2]'
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08 Mar 2024, 2:36PM | Action by: GGUNIT
Changelog added
'Change log added for version 6.5.2'
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04 Mar 2024, 3:31PM | Action by: GGUNIT
File added
'Skyfall Estate patch update [version 6.5.1]'
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04 Mar 2024, 2:57PM | Action by: GGUNIT
File added
'Skyfall Estate patch update [version 6.5.1]'
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03 Mar 2024, 2:32PM | Action by: GGUNIT
Attribute change
'Summary changed.'
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03 Mar 2024, 2:29PM | Action by: GGUNIT
Mod published
'Lux - Patch Hub'
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03 Mar 2024, 2:27PM | Action by: GGUNIT
File added
'Lux - patch hub [version 6.5]'
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03 Mar 2024, 1:47PM | Action by: GGUNIT
File added
'Lux - Patch hub [version 6.5]'
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03 Mar 2024, 1:44PM | Action by: GGUNIT
Permission change
'Author changed their permission instructions.
Bug tracker disabled.
The mod page is not allowing comments.'
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03 Mar 2024, 1:39PM | Action by: GGUNIT
Changelog added
'Change log added for version 6.5'
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03 Mar 2024, 1:23PM | Action by: GGUNIT
Primary image changed
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03 Mar 2024, 1:23PM | Action by: GGUNIT
Mod image added
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03 Mar 2024, 1:23PM | Action by: GGUNIT
Mod image added
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- Mod page activity
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May 2024
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14 May 2024, 2:59PM | Action by: Joodon
Endorsed
'Lux - Patch Hub'
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14 May 2024, 10:30AM | Action by: Kpblcep
Endorsed
'Lux - Patch Hub'
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14 May 2024, 8:36AM | Action by: Fear2288
Untracked
'Lux - Patch Hub'
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14 May 2024, 7:49AM | Action by: EnryseDours
Endorsed
'Lux - Patch Hub'
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14 May 2024, 5:18AM | Action by: smallingboy
Endorsed
'Lux - Patch Hub'
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14 May 2024, 1:54AM | Action by: alainp99
Endorsed
'Lux - Patch Hub'
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14 May 2024, 1:11AM | Action by: LiedHalbmond
Endorsed
'Lux - Patch Hub'
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14 May 2024, 1:10AM | Action by: Crashmaster
Tracked
'Lux - Patch Hub'
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14 May 2024, 12:06AM | Action by: DiscardLogic
Endorsed
'Lux - Patch Hub'
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13 May 2024, 11:30PM | Action by: jmlegget
Untracked
'Lux - Patch Hub'
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13 May 2024, 10:49PM | Action by: jono7
Tracked
'Lux - Patch Hub'
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13 May 2024, 8:12PM | Action by: jmlegget
Tracked
'Lux - Patch Hub'
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13 May 2024, 7:31PM | Action by: OneLaBagguette
Endorsed
'Lux - Patch Hub'
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13 May 2024, 6:38PM | Action by: Ricardo58
Tracked
'Lux - Patch Hub'
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13 May 2024, 6:35PM | Action by: sulsulz
Untracked
'Lux - Patch Hub'
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13 May 2024, 6:28PM | Action by: Lightworker30
Tracked
'Lux - Patch Hub'
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13 May 2024, 6:17PM | Action by: Hiroji79
Endorsed
'Lux - Patch Hub'
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13 May 2024, 5:20PM | Action by: Coffee2a
Endorsed
'Lux - Patch Hub'
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13 May 2024, 5:11PM | Action by: JJones2187
Tracked
'Lux - Patch Hub'
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13 May 2024, 3:11PM | Action by: BetaLam
Untracked
'Lux - Patch Hub'
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